Project Stealth
Pages: 1 ... 5 6 [7] 8 9 10
  Print  
Author Topic: Tick...Tock (Neut Obj, Music/Animator text, UT3 Spy, MT, Lakehouse Dev Comment)  (Read 13006 times)
Hyrage

Posts: 495

Montreal, Qc, Canada - French humour always fails


View Profile
« Reply #90 on: October 17, 2008, 02:26:37 PM »

Tutorial will most likely be necessary for first time users. To differentiate between returning uses, we might have a few questions which lets you skip the tutorial in like 10 seconds. Just an idea...
Or when the time will come, i'll just setup a Tutorial map for that, no problem.
Logged



"Video Games are art, but we don't play art, we play games."
Rambo
Official Temporal PS Promoter

Posts: 2796



View Profile
« Reply #91 on: October 17, 2008, 04:12:54 PM »

Quote
Uhh, about 1% of people are actually going to play through the tutorial. The other 99% are going to pick up the game, log on, try to play for 10 minutes, and get owned. The majority of those won't "get it" and will say the game sucks and move onto point-and-clicking in CS.
Remember once upon a time when we had these things called game manuals? How many people actually read those? Not too many.
that's why you kinda have to force first-time players to go through the full tutorial. an easy solution would be to ask 3 random questions you can only answer after completing the tutorial, and another solution would be to make it related to the account (this would also stop spamming smurf accounts).
i honestly think this would only get annoying if the tutorial is done bad (eg consuming too much time with obvious stuff like walking/shooting/... or with stuff you almost never need like climbing around for 2 minutes) and/or if you'd have to repeat it after every re-installation.
Logged

totally into deep and intense 2on2 action...
Farley4Fan

Posts: 3956


Fan 4 Farley


View Profile
« Reply #92 on: October 17, 2008, 10:27:06 PM »

activate sarcasm detectors nao plz

Why does this not look as good as other UE3 games like Gears of War 2? 

deactivate sarcasm detectors nao plz

Looks great guys...  Keep it up...


Logged

The Miami Heat: The New Empire
frvge
Administrator
*****
Posts: 5559


[insert witty statement]


View Profile WWW
« Reply #93 on: October 17, 2008, 11:03:23 PM »

Tick... tock.. tick... tock...
ETA T minus 24 hours
Tick... tock.. tick... tock...
Logged

Quote from: savior2006
SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.
Spekkio

Posts: 1501



View Profile
« Reply #94 on: October 17, 2008, 11:07:56 PM »

Quote
Uhh, about 1% of people are actually going to play through the tutorial. The other 99% are going to pick up the game, log on, try to play for 10 minutes, and get owned. The majority of those won't "get it" and will say the game sucks and move onto point-and-clicking in CS.
Remember once upon a time when we had these things called game manuals? How many people actually read those? Not too many.
that's why you kinda have to force first-time players to go through the full tutorial. an easy solution would be to ask 3 random questions you can only answer after completing the tutorial, and another solution would be to make it related to the account (this would also stop spamming smurf accounts).
i honestly think this would only get annoying if the tutorial is done bad (eg consuming too much time with obvious stuff like walking/shooting/... or with stuff you almost never need like climbing around for 2 minutes) and/or if you'd have to repeat it after every re-installation.
Yea, cuz that worked great in CT. Then once someone figures out how to alter the config.ini or whatever type of text file that tells you how to bypass it, it no longer serves its purpose. That means all the man hours used creating it pretty much went to waste. You also have to figure that re-installing the game and having to play through some tutorial that is apparently going to take 5 hours to complete because it's 'omfg comprehensive' will be fucking annoying.

I'm not saying that including a tutorial would be bad, mind you. What I'm saying is that many of you are overrating how effective it is going to be at teaching people how to play, mostly because they simply won't bother, and that IF there's a choice between more gameplay elements or a tutorial due to time constraints/people having real jobs/etc, I'd rather have more gameplay elements.
« Last Edit: October 17, 2008, 11:13:10 PM by Spekkio » Logged
Succubus Dryad Of The Undying Comet

Posts: 1784

Cool guy.


