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Tick Tock (neckbreak, ledge climbing, wallpaper)
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Topic: Tick Tock (neckbreak, ledge climbing, wallpaper) (Read 3492 times)
AgentX_003
AFKgentx_003
Posts: 774
Optimistic Enforcer
Re: Tick Tock (neckbreak, ledge climbing, wallpaper)
«
Reply #30 on:
July 22, 2009, 04:12:21 AM »
*thumbz up * xD
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-Thanks Murdy for da Sig <3 xD
Westfall
Posts: 1507
Probably the best Westfall in the world.
Re: Tick Tock (neckbreak, ledge climbing, wallpaper)
«
Reply #31 on:
July 22, 2009, 07:01:15 AM »
I enjoyed that video a lot. Nice job.
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feev
Posts: 6
Re: Tick Tock (neckbreak, ledge climbing, wallpaper)
«
Reply #32 on:
July 22, 2009, 09:21:26 AM »
great video, lookin really good. I remember placing GE`s in a map for hours..
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Succubus Dryad Of The Undying Comet
Posts: 1784
Cool guy.
Re: Tick Tock (neckbreak, ledge climbing, wallpaper)
«
Reply #33 on:
July 22, 2009, 11:09:04 AM »
Nice. The jump animation needs fixing, and the ledge hanging animation looks a wee bit weird.
Also, does automatic ledge detection work on ledges that aren't exactly horizontal?
And what about tilted surfaces? Would you be able to grab the ledge of that closet if it was tilted to be standing against the wall?
Also, the hang-from-the-(almost)-ceiling thing was awesome.
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frvge
Administrator
Posts: 5559
[insert witty statement]
Re: Tick Tock (neckbreak, ledge climbing, wallpaper)
«
Reply #34 on:
July 22, 2009, 12:09:54 PM »
Currently you're able to hang from the stairs which are like / . That will probably get fixed.
CT's jump doesn't look that different from ours. Most jumping in games is a bit weird on some level.
For player-control reasons, we have to compromise. Else you get CT-stuff like 'better' animations that are unable to be properly blended with sudden changes (= player-control). Then you get stuff like the auto-roll and auto-jump. And we don't want that
. So there's a technical reason behind some of the choices.
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Quote from: savior2006
SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.
Succubus Dryad Of The Undying Comet
Posts: 1784
Cool guy.
Re: Tick Tock (neckbreak, ledge climbing, wallpaper)
«
Reply #35 on:
July 22, 2009, 12:28:45 PM »
Oh alright.
You didn't answer that, maybe because the question was weirdly written.
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frvge
Administrator
Posts: 5559
[insert witty statement]
Re: Tick Tock (neckbreak, ledge climbing, wallpaper)
«
Reply #36 on:
July 22, 2009, 01:12:50 PM »
I don't know. I think it's a 'no', but I gotta ask Mulle who programmed it for that.
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Quote from: savior2006
SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.
Tidenburg
Posts: 935
Re: Tick Tock (neckbreak, ledge climbing, wallpaper)
«
Reply #37 on:
July 22, 2009, 01:31:24 PM »
MULLE HAS SWINE FLU!
The hang pose is really nice, looks like he's actually supporting himself against the wall with his legs but when he moves it doesn't look like there's any strain on his arms. The game's shaping up really nicely, I laughed at his gasps at how nice the map looks when he turned lighting on.
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"
I think the company has blocked the Dev's access to the forums.
"'So, Suits, what's the feedback on SCC been like?'
'Super duper, Devs, 100% super duper! The fans love it!'"
" - CoastalGirl
Rambo
Official Temporal PS Promoter
Posts: 2796
Re: Tick Tock (neckbreak, ledge climbing, wallpaper)
«
Reply #38 on:
July 22, 2009, 05:45:38 PM »
Quote from: Random Person on July 22, 2009, 12:28:45 PM
Oh alright.
You didn't answer that, maybe because the question was weirdly written.
he should be able to hang there if it's too steep to crouch up imo.
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totally into deep and intense 2on2 action...
frvge
Administrator
Posts: 5559
[insert witty statement]
Re: Tick Tock (neckbreak, ledge climbing, wallpaper)
«
Reply #39 on:
July 22, 2009, 06:05:51 PM »
Legs aren't context-sensitive ragdolls. So only vertical hanging I think.
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Quote from: savior2006
SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.
Succubus Dryad Of The Undying Comet
Posts: 1784
Cool guy.
Re: Tick Tock (neckbreak, ledge climbing, wallpaper)
«
Reply #40 on:
July 22, 2009, 07:02:46 PM »
Quote from: frvge on July 22, 2009, 06:05:51 PM
Legs aren't context-sensitive ragdolls.
They should be. Ours are.
I don't blame you though. It's only human to have legs.
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Succubus Dryad Of The Undying Comet
Posts: 1784
Cool guy.
Re: Tick Tock (neckbreak, ledge climbing, wallpaper)
«
Reply #41 on:
July 22, 2009, 10:08:45 PM »
Quote
[23:06] Philip:
http://img265.imageshack.us/img265/8279/ledge.jpg
[23:06] Philip: Hi by the way.
[23:06] MulleDK19: No, he won't.
[23:07] Philip: Alright, thanks alot.
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goodkebab
Art Director
Administrator
Posts: 2133
Re: Tick Tock (neckbreak, ledge climbing, wallpaper)
«
Reply #42 on:
July 23, 2009, 09:59:00 AM »
the reason is this:
To hang on any kind of angled ledge requires IK (inverse kinematics). The engine only supports Hand and Foot IK (only the hands and feet can adapt to the angles of terrain)
For this to work for the entire body, would require Full Body IK which the engine does not support.
This is NOT in any way related to ragdoll.
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Tidenburg
Posts: 935
Re: Tick Tock (neckbreak, ledge climbing, wallpaper)
«
Reply #43 on:
July 23, 2009, 09:00:28 PM »
I don't think anyone actually wanted that anyway. He's just being difficult.
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"
I think the company has blocked the Dev's access to the forums.
"'So, Suits, what's the feedback on SCC been like?'
'Super duper, Devs, 100% super duper! The fans love it!'"
" - CoastalGirl
Succubus Dryad Of The Undying Comet
Posts: 1784
Cool guy.
Re: Tick Tock (neckbreak, ledge climbing, wallpaper)
«
Reply #44 on:
July 23, 2009, 09:11:22 PM »
Quote from: Tidenburg on July 23, 2009, 09:00:28 PM
He's just being difficult.
Oh am I?
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