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Tick Tock (neckbreak, ledge climbing, wallpaper)
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Topic: Tick Tock (neckbreak, ledge climbing, wallpaper) (Read 3493 times)
frvge
Administrator
Posts: 5559
[insert witty statement]
Tick Tock (neckbreak, ledge climbing, wallpaper)
«
on:
July 17, 2009, 02:59:59 PM »
Tick...Tock...
Tick...Tock...
ETA: T minus 32 hours.
Tick...Tock...
Tick...Tock...
«
Last Edit: July 21, 2009, 11:23:32 PM by frvge
»
Logged
Quote from: savior2006
SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.
Succubus Dryad Of The Undying Comet
Posts: 1784
Cool guy.
Re: Tick Tock
«
Reply #1 on:
July 17, 2009, 03:05:47 PM »
Awesome.
Logged
LoChang
Posts: 113
Re: Tick Tock
«
Reply #2 on:
July 18, 2009, 02:20:18 AM »
Yay!
Logged
Tidenburg
Posts: 935
Re: Tick Tock
«
Reply #3 on:
July 18, 2009, 02:22:21 AM »
Quote from: LoChang on July 18, 2009, 02:20:18 AM
Yay!
Logged
"
I think the company has blocked the Dev's access to the forums.
"'So, Suits, what's the feedback on SCC been like?'
'Super duper, Devs, 100% super duper! The fans love it!'"
" - CoastalGirl
Farley4Fan
Posts: 3956
Fan 4 Farley
Re: Tick Tock
«
Reply #4 on:
July 18, 2009, 09:21:25 AM »
Quote from: Tidenburg on July 18, 2009, 02:22:21 AM
Quote from: LoChang on July 18, 2009, 02:20:18 AM
Yay!
Logged
The Miami Heat: The New Empire
OFFICER
Posts: 12
Re: Tick Tock
«
Reply #5 on:
July 18, 2009, 12:56:38 PM »
I was waiting for this day
Logged
Has come,Has seen,Has won
Wh1tE_Dw4rF
Posts: 188
Xfire: wh1te_dw4rf
Re: Tick Tock
«
Reply #6 on:
July 18, 2009, 09:07:25 PM »
yay
Logged
frvge
Administrator
Posts: 5559
[insert witty statement]
Re: Tick Tock
«
Reply #7 on:
July 18, 2009, 11:00:06 PM »
Tick...Tock...
Tick...Tock...
Booting data transmission system.
POST check... OK
Running unit tests... OK
Opening socket...OK
Securing socket... OK
Synching with data server... OK
Fetching comments... OK
Displaying comments: none
Transmitting data:
Sending data chunk #1:
Neck break (front)
(2MB)
Sending data chunk #2:
Neck break (back)
(2MB)
Sending data chunk #3:
Neck break (finished)
(10MB)
Mirrors:
Coming soon
Closing socket... OK
Hibernating
Tick...Tock...
Tick...Tock...
ETA: T minus 72 hours.
Tick...Tock...
Tick...Tock...
Logged
Quote from: savior2006
SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.
Succubus Dryad Of The Undying Comet
Posts: 1784
Cool guy.
Re: Tick Tock
«
Reply #8 on:
July 18, 2009, 11:43:38 PM »
Umm guys what codecs did you use?
I have the CCCP pack installed here, and the FFDShow on the other boot.
It gives me a green screen on both.
Logged
frvge
Administrator
Posts: 5559
[insert witty statement]
Re: Tick Tock
«
Reply #9 on:
July 18, 2009, 11:50:03 PM »
Probably the FRAPS codec. I'll be uploading it to ModDB in a few minutes. Then it takes approx 1 hour to be processed there.
Logged
Quote from: savior2006
SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.
