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Author Topic: Tick Tock (music and screens)  (Read 2481 times)
frvge
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« Reply #15 on: June 01, 2009, 02:00:47 AM »

Do you like the Ogg Vorbis option for the music? I think providing a format like this is a plus, but if you are fine with only the MP3, that saves us some diskspace and encoding time.

If you want, we can probably make a FLAC too.
« Last Edit: June 01, 2009, 03:36:15 AM by frvge » Logged

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mentalmars

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« Reply #16 on: June 01, 2009, 07:58:05 AM »

nice pix, can this game just me finished allready i wanne play Wink

MP3 should be fine for everyone right
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Roberto1223

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« Reply #17 on: June 01, 2009, 10:49:12 AM »

yeah the lights could use some kind of a flare glow effect to make them look nicer. not too intense though. i think that the light flaring effects of scct are a little too intense in contrast with the darkness of the rooms.
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« Reply #18 on: June 01, 2009, 10:51:30 AM »

keep it simple MP3 FTW.


i liked the music, its pretty cool, but i expected more melody in it. it felt more of an ambience than music but its very cool. dont get me wrong.
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frvge
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« Reply #19 on: June 01, 2009, 11:44:31 AM »

Most of the music is meant as ambiance. These tracks will play when you're actually playing the game.
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Rambo
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« Reply #20 on: June 01, 2009, 12:31:19 PM »

awesome stuff. a little feedback:
-ogg > mp3
-ambient music sucks if you keep it that way. it disturbs hearing ingame and gets boring quickly. it's basically nothing but random noise paired with an overkill echo. what about going more the pt way which is having a melodic menue soundtrack and ingame tracks only fitting the map/situation like heavy heartbeating in action situations, water noises in the boat room etc.
-good job on the proportions, i'm sick of the giant player models tons of inferior games have
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neth

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« Reply #21 on: June 01, 2009, 12:38:35 PM »

I'd like to get some fast paced music but tbh I'm probably gonna turn it off anyway cause any music is too disturbing in a game like this.
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Rambo
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« Reply #22 on: June 01, 2009, 12:55:25 PM »

I'd like to get some fast paced music but tbh I'm probably gonna turn it off anyway cause any music is too disturbing in a game like this.
exactly. this is why i'd rather wanna hear some melodic menue music and some situational ingame sounds like hearbeating that can't be turned off.
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« Reply #23 on: June 01, 2009, 05:19:51 PM »

FLAC > All Tongue.
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« Reply #24 on: June 01, 2009, 06:30:14 PM »

Ogg and flac have better quality and stuff, but do you really need that for in-game music? No.

Waste of time if you ask me.
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Gui Brazil
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« Reply #25 on: June 01, 2009, 09:35:13 PM »

a) Oh cmon 128kbps mp3?!
b) Why two lossy files?
c) flac ftw.
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MR.Mic
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« Reply #26 on: June 01, 2009, 10:12:20 PM »

a) Oh cmon 128kbps mp3?!


Yeah, I would have preferred at least a 256kbps MP3 to get released.
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« Reply #27 on: June 01, 2009, 10:35:22 PM »

no1 can hear the difference between 192kbs mp3 and flac lossless listening to ambient sounds, it's even very hard to do with classical music. now take 192kbs ogg and you're set. i'm into hifi (and therefore flac), but for a game, i mean cmon...
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« Reply #28 on: June 01, 2009, 10:45:50 PM »

no1 can hear the difference between 192kbs mp3 and flac lossless listening to ambient sounds, it's even very hard to do with classical music. now take 192kbs ogg and you're set. i'm into hifi (and therefore flac), but for a game, i mean cmon...

I'm not talking about the game version but the one released 1 day ago which doesn't necessarily need to be the same as the version ingame.
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Bubbaganoosh

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« Reply #29 on: June 02, 2009, 02:30:33 PM »

Very nice work guys.
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