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Tick...Tock (Neut Obj, Music/Animator text, UT3 Spy, MT, Lakehouse Dev Comment)
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Topic: Tick...Tock (Neut Obj, Music/Animator text, UT3 Spy, MT, Lakehouse Dev Comment) (Read 13012 times)
Rambo
Official Temporal PS Promoter
Posts: 2796
Re: Tick...Tock (Neut Obj, Music/Animator text, UT3 Spy, MT, Lakehouse Dev Comment)
«
Reply #120 on:
October 19, 2008, 11:52:43 AM »
Quote
Map looks good, but I worry about the fact that the objective rooms are so open and offering very little cover to spies with balconies from which mercs can snipe. We'll see though.
i guess there's nothing to worry about because to snipe theater/dinner room from above you have to go on 3rd floor which splits you up big time. additionally, the "garden" objectives can't be sniped from the boat room. you might be right about the other 2 objectives though, you'd have to get away very early for a save get-away.
will the objective timers be 10 or 12 seconds?
Logged
totally into deep and intense 2on2 action...
ChickenSkin
Posts: 56
Re: Tick...Tock (Neut Obj, Music/Animator text, UT3 Spy, MT, Lakehouse Dev Comment)
«
Reply #121 on:
October 19, 2008, 12:06:55 PM »
Holy Shit Zed, i didnt know you stared in Jay and Silent Bob Strike Back.
http://uk.youtube.com/watch?v=hBYUfsZVMHs
Only joking, a bit of harmless banter everyone once in a while doesnt hurt anyone. Oh and nice work on Lakehouse too.
Oh oh oh oh...and this one time at Band Camp...
http://
«
Last Edit: October 19, 2008, 12:17:03 PM by ChickenSkin
»
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Zedblade
Production Team
Posts: 1352
Re: Tick...Tock (Neut Obj, Music/Animator text, UT3 Spy, MT, Lakehouse Dev Comment)
«
Reply #122 on:
October 19, 2008, 12:40:36 PM »
Quote from: ChickenSkin on October 19, 2008, 12:06:55 PM
Holy Shit Zed, i didnt know you stared in Jay and Silent Bob Strike Back.
http://uk.youtube.com/watch?v=hBYUfsZVMHs
Only joking, a bit of harmless banter everyone once in a while doesnt hurt anyone. Oh and nice work on Lakehouse too.
Oh oh oh oh...and this one time at Band Camp...
http://
I don't get it.
Logged
ChickenSkin
Posts: 56
Re: Tick...Tock (Neut Obj, Music/Animator text, UT3 Spy, MT, Lakehouse Dev Comment)
«
Reply #123 on:
October 19, 2008, 01:12:11 PM »
Quote from: Zedblade on October 19, 2008, 12:40:36 PM
Quote from: ChickenSkin on October 19, 2008, 12:06:55 PM
Holy Shit Zed, i didnt know you stared in Jay and Silent Bob Strike Back.
http://uk.youtube.com/watch?v=hBYUfsZVMHs
Only joking, a bit of harmless banter everyone once in a while doesnt hurt anyone. Oh and nice work on Lakehouse too.
Oh oh oh oh...and this one time at Band Camp...
http://
I don\'t get it.
I think you could quite easily play the role of Brent :].
Logged
BurningDeath
Posts: 232
Re: Tick...Tock (Neut Obj, Music/Animator text, UT3 Spy, MT, Lakehouse Dev Comment)
«
Reply #124 on:
October 19, 2008, 02:05:54 PM »
hey guys .. popping in to tell you that the video is great and I'm eagerly waiting for PS to be released next year.
Hope to see some of you when I get on Xfire sometime in the future.
greetz
BD
Logged
Tidenburg
Posts: 935
Re: Tick...Tock (Neut Obj, Music/Animator text, UT3 Spy, MT, Lakehouse Dev Comment)
«
Reply #125 on:
October 19, 2008, 04:35:35 PM »
WOW, that map is hot! The lighting looks like it's been taken right from a SC game, from what i've seen at least, its definitely an improvement on clubhouse, in layout and looks.
Also, I lurrve the little garden areas which can be shot out.
Logged
"
I think the company has blocked the Dev's access to the forums.
"'So, Suits, what's the feedback on SCC been like?'
'Super duper, Devs, 100% super duper! The fans love it!'"
