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Author Topic: Tick Tock - Camo video  (Read 3914 times)
frvge
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« Reply #15 on: February 15, 2009, 11:26:23 PM »

IE is fucking up. I spent almost 2 hours completely flabbergasted why
test.innerHTML = "something"; does not work.

So because IE is still used a lot, I'll debug later...

there's still 34 minutes to go as of this post.
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frvge
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« Reply #16 on: February 16, 2009, 12:00:27 AM »

Tick...tock...tick...tock...

Booting data transmission system.
POST check... OK
Running unit tests... OK
Opening socket...OK
Securing socket... OK
Synching with data server... OK
Fetching comments... OK
Displaying comments: "Normal speed, 0.4x speed, 3x speed"

Transmitting data:

Sending data chunk #1:
Camo System

Mirrors:
Camo - ModDB

Closing socket... OK
Destructing resources... OK
« Last Edit: February 16, 2009, 01:43:43 AM by frvge » Logged

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« Reply #17 on: February 16, 2009, 12:13:32 AM »

Looks really nice
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AgentX_003
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« Reply #18 on: February 16, 2009, 02:36:11 AM »

Looks really nice


:/ Fail.......  GREAT job guys , You guys never fail to impress !
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Rambo
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« Reply #19 on: February 16, 2009, 12:17:02 PM »

looks like quite a big gameplay/balance change lightning up like a christmas tree when activating it... oO
is there any good reason behind this?
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Gui Brazil
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« Reply #20 on: February 16, 2009, 01:00:50 PM »

Because it looks pretty.
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LennardF1989
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« Reply #21 on: February 16, 2009, 01:05:01 PM »

...and because it will replace the sound effect.
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I <3 U

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« Reply #22 on: February 16, 2009, 02:14:35 PM »

When camo's activated its invisible (in the video atleast). Is that just video quality issues or is it really that transparent in-game?
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Kurbutti

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« Reply #23 on: February 16, 2009, 02:21:59 PM »

For a spy standing still that's probably the case.

I'd figure there being a visual cue whenever there's motion.
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neth

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« Reply #24 on: February 16, 2009, 02:46:53 PM »

Well, we could expect more after 3 months with no update.
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LennardF1989
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« Reply #25 on: February 16, 2009, 03:53:25 PM »

No, there is disortion, even when standing still. Keep an eye on the couch, you see it's dislocated when you look through the spy.
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STON3COLDKILLA

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« Reply #26 on: February 16, 2009, 05:19:36 PM »

What can we expect in terms of distortion when walking, hanging, and things like that? I liked the swap by the way for the visual effect rather than a sound by the way, however it might be better if it flickers in and out too, as to cause confusion rather than being as clear as it is.
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Rambo
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« Reply #27 on: February 16, 2009, 05:34:04 PM »

Because it looks pretty.
not funny (though it's true, good art job at least)...
When camo's activated its invisible (in the video atleast). Is that just video quality issues or is it really that transparent in-game?
freeman, go check if you need glasses or a monitor calibration Tongue
...and because it will replace the sound effect.
the whole beauty of camo is that you can use it in the open and that it works best the bigger the distance. removing the activation sound is quite questionable on it's own, but replacing it with such a long and eye-catching visual effect is a very bad idea balance-wise.
Well, we could expect more after 3 months with no update.
sadly that's true. i really hope this project isn't dying slowly...
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Gui Brazil
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« Reply #28 on: February 16, 2009, 05:45:11 PM »

Because it looks pretty.
not funny (though it's true, good art job at least)...

I had a blast saying it..
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Rambo
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« Reply #29 on: February 16, 2009, 06:31:00 PM »

btw, did you make it to pixar? (looking at your avatar)
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