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Author Topic: Tick Tock (Lakehouse Teaser) complete  (Read 9003 times)
HeroFromHyrule

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« Reply #75 on: April 26, 2008, 03:31:28 AM »

Something told me to come here and see if there was anything new.  I'm really glad I did.

Excellent video.  The map is looking very interesting.  It still feels like clubhouse, but it has its own take on the map.  Great job.
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Farley4Fan

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« Reply #76 on: April 26, 2008, 05:54:52 AM »

What?  Aren't the finished spies/finished merc models the final spies/mercs?  What more work needs to be done on them?  Just textures I presume?

Having a final version in Maya, is not having a final version in Unreal.

Really?  I thought you could just directly port it into the engine or something.  I know all you programmers/modelers and such will laugh at that.   But could you tell us a difference?

It's not the visor btw, it's just the overall look, textures look bad - looks like an old game.  But the map looks beautiful and the animation was superb, so was the music.  I know it's pre-alpha so I can expect to see a better looking spy/merc in the final version obviously. 
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Westfall

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« Reply #77 on: April 26, 2008, 07:37:21 AM »

great video of the map.

Spy grabbing the merc looked like he was hugging him. He grabbed him in the mid chest region. Are the animations actually done for the grab?
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Zedblade
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« Reply #78 on: April 26, 2008, 08:14:22 AM »

great video of the map.

Spy grabbing the merc looked like he was hugging him. He grabbed him in the mid chest region. Are the animations actually done for the grab?

The initial animation was longer, and it shows the Spy grabbing onto the Mercs vest and using it as leverage to break the neck. It never occured to me that it might look like the spy is hugging the merc without seeing the whole thing.. and it still doesn't. I think you are the one that needs a hug and are just seeing things.

Oh and no, the animation for the grab isn't done... no animations are. At all.

This comes back to the no final Version in Unreal I brought up earlier. We have had the rig re-done like three times, the final Materials haven't been built and frankly, the character package is a freaking mess.
« Last Edit: April 26, 2008, 08:16:08 AM by Zedblade » Logged

Rambo
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« Reply #79 on: April 26, 2008, 09:02:34 AM »

yeah, in comparision with the high quality of the map, the merc and spy looked fugly. the signs "dock", "dining room" etc look pretty bad, too.
i really like what you guys did with club, the athmosphere is awesome and since the map is created by zed, i'm pretty confident the balance will be, too. i can't wait to see some layout =)
btw, what happens when a merc or spy falls into the water? (or is that impossible?)
EDIT: watched animation more closely and it probably only looks bad because it's in slow-motion showing only the very fist part of the grabbing animation.
« Last Edit: April 26, 2008, 10:51:03 AM by Rambo » Logged

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ray mysertio

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« Reply #80 on: April 26, 2008, 09:26:38 AM »

all the work is really solid and basically perfect , but im sure you level designers noticed the odd lighting present , just making sure you seen it too .

light fixtures such as lamp covers full bright with almost no ambient light and not even remotely close amount of light being emitted by the object as a light source .

some pictures on the wall are fully lit while in a pretty much pitch black room .

otherwise great work , spooky and interesting , with a proven layout design adaptation , GJ
« Last Edit: April 26, 2008, 09:28:29 AM by ray mysertio » Logged

Hyrage

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« Reply #81 on: April 26, 2008, 09:28:33 AM »

all the work is really solid and basically perfect , but im sure you level designers noticed the odd lighting present , just making sure you seen it too .

light fixtures such as lamp covers full bright with almost no ambient light and no light being emitted by the object as a light source .

some pictures on the wall are fully lit while in a pretty much pitch black room .

otherwise great work , spooky and interesting , with a proven layout design adaptation , GJ
pre-alpha
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neth

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« Reply #82 on: April 26, 2008, 09:28:40 AM »

Map looks absolutely great, it will be pure fun to play it. I like the neck animation (the part that was shown), it seems to be very detailed and violent. Music is very calm but it also gives you this feeling that something unexpected and sudden may happen in any second.
I'm not going to criticize the model appearance cause, in opposite to others, I know what "WORK IN PROGRESS" means.
« Last Edit: April 26, 2008, 10:17:17 AM by neth » Logged

ray mysertio

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« Reply #83 on: April 26, 2008, 09:56:58 AM »

oh you got the wrong iddea , not criticisms at all and i know its pre alpha but noone would gain a thing if people saw someone working , noticed mistakes and said nothing about them , i was hinting to them not by any means criticising .
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Rambo
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« Reply #84 on: April 26, 2008, 10:44:11 AM »

was the background music created by theodore?
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Theodore W
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« Reply #85 on: April 26, 2008, 10:48:40 AM »

Yes, the piece is called "3 Fingerprints". The teaser has about 40% of the track.

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Xan

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« Reply #86 on: April 26, 2008, 10:55:56 AM »

Just a post of general praise, but i loved the music and the style of the map. I wasn't a massive fan of the logo before but i thought the animated version was superb, so excellent work whoever was responsible for that.
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ray mysertio

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« Reply #87 on: April 26, 2008, 11:01:32 AM »

yeah a thought occured to me , anyone seen the movie " shooter" ?

the farmhouse map looks like a hyped up version of that same scenario kind of , you know , afterr they went to walmart and bought all the gas and explosives and spray paint lol. sheesh ya think someone would have said " youre not planning to hurt anyone with this stuff , are ya? "

in some sort of way its similar , but is way nicer in the video .
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LennardF1989
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« Reply #88 on: April 26, 2008, 11:17:46 AM »

Not really.  It was awesome, but I wish you would have used the final merc/spy versions for the trailer.
What the fuck does it matter, we have our own reasons todo that and there is no reason the explain that to any of you. Live with it.
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neth

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« Reply #89 on: April 26, 2008, 11:19:13 AM »

To Zedblade or anyone. Is the map close to complete ? How much work/time you need to do it and whats most time consuming thing you have to do there.
« Last Edit: April 26, 2008, 11:20:52 AM by neth » Logged

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