Project Stealth
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Author Topic: Tick Tock (basic movement animations)  (Read 2529 times)
frvge
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« on: May 03, 2009, 11:00:12 PM »

Tick...Tock...
Tick...Tock...

ETA: T minus 96 hours.

Tick...Tock...
Tick...Tock...
« Last Edit: May 08, 2009, 12:53:37 AM by frvge » Logged

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« Reply #1 on: May 03, 2009, 11:33:45 PM »

Yer woo.

WHAT IS IT FURGE TELL ME WHAT IT IS!
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frvge
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« Reply #2 on: May 04, 2009, 12:22:46 AM »

Let me state that I keep promises Wink
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Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.
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« Reply #3 on: May 04, 2009, 01:49:16 AM »

EVERYTHING EVAR.
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« Reply #4 on: May 05, 2009, 10:55:46 AM »

--some stuff that could cause confusion--
« Last Edit: May 05, 2009, 11:32:30 AM by frvge » Logged
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« Reply #5 on: May 05, 2009, 11:15:12 AM »

Fine, I'll remove it :p I bet you don't mind if I change your quote?
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Quote from: savior2006
SCDA has more bugs than a rain forest.
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Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.
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« Reply #6 on: May 05, 2009, 12:02:47 PM »

Fine, I'll remove it :p I bet you don't mind if I change your quote?
Hah I DO mind, but if it's for the greater good.
LoL
PS is supposed to be released this year, right? Roll Eyes
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frvge
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« Reply #7 on: May 05, 2009, 12:12:42 PM »

At least a beta... yes. That's the plan. The official stance is: it's done when it's done.
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Quote from: savior2006
SCDA has more bugs than a rain forest.
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Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.
LennardF1989
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« Reply #8 on: May 05, 2009, 02:01:40 PM »

Luckily I could fix the crash in 5 seconds, Steam shouldn't just update without a warning IMO.
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« Reply #9 on: May 05, 2009, 05:34:30 PM »

how much longer left furge?
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frvge
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« Reply #10 on: May 05, 2009, 05:38:01 PM »

around 54?
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Quote from: savior2006
SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.
frvge
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« Reply #11 on: May 07, 2009, 11:00:05 PM »

Tick...tock...tick...tock...

Booting data transmission system.
POST check... OK
Running unit tests... OK
Opening socket...OK
Securing socket... OK
Synching with data server... OK
Fetching comments... OK
Displaying comments: "Merc is mostly work-in-progress. Unlit room (no shadows or other effects that make it look better). Use right-mouse+Save... so don't stream please"

Transmitting data:

Sending data chunk #1:
Animations

Mirrors:
ModDB


Closing socket... OK
Destructing resources... OK
« Last Edit: May 09, 2009, 01:31:00 AM by frvge » Logged

Quote from: savior2006
SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.
I <3 U

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« Reply #12 on: May 07, 2009, 11:12:25 PM »

it looks like the merc /spy are gliding in the animations, is that because you've slowed the movie down or is it just an illusion because of the flooring:P?
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frvge
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« Reply #13 on: May 07, 2009, 11:17:14 PM »

Animation speed isn't properly synched to the programming speed. Aka... animation is just... an animation. The magic happens when the steps of the anims are moved in the correct speed of the character. Then it suddenly looks like he is really walking. The slow-crouch is working ok already.
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Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.
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« Reply #14 on: May 08, 2009, 12:15:47 AM »

Perfectly, I wish to see game process, I think will leave much more impressions from project stealth,than from other parts stealth games
 Wink
« Last Edit: May 08, 2009, 12:19:03 AM by OFFICER » Logged

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