View Profile
« Reply #95 on: October 17, 2008, 11:55:35 PM »

Make the tutorial unlock basic gadgets, and store the info in an online database.
If you don't get through it at least once, you don't get eg. smokes and flashes/ nades and mines.
Logged
Farley4Fan

Posts: 3956


Fan 4 Farley


View Profile
« Reply #96 on: October 18, 2008, 02:50:04 AM »

You know what I've noticed?  In just about every thread a tutorial is brought up.  This is what I think you need to do.  At the very start, at the boot up of the game, you watch a video that explains the basics (spies go for objectives, mercs defend objectives, spies in 3rd person, mercs in 1st person, etc...).  Then, when the video is over, force them to take a quick spin through the tutorial.  When the person has completed each tutorial, mercs and spies, they can take a quick test.  After it has been completed it no longer asks the person to take it again and it puts them in the main menu.  Sound K?
Logged

The Miami Heat: The New Empire
monterto

Posts: 148


ASSUMING DIRECT CONTROL


View Profile
« Reply #97 on: October 18, 2008, 06:16:34 AM »

You know what I've noticed?  In just about every thread a tutorial is brought up.  This is what I think you need to do.  At the very start, at the boot up of the game, you watch a video that explains the basics (spies go for objectives, mercs defend objectives, spies in 3rd person, mercs in 1st person, etc...).  Then, when the video is over, force them to take a quick spin through the tutorial.  When the person has completed each tutorial, mercs and spies, they can take a quick test.  After it has been completed it no longer asks the person to take it again and it puts them in the main menu.  Sound K?

Sounds like a pain in the ass
Logged
Zedblade
Production Team
******
Posts: 1352



View Profile
« Reply #98 on: October 18, 2008, 08:24:40 AM »

Look, there is NO WAY we can MAKE anyone take a tutorial. The best we can do is creat one, and give the person the option to take it the first time he starts the game. If he so chooses to skip it, we give them the option and when they click "Skip Tutorial." A pop up says, "Are you sure. If you go into the game without knowledge of the mechanics, expect to get owned and have no fun. We can not take responsibility for your lack of fun if you do not play the tutorials and learn the basics of the game. Are you sure you want skip the tutorials?

The the options are just like this.

I don't want to be owned, so YES, let me play the tutorial.

I already know this game or am too stupid to play the tutorials, so NO, I don't want to play the tutorial.

That's the best we can do. At least if they really want to just skip tutorials, they will have to read a disclaimer saying it's a bad idea. We have no way to force anything.
Logged

Rambo
Official Temporal PS Promoter

Posts: 2796



View Profile
« Reply #99 on: October 18, 2008, 09:12:45 AM »

Quote
I don't want to be owned, so YES, let me play the tutorial.
I already know this game or am too stupid to play the tutorials, so NO, I don't want to play the tutorial.
those disclaimers would be very very nice Cheesy
Quote
Yea, cuz that worked great in CT. Then once someone figures out how to alter the config.ini or whatever type of text file that tells you how to bypass it, it no longer serves its purpose.
how should a newcomer know this? how could a newcomer bypass the check with the server according to my suggestion(unless some1 gives him his acc)?

my idea was to fix two problems at once by connecting a simple have/haven't done tutorial check with your ps account:
-tutorial skipping, annoyance after reinstallation
-spamming smurf accs (if you have to play through a long tutorial for every new one it's not so attractive any more)
(-circumventing blacklist)
Logged

totally into deep and intense 2on2 action...
AgentX_003
AFKgentx_003

Posts: 774


Optimistic Enforcer


View Profile
« Reply #100 on: October 18, 2008, 09:38:38 AM »

Quote
I don't want to be owned, so YES, let me play the tutorial.
I already know this game or am too stupid to play the tutorials, so NO, I don't want to play the tutorial.
those disclaimers would be very very nice Cheesy
Quote
Yea, cuz that worked great in CT. Then once someone figures out how to alter the config.ini or whatever type of text file that tells you how to bypass it, it no longer serves its purpose.
how should a newcomer know this? how could a newcomer bypass the check with the server according to my suggestion(unless some1 gives him his acc)?

