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Tick Tock (Chaffed, Smoked, Flashed)
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Topic: Tick Tock (Chaffed, Smoked, Flashed) (Read 3269 times)
Tidenburg
Posts: 935
Re: Tick Tock
«
Reply #15 on:
June 23, 2009, 02:53:36 PM »
Eight and a bit hours.
Logged
"
I think the company has blocked the Dev's access to the forums.
"'So, Suits, what's the feedback on SCC been like?'
'Super duper, Devs, 100% super duper! The fans love it!'"
" - CoastalGirl
feev
Posts: 6
Re: Tick Tock
«
Reply #16 on:
June 23, 2009, 10:23:23 PM »
what could it be..
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frvge
Administrator
Posts: 5559
[insert witty statement]
Re: Tick Tock
«
Reply #17 on:
June 23, 2009, 10:25:32 PM »
Super-Grover!
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Quote from: savior2006
SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.
frvge
Administrator
Posts: 5559
[insert witty statement]
Re: Tick Tock
«
Reply #18 on:
June 23, 2009, 11:00:04 PM »
Tick...Tock...
Tick...Tock...
Booting data transmission system.
POST check... OK
Running unit tests... OK
Opening socket...OK
Securing socket... OK
Synching with data server... OK
Fetching comments... OK
Displaying comments: "Old footage: early Merc and Spy, but the effect is still like that"
Transmitting data:
Sending data chunk #1:
Chaffed Effect
(7MB)
Mirrors:
ModDB
Closing socket... OK
Hibernating
Tick...Tock...
Tick...Tock...
ETA: T minus 72 hours.
Tick...Tock...
Tick...Tock...
«
Last Edit: June 23, 2009, 11:57:09 PM by frvge
»
Logged
Quote from: savior2006
SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.
ShadowX
Posts: 31
Re: Tick Tock
«
Reply #19 on:
June 23, 2009, 11:10:51 PM »
Great as usual. But got me thinking that it could possibly use a bit more static, altho this can't be exactly said without seeing it in action. Can't wait for what's coming next.
Logged
frvge
Administrator
Posts: 5559
[insert witty statement]
Re: Tick Tock
«
Reply #20 on:
June 23, 2009, 11:14:55 PM »
Don't forget there'll be a particle emitter for the chaff-particles which will clog up your screen too
Logged
Quote from: savior2006
SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.
MR.Mic
Lead Visual Effects Artist
Administrator
Posts: 1134
Re: Tick Tock
«
Reply #21 on:
June 23, 2009, 11:54:20 PM »
Quote from: ShadowX on June 23, 2009, 11:10:51 PM
Great as usual. But got me thinking that it could possibly use a bit more static, altho this can't be exactly said without seeing it in action. Can't wait for what's coming next.
Chaff should not be a substitute for flash or smoke. The merc should still have reasonable visibility, especially because he is robbed of other visions while in the field.
Logged
Lead Visual Effects Artist - Advanced Materials, Particles, and Post-Process Effects
Website:
http://studentpages.scad.edu/~ctripp20/index.htm]
Wh1tE_Dw4rF
Posts: 188
Xfire: wh1te_dw4rf
Re: Tick Tock
«
Reply #22 on:
June 24, 2009, 02:17:53 AM »
Awesome job! Looks impressive, I can't wait to see the end result with the particles etc.
Just this, will the merc have his HUD disabled like in SCCT? Or are you planning to disable bits of it?
Logged
Farley4Fan
Posts: 3956
Fan 4 Farley
Re: Tick Tock
«
Reply #23 on:
June 24, 2009, 03:36:40 AM »
Cool effect! But i have a question. When the merc looks down it seems like he has a beer belly and there are clipping issues. Lol. What is that when the merc looks down?
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The Miami Heat: The New Empire
LoChang
Posts: 113
Re: Tick Tock
«
Reply #24 on:
June 24, 2009, 06:56:27 AM »
Great job guys. But the animation looks unrealistic you need to do it all over again.
I'm kidding.
Can't wait!
Logged
MR.Mic
Lead Visual Effects Artist
Administrator
Posts: 1134
Re: Tick Tock
«
Reply #25 on:
June 24, 2009, 07:22:48 AM »
Quote from: Papa Skull on June 24, 2009, 03:36:40 AM
Cool effect! But i have a question. When the merc looks down it seems like he has a beer belly and there are clipping issues. Lol. What is that when the merc looks down?
That was super-alpha view model, where we just stuck a view camera inside the merc model. The clipping is from the lower part of the helmet, I think. The current version is nothing like that.
Logged
Lead Visual Effects Artist - Advanced Materials, Particles, and Post-Process Effects
Website:
http://studentpages.scad.edu/~ctripp20/index.htm]
Rambo
Official Temporal PS Promoter
Posts: 2796
Re: Tick Tock
«
Reply #26 on:
June 24, 2009, 10:38:22 AM »
the effect is a little bit too strong.
Logged
totally into deep and intense 2on2 action...
LoChang
Posts: 113
Re: Tick Tock
«
Reply #27 on:
June 24, 2009, 11:33:32 AM »
"...in my opinion."
Personally, I think it's fine. Besides, get the small stuff down and move onto bigger things. Chaff effects would be about an 83 on a list of my top 85 priorities.
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STON3COLDKILLA
Posts: 548
Re: Tick Tock
«
Reply #28 on:
June 24, 2009, 11:55:46 AM »
I also think that the effect is a little too strong, but apart from that I like it
. Besides, it can be changed if necessary when the team is ready.
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Thanks Revan!
Xfire - Ston3coldkilla
YouTube - justanotheraccount
neth
Posts: 739
Gamer since 1854
Re: Tick Tock
«
Reply #29 on:
June 24, 2009, 12:07:02 PM »
tbh one effect isn't that much for a tick tock
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