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Author Topic: Tick Tock (Chaffed, Smoked, Flashed)  (Read 3274 times)
LennardF1989
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« Reply #45 on: June 26, 2009, 12:20:25 AM »

i also doubt that the devs are gonna remove the working-through-walls ability in the first build,
What makes you think we implement it like CT in the first place? It should do that to begin with, else it'll only double the work (implementing and then fixing).
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Westfall

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« Reply #46 on: June 26, 2009, 06:26:07 AM »

@Westfall: stfu. kkthxbai.

NOOO......WHAAAAAAAAAAAAAAAAA Cry

I said it was nice...geez....u r stfu....

still think its weak  Wink
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ray mysertio

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« Reply #47 on: June 26, 2009, 08:01:34 AM »

not impessive... no predjudices were present in rating this vclip.
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frvge
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« Reply #48 on: June 26, 2009, 10:00:19 AM »

not impessive... no predjudices were present in rating this vclip.
Not impressive... no prejudices were present in rating your social skills and personality.

This footage was taken in September 2008, so player models etc have been fixed in the meantime, but the effects are still the same.
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« Reply #49 on: June 26, 2009, 11:59:46 AM »

not impessive... no predjudices were present in rating this vclip.
Not impressive... no prejudices were present in rating your social skills and personality.

PPPPPPWNAGE
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frvge
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« Reply #50 on: June 26, 2009, 11:00:04 PM »

Tick...Tock...
Tick...Tock...

Resuming previous thread... OK
Opening socket...OK
Securing socket... OK
Synching with data server... OK
Fetching comments... OK

Displaying comments: "Old footage: early Merc and Spy, but the effect is still like that"

Transmitting data:

Sending data chunk #2:
Smoked Effect (5MB)

Mirrors:
ModDB

Closing socket... OK
Hibernating

Tick...Tock...
Tick...Tock...

ETA: T minus 72 hours.

Tick...Tock...
Tick...Tock...
« Last Edit: June 26, 2009, 11:09:29 PM by frvge » Logged

Quote from: savior2006
SCDA has more bugs than a rain forest.
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Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.
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« Reply #51 on: June 26, 2009, 11:23:46 PM »

nice one,good work  Wink
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Spekkio

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« Reply #52 on: June 26, 2009, 11:30:13 PM »

So is chaff going to prevent a merc from coming OUT of snipe like in PT again?
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frvge
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« Reply #53 on: June 26, 2009, 11:36:50 PM »

That sounds like a bug to me. Which means it'll be fixed. Going into snipe is probably not possible.
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Quote from: savior2006
SCDA has more bugs than a rain forest.
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Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.
Spekkio

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« Reply #54 on: June 26, 2009, 11:41:03 PM »

Ok, a lot of people are throwing around the word "bug" too much; if it ALWAYS works that way, it's not a bug.

Having said that, I'd actually like to have that aspect of it back.
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LoChang

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« Reply #55 on: June 27, 2009, 07:21:55 AM »

Love the MulleDK13 cameo.

Looks great guys! 

...stay on top of them MulleDK13!
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STON3COLDKILLA

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« Reply #56 on: June 27, 2009, 01:48:25 PM »

Doesn't it sound at all stupid to you that you can't use the scope because magical fairy dust has been dropped in your vicinity? The smoke effect is nice though nice work man Tongue.
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Westfall

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« Reply #57 on: June 27, 2009, 07:05:38 PM »

nice smoke effect.
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Spekkio

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« Reply #58 on: June 27, 2009, 09:02:50 PM »

Doesn't it sound at all stupid to you that you can't use the scope because magical fairy dust has been dropped in your vicinity? The smoke effect is nice though nice work man Tongue.
Well, the same goes for not being able to reload. Realistic or not, if one effect is chaff that it disables the merc's abilities, I'm okay with it.
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Rambo
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« Reply #59 on: June 27, 2009, 09:49:02 PM »

not getting out of sniper mode is just GAY.
i'm also not so sure if prohibiting reloading is a good idea in the first place. i'd rather see some effect on the flashlight like flickering and disabling the spotting laser target identification.
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totally into deep and intense 2on2 action...
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