Tidenburg
Posts: 935
Re: Tick Tock
«
Reply #10 on:
July 19, 2009, 01:21:05 AM »
DA has the best neck break. Despite the cliche, you don't break someone's next by turning it like that. If I move my head fast that way I turn it further and, more notably, it doesn't break. I know the devs will get shitty now because I'm not praising it, but this is constructive criticism so don't get petty. You have to lift the head and twist to break it. During the drag, his arms should be grabbing the spy's as you instinctively would and not hanging by his side and when his neck DOES break, there's no spasm at all except the very subtle jolt in his left arm. He also appears to "jump" as he falls to the ground (not smoothly animated). And I'm pretty sure the merc's neck would've broken before the snap due to the fact the spy is DRAGGING him (no foot animation) by only holding his neck!
And no, before you say it. I don't expect professional animations. What I'm saying isn't comparatively hard to do to this either, it's just moving shit in a different way. (Only coming off like a knob in this bit because I know we'll get some sarcy retort from the devs now). It's awesome to be updated and a nice animation, but not a great one.
Once again, DA had the best animation of 'em all. (I'm not expecting you to match it).
Thanks for the update.
«
Last Edit: July 19, 2009, 01:23:48 AM by Tidenburg
»
Logged
"
I think the company has blocked the Dev's access to the forums.
"'So, Suits, what's the feedback on SCC been like?'
'Super duper, Devs, 100% super duper! The fans love it!'"
" - CoastalGirl
frvge
Administrator
Posts: 5559
[insert witty statement]
Re: Tick Tock
«
Reply #11 on:
July 19, 2009, 01:59:18 AM »
Comments are noted and might be evaluated. We're first focussing on finishing the few remaining Spy anims and then the Merc (we have almost no first-person anims yet), because the time is running out.
Logged
Quote from: savior2006
SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.
Westfall
Posts: 1507
Probably the best Westfall in the world.
Re: Tick Tock
«
Reply #12 on:
July 19, 2009, 02:31:43 AM »
Anyone else notice that the pelvis of the merc does a humping motion towards the spy when his neck gets snapped?
I agree with Tiden. This neck break shows no merc resistance. It seems like hes a rag doll the whole time. It should be snap-ragdoll. Not grab-ragdoll-snap-still ragdoll. The pelvis thing needs to be fixed too...lol.
It's coming along guys. Looks funky with the textures added. Good work so far.
Logged
AgentX_003
AFKgentx_003
Posts: 774
Optimistic Enforcer
Re: Tick Tock
«
Reply #13 on:
July 19, 2009, 04:03:12 AM »
Quote from: Westfall on July 19, 2009, 02:31:43 AM
Anyone else notice that the pelvis of the merc does a humping motion towards the spy when his neck gets snapped?
I agree with Tiden. This neck break shows no merc resistance. It seems like hes a rag doll the whole time. It should be snap-ragdoll. Not grab-ragdoll-snap-still ragdoll. The pelvis thing needs to be fixed too...lol.
It's coming along guys. Looks funky with the textures added. Good work so far.
I kinda disagree with both of you for once this time, if you were asphyxiated like that in that posistion your legs would kinda drag like that..
Logged
-Thanks Murdy for da Sig <3 xD
Westfall
Posts: 1507
Probably the best Westfall in the world.
Re: Tick Tock
«
Reply #14 on:
July 19, 2009, 04:21:37 AM »
Quote from: AgentX_003 on July 19, 2009, 04:03:12 AM
Quote from: Westfall on July 19, 2009, 02:31:43 AM
Anyone else notice that the pelvis of the merc does a humping motion towards the spy when his neck gets snapped?
I agree with Tiden. This neck break shows no merc resistance. It seems like hes a rag doll the whole time. It should be snap-ragdoll. Not grab-ragdoll-snap-still ragdoll. The pelvis thing needs to be fixed too...lol.
It's coming along guys. Looks funky with the textures added. Good work so far.
I kinda disagree with both of you for once this time, if you were asphyxiated like that in that posistion your legs would kinda drag like that..
Not instantly. There's an initial struggle, which creates tension throughout the body as the adrenlaine freaks out.
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