" - CoastalGirl
neth
Posts: 739
Gamer since 1854
Re: Tick...Tock (Neut Obj, Music/Animator text, UT3 Spy, MT, Lakehouse Dev Comment)
«
Reply #126 on:
October 19, 2008, 07:50:22 PM »
Nice work, got a few questions:
1. Will the spy be visible on red when not moving completely ?
2. How much you need to do to complete the lakehouse ?
Logged
frvge
Administrator
Posts: 5559
[insert witty statement]
Re: Tick...Tock (Neut Obj, Music/Animator text, UT3 Spy, MT, Lakehouse Dev Comment)
«
Reply #127 on:
October 19, 2008, 07:54:56 PM »
1: When you're not moving, you're invisible. When you start moving, you are becoming blacker and blacker. If you pass a certain threshold, like running/falling, you are highlighted in white.
2: Still a lot of hours
Zed still needs to do more lighting passes, small details, balancing tests, add more props, add more sound effects and other visual effects and so on. But at least it's alpha
Logged
Quote from: savior2006
SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.
ChickenSkin
Posts: 56
Re: Tick...Tock (Neut Obj, Music/Animator text, UT3 Spy, MT, Lakehouse Dev Comment)
«
Reply #128 on:
October 19, 2008, 08:17:02 PM »
So its actually alpha now?
Logged
frvge
Administrator
Posts: 5559
[insert witty statement]
Re: Tick...Tock (Neut Obj, Music/Animator text, UT3 Spy, MT, Lakehouse Dev Comment)
«
Reply #129 on:
October 19, 2008, 08:28:36 PM »
Lakehouse is. PS as a whole is far from it.
Logged
Quote from: savior2006
SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.
Tidenburg
Posts: 935
Re: Tick...Tock (Neut Obj, Music/Animator text, UT3 Spy, MT, Lakehouse Dev Comment)
«
Reply #130 on:
October 19, 2008, 10:03:17 PM »
How can you do balancing testing if the merc doesn't work properly?
Logged
"
I think the company has blocked the Dev's access to the forums.
"'So, Suits, what's the feedback on SCC been like?'
'Super duper, Devs, 100% super duper! The fans love it!'"
" - CoastalGirl
frvge
Administrator
Posts: 5559
[insert witty statement]
Re: Tick...Tock (Neut Obj, Music/Animator text, UT3 Spy, MT, Lakehouse Dev Comment)
«
Reply #131 on:
October 19, 2008, 10:05:01 PM »
I meant that we still need to do those. When we have gameplay working... so that'll happen in quite a few months.
Logged
Quote from: savior2006
SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.
Vega
Posts: 409
Re: Tick...Tock (Neut Obj, Music/Animator text, UT3 Spy, MT, Lakehouse Dev Comment)
«
Reply #132 on:
October 19, 2008, 11:31:07 PM »
Great video, nice job Zed. Lakehouse far exceeded my expectations.
Logged
Westfall
Posts: 1507
Probably the best Westfall in the world.
Re: Tick...Tock (Neut Obj, Music/Animator text, UT3 Spy, MT, Lakehouse Dev Comment)
«
Reply #133 on:
October 20, 2008, 02:49:35 AM »
Very nice job on this. Lakehouse seems like a HUGE map. I'm getting so impatient now. Nice job guys. Keep the ball rollin.
Logged
Zedblade
Production Team
Posts: 1352
Re: Tick...Tock (Neut Obj, Music/Animator text, UT3 Spy, MT, Lakehouse Dev Comment)
«
Reply #134 on:
October 20, 2008, 10:31:02 AM »
Quote from: ChickenSkin on October 19, 2008, 01:12:11 PM
Quote from: Zedblade on October 19, 2008, 12:40:36 PM
Quote from: ChickenSkin on October 19, 2008, 12:06:55 PM
Holy Shit Zed, i didnt know you stared in Jay and Silent Bob Strike Back.
http://uk.youtube.com/watch?v=hBYUfsZVMHs
Only joking, a bit of harmless banter everyone once in a while doesnt hurt anyone. Oh and nice work on Lakehouse too.
Oh oh oh oh...and this one time at Band Camp...
http://
I don\'t get it.
I think you could quite easily play the role of Brent :].
Yeah, I still dont' get it.
Logged
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