Project Stealth
Pages: 1 [2] 3 4
  Print  
Author Topic: Tick Tock (gamescom interview and trailer, updated milestones)  (Read 2186 times)
frvge
Administrator
*****
Posts: 5559


[insert witty statement]


View Profile WWW
« Reply #15 on: October 01, 2009, 12:21:40 AM »

Because that's currently the way it is. We'll have to spit through some more EULAs first.
Gamespy is one of the worst networking tools you can use in terms of stability and ease of use.
We know and we're not happy with it either.
Logged

Quote from: savior2006
SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.
frvge
Administrator
*****
Posts: 5559


[insert witty statement]


View Profile WWW
« Reply #16 on: October 01, 2009, 12:29:21 AM »

Updated initial post with extra gamescom trailer/teaser thing. Enjoy.
Logged

Quote from: savior2006
SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.
LoChang

Posts: 113


View Profile
« Reply #17 on: October 01, 2009, 01:39:53 AM »

Not too shabby guys.  Way to go!
Logged
Farley4Fan

Posts: 3954


Fan 4 Farley


View Profile
« Reply #18 on: October 01, 2009, 06:23:43 AM »

Wow.  I LUV the wallflip animation.  Roll animation is pretty good.  The jumping/landing animation concept is great but it needs a bit more work blending it all together, but I know it's a wip.
Logged

The Miami Heat: The New Empire
LennardF1989
Lead Programmer
Production Team
******
Posts: 2169


That's レナード to you mister!


View Profile WWW
« Reply #19 on: October 01, 2009, 10:11:23 AM »

Actually, the GamesCom build didn't had any blending at all, but Mulle was responsible for that, I only had to integrate visions and some more advanced animations (so, basically there is the non-blended animation system from Mulle and my blended animation system in one, yea, it was a quick job Tongue).

In this case it was quantity above quality, which won't be the case for future release ofcourse Wink
Logged


MR.Mic
Lead Visual Effects Artist
Administrator
*****
Posts: 1134


View Profile
« Reply #20 on: October 01, 2009, 02:17:06 PM »

Why, oh why, are you using Gamespy??!?

Gamespy is what UT3 uses, so that's what we have to use. It's all transparent, under-the-hood type of stuff, anyway. It's not like you have to install an external gamespy client.

Also, who made that trailer? It's bad. And the logo's aspect ratio is wrong.
« Last Edit: October 01, 2009, 02:19:10 PM by MR.Mic » Logged

Lead Visual Effects Artist - Advanced Materials, Particles, and Post-Process Effects
Website: http://studentpages.scad.edu/~ctripp20/index.htm]
frvge
Administrator
*****
Posts: 5559


[insert witty statement]


View Profile WWW
« Reply #21 on: October 01, 2009, 03:32:00 PM »

I did and I know.
Logged

Quote from: savior2006
SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.
a3c0i3d

Posts: 57


Sheep, hmmm


View Profile WWW
« Reply #22 on: October 01, 2009, 04:40:29 PM »

vette shit  Smiley
Logged

Wh1tE_Dw4rF

Posts: 188


Xfire: wh1te_dw4rf


View Profile
« Reply #23 on: October 01, 2009, 05:44:05 PM »

Is it me or does the spy's running animation look really unnatural? Is that still WIP?
Logged

LennardF1989
Lead Programmer
Production Team
******
Posts: 2169


That's レナード to you mister!


View Profile WWW
« Reply #24 on: October 01, 2009, 06:58:47 PM »

vette shit  Smiley
bedankt Cheesy
Logged


frvge
Administrator
*****
Posts: 5559


[insert witty statement]


View Profile WWW
« Reply #25 on: October 01, 2009, 08:24:37 PM »

Is it me or does the spy's running animation look really unnatural? Is that still WIP?
Nope. It's the same as before.
Logged

Quote from: savior2006
SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.
Westfall

Posts: 1507


Probably the best Westfall in the world.


View Profile
« Reply #26 on: October 01, 2009, 08:28:22 PM »

Nice vid. I know there's still work to be done, but it's coming along nicely.

Interview seemed unnecessary.
Logged

Wh1tE_Dw4rF

Posts: 188


Xfire: wh1te_dw4rf


View Profile
« Reply #27 on: October 01, 2009, 09:21:54 PM »

Is it me or does the spy's running animation look really unnatural? Is that still WIP?
Nope. It's the same as before.

But will it be changed to make it look more smooth when you go from standing still to running? IMO the spies look like iceskaters now. Just wrong. :/
Logged

LennardF1989
Lead Programmer
Production Team
******
Posts: 2169


That's レナード to you mister!


View Profile WWW
« Reply #28 on: October 01, 2009, 09:57:28 PM »

Interview seemed unnecessary.
So, being showcased on Benelux' (-lux) biggest game website was unnecessary?
Logged


Wh1tE_Dw4rF

Posts: 188


Xfire: wh1te_dw4rf


View Profile
« Reply #29 on: October 01, 2009, 10:05:28 PM »

Interview seemed unnecessary.
So, being showcased on Benelux' (-lux) biggest game website was unnecessary?

I think what he meant to say is: I don't understand dutch and the subtitels were somewhat difficult to read so I couldn't control my attention to fully watch it."
Logged

Pages: 1 [2] 3 4
  Print  
 
Jump to:  

SC Lamers