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Author Topic: Tick Tock done (Kismet)  (Read 1665 times)
Tidenburg

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« Reply #15 on: April 19, 2009, 04:10:30 AM »

For some mysterious reason, Kismet lags like a bitch for me but the editor itself is fine. :/ Nice stuff though, I laughed when the spy was seemingly bouncing around the room at the end. Tongue
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Tidenburg

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« Reply #16 on: April 19, 2009, 02:14:53 PM »

I realise you're reworking the animations at the moment, but did the spy turn with the camera? I know obviously it's a mod of a FPS so it'd be expected, but he's still planned to turn with the keys in the end, right?
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« Reply #17 on: April 19, 2009, 03:31:58 PM »

Currently he turns with the camera, like UT3 in third-person. In the end, he wont.
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Ion.67

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« Reply #18 on: April 19, 2009, 05:27:07 PM »

I like the loading screen...
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OConnor

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« Reply #19 on: April 20, 2009, 01:09:31 AM »

So... its an .avi  1.

2.  i just hear audio, no video when downloaded.. whats the issue?
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« Reply #20 on: April 20, 2009, 02:14:43 AM »

It's xvid encoded. Try installing a codec-pack. I use K-lite codec. (google it).
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Quote from: savior2006
SCDA has more bugs than a rain forest.
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Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.
Bubbaganoosh

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« Reply #21 on: April 20, 2009, 03:54:17 PM »

Very nice guys. Looks like things are shaping up and moving along nicely.

I use K-Lite as well and it works great. The best part about it is it will
let you play QT movies in Media Player Clasic which is a million times
better than having to download Apple bullshit.

I was going to ask. Those function blocks you guys use there, are they coded in C+ or VB or whatever
scripting language the editor uses? Did you code them from scratch or build on blocks already in the editor.

These may seem like dumb questions to some but I ask anyways.
« Last Edit: April 20, 2009, 07:09:49 PM by Bubbaganoosh » Logged

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MulleDK19
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« Reply #22 on: April 21, 2009, 11:02:14 AM »

I was going to ask. Those function blocks you guys use there, are they coded in C+ or VB or whatever
scripting language the editor uses? Did you code them from scratch or build on blocks already in the editor.

These may seem like dumb questions to some but I ask anyways.

The Kismet nodes are inheriting a native class (To allow us to use the Kismet system). The actual code of the nodes were made from scratch.

UnrealEngine's scripting language is UnrealScript, which has a C like syntax.
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LoChang

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« Reply #23 on: April 25, 2009, 08:46:40 PM »

Pretty cool guys. Good job!
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scope2005

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« Reply #24 on: June 14, 2009, 02:09:44 AM »

Only just had a chance to check out the last few months worth of tick-tock threads, no point starting a new thread on it all. Just need to say the team has made Impressive progress as always.

Kismet looks like a very useful tool, especially since it can be used to effect events that happen in a level based on team-balance.

Genius.
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Sc(+)peh
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« Reply #25 on: June 14, 2009, 04:53:22 AM »

Only just had a chance to check out the last few months worth of tick-tock threads, no point starting a new thread on it all. Just need to say the team has made Impressive progress as always.

Kismet looks like a very useful tool, especially since it can be used to effect events that happen in a level based on team-balance.

Genius.


hmm it seems you always return to your roots, Scope so good to see ya buddy Smiley been a while Cheesy !
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scope2005

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« Reply #26 on: June 15, 2009, 01:33:01 AM »


hmm it seems you always return to your roots, Scope so good to see ya buddy Smiley been a while Cheesy !

That it has my friend, that it has.

Between work, familly and other distractions I am rarely able to check up on anything gaming related. I will definitely be an active member of the community once more when PS hits, of that I have no doubt. It's going to be massive and I will put my hectic life on the backburner for a while to find the time to enjoy it (and the old school forum rants too Wink ).
« Last Edit: June 15, 2009, 01:34:34 AM by scope2005 » Logged

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