Project Stealth
About Project Stealth
»
Presentation Forum
»
Tick Tock done (Kismet)
Username:
1 Hour
1 Day
1 Week
1 Month
Forever
Password:
Home
Search
Quick Search
Advanced Search
[Close]
Login
Register
Help
Pages:
1
[
2
]
« previous
next »
Print
Author
Topic: Tick Tock done (Kismet) (Read 1665 times)
Tidenburg
Posts: 935
Re: Tick Tock done (Kismet)
«
Reply #15 on:
April 19, 2009, 04:10:30 AM »
For some mysterious reason, Kismet lags like a bitch for me but the editor itself is fine. :/ Nice stuff though, I laughed when the spy was seemingly bouncing around the room at the end.
Logged
"
I think the company has blocked the Dev's access to the forums.
"'So, Suits, what's the feedback on SCC been like?'
'Super duper, Devs, 100% super duper! The fans love it!'"
" - CoastalGirl
Tidenburg
Posts: 935
Re: Tick Tock done (Kismet)
«
Reply #16 on:
April 19, 2009, 02:14:53 PM »
I realise you're reworking the animations at the moment, but did the spy turn with the camera? I know obviously it's a mod of a FPS so it'd be expected, but he's still planned to turn with the keys in the end, right?
Logged
"
I think the company has blocked the Dev's access to the forums.
"'So, Suits, what's the feedback on SCC been like?'
'Super duper, Devs, 100% super duper! The fans love it!'"
" - CoastalGirl
frvge
Administrator
Posts: 5559
[insert witty statement]
Re: Tick Tock done (Kismet)
«
Reply #17 on:
April 19, 2009, 03:31:58 PM »
Currently he turns with the camera, like UT3 in third-person. In the end, he wont.
Logged
Quote from: savior2006
SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.
Ion.67
Posts: 584
Re: Tick Tock done (Kismet)
«
Reply #18 on:
April 19, 2009, 05:27:07 PM »
I like the loading screen...
Logged
OConnor
Posts: 11
Re: Tick Tock done (Kismet)
«
Reply #19 on:
April 20, 2009, 01:09:31 AM »
So... its an .avi 1.
2. i just hear audio, no video when downloaded.. whats the issue?
Logged
frvge
Administrator
Posts: 5559
[insert witty statement]
Re: Tick Tock done (Kismet)
«
Reply #20 on:
April 20, 2009, 02:14:43 AM »
It's xvid encoded. Try installing a codec-pack. I use K-lite codec. (google it).
Logged
Quote from: savior2006
SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.
Bubbaganoosh
Posts: 74
Re: Tick Tock done (Kismet)
«
Reply #21 on:
April 20, 2009, 03:54:17 PM »
Very nice guys. Looks like things are shaping up and moving along nicely.
I use K-Lite as well and it works great. The best part about it is it will
let you play QT movies in Media Player Clasic which is a million times
better than having to download Apple bullshit.
I was going to ask. Those function blocks you guys use there, are they coded in C+ or VB or whatever
scripting language the editor uses? Did you code them from scratch or build on blocks already in the editor.
These may seem like dumb questions to some but I ask anyways.
«
Last Edit: April 20, 2009, 07:09:49 PM by Bubbaganoosh
»
Logged
If I cared I'd tell you.
MulleDK19
1337 Programmer
Production Team
Posts: 608
Re: Tick Tock done (Kismet)
«
Reply #22 on:
April 21, 2009, 11:02:14 AM »
Quote from: Bubbaganoosh on April 20, 2009, 03:54:17 PM
I was going to ask. Those function blocks you guys use there, are they coded in C+ or VB or whatever
scripting language the editor uses? Did you code them from scratch or build on blocks already in the editor.
These may seem like dumb questions to some but I ask anyways.
The Kismet nodes are inheriting a native class (To allow us to use the Kismet system). The actual code of the nodes were made from scratch.
UnrealEngine's scripting language is UnrealScript, which has a C like syntax.
Logged
Play my game or die! (Or play and die)
http://www.ragdollfighters.com
LoChang
Posts: 113
Re: Tick Tock done (Kismet)
«
Reply #23 on:
April 25, 2009, 08:46:40 PM »
Pretty cool guys. Good job!
Logged
scope2005
Posts: 71
Re: Tick Tock done (Kismet)
«
Reply #24 on:
June 14, 2009, 02:09:44 AM »
Only just had a chance to check out the last few months worth of tick-tock threads, no point starting a new thread on it all. Just need to say the team has made Impressive progress as always.
Kismet looks like a very useful tool, especially since it can be used to effect events that happen in a level based on team-balance.
Genius.
Logged
Sc(+)peh
AgentX_003
AFKgentx_003
Posts: 774
Optimistic Enforcer
Re: Tick Tock done (Kismet)
«
Reply #25 on:
June 14, 2009, 04:53:22 AM »
Quote from: scope2005 on June 14, 2009, 02:09:44 AM
Only just had a chance to check out the last few months worth of tick-tock threads, no point starting a new thread on it all. Just need to say the team has made Impressive progress as always.
Kismet looks like a very useful tool, especially since it can be used to effect events that happen in a level based on team-balance.
Genius.
hmm it seems you always return to your roots, Scope so good to see ya buddy
been a while
!
Logged
-Thanks Murdy for da Sig <3 xD
scope2005
Posts: 71
Re: Tick Tock done (Kismet)
«
Reply #26 on:
June 15, 2009, 01:33:01 AM »
Quote from: AgentX_003 on June 14, 2009, 04:53:22 AM
hmm it seems you always return to your roots, Scope so good to see ya buddy
been a while
!
That it has my friend, that it has.
Between work, familly and other distractions I am rarely able to check up on anything gaming related. I will definitely be an active member of the community once more when PS hits, of that I have no doubt. It's going to be massive and I will put my hectic life on the backburner for a while to find the time to enjoy it (and the old school forum rants too
).
«
Last Edit: June 15, 2009, 01:34:34 AM by scope2005
»
Logged
Sc(+)peh
Pages:
1
[
2
]
Print
« previous
next »
Jump to:
Please select a destination:
-----------------------------
About Project Stealth
-----------------------------
=> Information
=> Public Discussion
=> Join Us
=> Presentation Forum
=> General / Off-Topic
=> About Our Site
Powered by SMF 1.1.11
|
SMF © 2006-2009, Simple Machines LLC
-->
Loading...