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Tick Tock (gamescom interview and trailer, updated milestones)
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Topic: Tick Tock (gamescom interview and trailer, updated milestones) (Read 2185 times)
frvge
Administrator
Posts: 5559
[insert witty statement]
Tick Tock (gamescom interview and trailer, updated milestones)
«
on:
September 29, 2009, 12:00:03 AM »
Tick...Tock...
Tick...Tock...
ETA: T minus 47 hours.
Tick...Tock...
Tick...Tock...
«
Last Edit: October 01, 2009, 10:29:47 AM by frvge
»
Logged
Quote from: savior2006
SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.
Farley4Fan
Posts: 3954
Fan 4 Farley
Re: Tick Tock
«
Reply #1 on:
September 29, 2009, 05:58:35 AM »
Makes me want to sing beautiful music...
Logged
The Miami Heat: The New Empire
frvge
Administrator
Posts: 5559
[insert witty statement]
Re: Tick Tock
«
Reply #2 on:
September 29, 2009, 09:38:06 AM »
It's not really that much this time, but IMO still cool.
Logged
Quote from: savior2006
SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.
Wh1tE_Dw4rF
Posts: 188
Xfire: wh1te_dw4rf
Re: Tick Tock
«
Reply #3 on:
September 29, 2009, 10:22:52 PM »
If it wasn't worth showing you wouldn't have started this topic.
Anyhow, can't wait for whatever is going to be shown.
Logged
LoChang
Posts: 113
Re: Tick Tock
«
Reply #4 on:
September 29, 2009, 10:57:58 PM »
I bet it's the beta and Frvge is throwing us off. I bet I'm wrong though.
Logged
LennardF1989
Lead Programmer
Production Team
Posts: 2169
That's レナード to you mister!
Re: Tick Tock
«
Reply #5 on:
September 29, 2009, 11:06:09 PM »
Quote from: LoChang on September 29, 2009, 10:57:58 PM
I bet it's the beta and Frvge is throwing us off. I bet I'm wrong though.
I bet you lose a lot of cash by betting all that.
Logged
frvge
Administrator
Posts: 5559
[insert witty statement]
Re: Tick Tock
«
Reply #6 on:
September 29, 2009, 11:24:51 PM »
He bet both yes and no.... the chang is ca-ray-zy.
Logged
Quote from: savior2006
SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.
Farley4Fan
Posts: 3954
Fan 4 Farley
Re: Tick Tock
«
Reply #7 on:
September 30, 2009, 12:25:00 AM »
Lennard, you fail. He cannot lose.
Logged
The Miami Heat: The New Empire
LennardF1989
Lead Programmer
Production Team
Posts: 2169
That's レナード to you mister!
Re: Tick Tock
«
Reply #8 on:
September 30, 2009, 01:18:24 PM »
That was not really the point of my joke, so, yea...
Logged
frvge
Administrator
Posts: 5559
[insert witty statement]
Re: Tick Tock
«
Reply #9 on:
September 30, 2009, 11:00:05 PM »
Tick...tock...tick...tock...
Booting data transmission system.
POST check... OK
Running unit tests... OK
Opening socket...OK
Securing socket... OK
Synching with data server... OK
Fetching comments... OK
Displaying comments: "Please do not stream. Use Right-click+Save As."
Transmitting data:
Sending data chunk #1:
GamesCom Interview
(2:41, 33.8MB)
Sending data chunk #2:
Updated Milestones
Sending data chunk #3:
GamesCom Trailer
(0:43, 47.3MB)
Mirrors:
ModDb.com
Closing socket... OK
Destructing resources... OK
Shutting down system... OK
«
Last Edit: October 01, 2009, 04:44:15 PM by frvge
»
Logged
Quote from: savior2006
SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.
Spekkio
Posts: 1501
Re: Tick Tock
«
Reply #10 on:
September 30, 2009, 11:21:08 PM »
Why, oh why, are you using Gamespy??!?
Logged
frvge
Administrator
Posts: 5559
[insert witty statement]
Re: Tick Tock
«
Reply #11 on:
September 30, 2009, 11:27:40 PM »
Because that's currently the way it is. We'll have to spit through some more EULAs first.
Logged
Quote from: savior2006
SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.
Tidenburg
Posts: 935
Re: Tick Tock
«
Reply #12 on:
October 01, 2009, 12:09:48 AM »
I see a lennard.
I also see... bullet time? wtf was that about?
Logged
"
I think the company has blocked the Dev's access to the forums.
"'So, Suits, what's the feedback on SCC been like?'
'Super duper, Devs, 100% super duper! The fans love it!'"
" - CoastalGirl
Spekkio
Posts: 1501
Re: Tick Tock
«
Reply #13 on:
October 01, 2009, 12:11:28 AM »
Quote from: frvge on September 30, 2009, 11:27:40 PM
Because that's currently the way it is. We'll have to spit through some more EULAs first.
Gamespy is one of the worst networking tools you can use in terms of stability and ease of use.
Logged
frvge
Administrator
Posts: 5559
[insert witty statement]
Re: Tick Tock
«
Reply #14 on:
October 01, 2009, 12:13:11 AM »
Quote from: Tidenburg on October 01, 2009, 12:09:48 AM
I see a lennard.
I also see... bullet time? wtf was that about?
That's the slomo command to show off the details of the animations. If you play the anims on normal speed, it lacks the extra 'wow' factor it gets from slomo
Won't be in the normal version of course
In the last few seconds I (yeah, that's me) switched through some visions, because I heard the interviewer closing the interview. We unfortunately didn't get the chance to discuss visions or gadgets. But you guys already know the ins and outs of those so
edit: I'm uploading the GamesCom trailer now. Shows the wallflip better
«
Last Edit: October 01, 2009, 12:21:07 AM by frvge
»
Logged
Quote from: savior2006
SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.
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