my idea was to fix two problems at once by connecting a simple have/haven't done tutorial check with your ps account:
-tutorial skipping, annoyance after reinstallation
-spamming smurf accs (if you have to play through a long tutorial for every new one it's not so attractive any more)
(-circumventing blacklist)


the thing is now , forget black listing, Ut3's banning system is ran by  Ban of Cd-Key
soo whoever dicks around will be toast.
Logged



-Thanks Murdy for da Sig <3  xD
Succubus Dryad Of The Undying Comet

Posts: 1784

Cool guy.


View Profile
« Reply #101 on: October 18, 2008, 10:29:09 AM »

Yeah, bans in UT3 work like a charm Cheesy

Bitches won't be able to play after a while Tongue
Logged
Farley4Fan

Posts: 3956


Fan 4 Farley


View Profile
« Reply #102 on: October 18, 2008, 05:18:25 PM »

Look, there is NO WAY we can MAKE anyone take a tutorial. The best we can do is creat one, and give the person the option to take it the first time he starts the game. If he so chooses to skip it, we give them the option and when they click "Skip Tutorial." A pop up says, "Are you sure. If you go into the game without knowledge of the mechanics, expect to get owned and have no fun. We can not take responsibility for your lack of fun if you do not play the tutorials and learn the basics of the game. Are you sure you want skip the tutorials?

The the options are just like this.

I don't want to be owned, so YES, let me play the tutorial.

I already know this game or am too stupid to play the tutorials, so NO, I don't want to play the tutorial.

That's the best we can do. At least if they really want to just skip tutorials, they will have to read a disclaimer saying it's a bad idea. We have no way to force anything.

I gotcha.  And I don't really have much of an idea what the capabilities are of mods and what you can/can't make people do.  Your idea is actually much better than mine anyways.  At least then they'll know the importance of the tutorial.  I say give them at least (not just 1 Cheesy) 3-4 pop-ups that say they're about to get owned and that it's highly suggested to go through the tut.  Then, we're golden.
Logged

The Miami Heat: The New Empire
Spekkio

Posts: 1501



View Profile
« Reply #103 on: October 18, 2008, 09:57:10 PM »

You couldn't be more wrong. We've shown you two completey and original character that took hundreds of hours to complete. We've shown you an entire map, completey custom that also took hundreds of hours. Not to mention the hours spent by our modelers modeling completey custom props for the level.

Asset creation, level designing and world contrustion are by no means the easiest part, in fact some would argue them being the hardest. This mod is past the point of no return, thanks to the past year of our artist working to finish the characters and Lakehouse. More then half of the job is complete, its a matter of when the Mod will be finished, not if.
I was not trying to imply that the work of modelling characters and creating a map is easy; however, it is small in comparison to what you have left to accomplish. You are only halfway done if you intend to release something as buggy and unbalanced as CT, but prettier and with only one map.
Logged
frvge
Administrator
*****
Posts: 5559


[insert witty statement]


View Profile WWW
« Reply #104 on: October 18, 2008, 11:00:07 PM »

Tick...tock...tick...tock...

Booting data transmission system.
POST check... OK
Running unit tests... OK
Opening socket...OK
Securing socket... OK
Synching with data server... OK
Fetching comments... OK

Displaying comments: "Please do not stream. Use Right-click+Save As."

Transmitting data:

Sending screenshot:

Updated Motion Tracking Vision (click for full-resolution):


Sending video:
Lakehouse Walkthrough (Dev Commentary) (23MB, 7:51 min, low-quality)

Mirrors:
Lakehouse Dev Commentary - ModDB.com (re-rendered high-quality)
Lakehouse Dev Commentary - RapidShare (99.4MB, 7:51 min, high-quality)

Closing socket... OK
Destructing resources... OK

System shutting down
« Last Edit: October 18, 2008, 11:38:24 PM by frvge » Logged

Quote from: savior2006
SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.
Pages: 1 ... 5 6 [7] 8 9 10
  Print  
 
Jump to:  

SC Lamers