Scrap Mine map

Started by Stealth_chill, March 30, 2008, 06:45:59 AM

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Farley4Fan

You'll probably want to talk to the devs, because unfortunately they are chock full of map ideas and plans.  Hopefully at least one of your ideas make an impact and they take it into consideration.  I really like your mining map idea.  But one problem, seems a little boring as in the atmosphere.  Kind of like station.  Will it be creepy?  Cob webby?  Well lit?  All 3?  I know you didn't give details but the atmosphere is a key role in making the maps interesting and fun to play.  What will be unique about it?

Off topic:  How's Ubi forum goin?  Everyone still there like TMGB (lol retard), silent, etc...?

Stealth_chill

#16
aw ship i thought u were cuz it said game level designer in it. i just assumed :P

and it is dark outside in time of the map. so it is dark outside but even darker in the underground map. there will be several lights in the mine illuminating the mine (barley). think a lil darker than warehouse.


AgentX_003

#18
Quote from: Stealth_chill on March 30, 2008, 09:53:30 AM
ok i added alot more goodies to the map to show what i was going for

http://sketchup.google.com/3dwarehouse/details?mid=b423857d4c0bae9f7ef4f93a38aed376

looks great, and ya i saw your post on the off topic forums good stuff, but finally glad ill be able to lay the smack down on you forum posters once n for all =), Tired of people just posting thier opinions when they don't even play the game. ie. Eskimobob32

but you may wanna look at this link to see who is behind all of this and not assume


http://projectstealth.lennardf1989.com/?page_id=7


-Thanks Murdy for da Sig <3  xD


Tidenburg

Like zomg stealth_chill! Muahaha, another UBI member is snatched away ;D

Farley4Fan

SSHHHHH!!!! Don't say that tidenburg!  Ubi will kidnap you and nuke our forum.

VaNilla

Checked out the map and although I feel there should be more space between spy entrances and mercanary bases, that is a very easy detail to rectify. Very fucking nice map you have there, and although there is a few balance problems that could emerge, I can't see any point of dicussing them because only playtesting can prove if these will emerge :D.

Frucking Frownage, :P.

Farley4Fan

"Frucking Frownage" - I know, it made me frown too.  It made me frown cuz I'll never be that good at Sketchup. :'(

Tidenburg

I dont like how there is only one way down slash the part which is literally on the mercs doorstep.

Aj

Do you have any dimensions for this?

I'd love to play around trying to model this in UT3 Ed(if you don't mind, chill), but dimensions would make it easier. :-p

frvge

QuoteUbi will kidnap you and nuke our forum
My crappy server > theirs. Har har.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Tidenburg

About UE3, is the roboblitz one an old version or somthing? I used it at my friends house yesterday and the very easy things like right clicking to add a light source were gone! the textures window seems to have completly vanished aswell!

Aj

Roboblitz is a modified editor and engine.  Just like the Vegas 2 one would be if an editor ever comes out.

Different games have different features and properties.(eg, dimensions in RvS v. UT2k4)

Tidenburg

Yes I know that but what would be the purpose of having the add light missing? His computer was acting a bit strange though, if you selected a face from a subtractive brush it would dissapear so I suppose I will have to try it on my pc first :)