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Tick Tock (Chaffed, Smoked, Flashed)
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Topic: Tick Tock (Chaffed, Smoked, Flashed) (Read 3272 times)
frvge
Administrator
Posts: 5559
[insert witty statement]
Re: Tick Tock
«
Reply #75 on:
June 29, 2009, 04:00:36 PM »
It was to all on the robocop-train.
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Quote from: savior2006
SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.
Farley4Fan
Posts: 3957
Fan 4 Farley
Re: Tick Tock
«
Reply #76 on:
June 29, 2009, 05:14:18 PM »
Another tick tock?!
What could it be? There was a chaff effect, a smoke effect, WHAT OTHER NADE EFFEX ARE THER!? I'm stumped on what could be unveiled!
(oh, and cool smoke effect)
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The Miami Heat: The New Empire
Succubus Dryad Of The Undying Comet
Posts: 1784
Cool guy.
Re: Tick Tock
«
Reply #77 on:
June 29, 2009, 08:41:59 PM »
Flash. That has to be flash.
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Gui Brazil
One vodka, two vodka, three vodka, floor
Production Team
Posts: 1437
Keep on rocking!
Re: Tick Tock
«
Reply #78 on:
June 29, 2009, 08:54:24 PM »
We present you the fart effect.
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Spekkio
Posts: 1502
Re: Tick Tock
«
Reply #79 on:
June 29, 2009, 09:14:58 PM »
Quote from: frvge on June 29, 2009, 04:00:36 PM
It was to all on the robocop-train.
Robocop ran a train on you?
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Farley4Fan
Posts: 3957
Fan 4 Farley
Re: Tick Tock
«
Reply #80 on:
June 29, 2009, 10:00:05 PM »
I know, inferno. >_<
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The Miami Heat: The New Empire
Succubus Dryad Of The Undying Comet
Posts: 1784
Cool guy.
Re: Tick Tock
«
Reply #81 on:
June 29, 2009, 10:07:30 PM »
Quote from: Papa Skull on June 29, 2009, 10:00:05 PM
I know, inferno. >_<
We haven't seen the cam-smoke effect yet, and what about the effects on the spy side?
When you're getting up after a charge there is something iirc.
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Farley4Fan
Posts: 3957
Fan 4 Farley
Re: Tick Tock
«
Reply #82 on:
June 29, 2009, 10:53:19 PM »
I guess that's true.
And I've been meaning to ask someone. What does IIRC stand for?
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The Miami Heat: The New Empire
frvge
Administrator
Posts: 5559
[insert witty statement]
Re: Tick Tock
«
Reply #83 on:
June 29, 2009, 11:00:05 PM »
Tick...Tock...
Tick...Tock...
Resuming previous thread... OK
Opening socket...OK
Securing socket... OK
Synching with data server... OK
Fetching comments... OK
Displaying comments: "Old footage: early Merc and Spy, but the effect is still like that. We'll have the after-vision image change accordingly too."
Transmitting data:
Sending data chunk #3:
Flashed Effect
(7MB)
Mirrors:
ModDB
Closing socket... OK
Shutting down... OK
«
Last Edit: June 29, 2009, 11:29:43 PM by frvge
»
Logged
Quote from: savior2006
SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.
LennardF1989
Lead Programmer
Production Team
Posts: 2169
That's レナード to you mister!
Re: Tick Tock
«
Reply #84 on:
June 29, 2009, 11:06:45 PM »
Quote from: Papa Skull on June 29, 2009, 10:53:19 PM
I guess that's true.
And I've been meaning to ask someone. What does IIRC stand for?
If I remember correctly
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neth
Posts: 739
Gamer since 1854
Re: Tick Tock (Chaffed, Smoked, Flashed)
«
Reply #85 on:
June 30, 2009, 12:45:45 AM »
well, one could expect stronger flash effect. It won't give much advantage if it works like this.
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LennardF1989
Lead Programmer
Production Team
Posts: 2169
That's レナード to you mister!
Re: Tick Tock (Chaffed, Smoked, Flashed)
«
Reply #86 on:
June 30, 2009, 12:49:22 AM »
Quote from: neth on June 30, 2009, 12:45:45 AM
well, one could expect stronger flash effect. It won't give much advantage if it works like this.
A timer was quickly fading from 100% visible to 0%.
The actual implementation takes way longer.
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Farley4Fan
Posts: 3957
Fan 4 Farley
Re: Tick Tock (Chaffed, Smoked, Flashed)
«
Reply #87 on:
June 30, 2009, 01:38:40 AM »
Thanks lennard.
And I take it this effect isn't completely finished yet? It only flashed the original flash image with 3 spies, even when they weren't in view. But I see that this is explained by the "updated real-time after-image not yet included".
When can we expect to see the "real-time after-image" implemented into the flash effect? That would be cool.
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The Miami Heat: The New Empire
frvge
Administrator
Posts: 5559
[insert witty statement]
Re: Tick Tock (Chaffed, Smoked, Flashed)
«
Reply #88 on:
June 30, 2009, 01:39:57 AM »
Few weeks. We're currently starting to implement the animations now.
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Quote from: savior2006
SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.
Onlinedoucher
Posts: 19
Re: Tick Tock (Chaffed, Smoked, Flashed)
«
Reply #89 on:
June 30, 2009, 04:50:12 AM »
I would like to scoot back to the argument about chaff once more... victors in clubhouse were often decided by the simple fact that chaff also impairs mercs' ability to push elevator buttons, so I'd say chaff stays pretty much exactly the way it was.
And on a side note, I remember that there was some indecisiveness on whether or not chaff should work its magic through walls, I'd say it should because that also was an important capability of the chaff grenade which could determine the result of the game.
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