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Topic: Programming Update (Read 868 times)
frvge
Administrator
Posts: 5559
[insert witty statement]
Programming Update
«
on:
August 03, 2008, 06:38:27 PM »
Hi all,
Please head over to
Lennard's blog
for his latest blog-update, in which he reveils the current status of the coding of Project Stealth.
Questions can go in this thread. (Please do not use the 'comment' page for questions about the programming. Other remarks are welcome)
link:
Project Stealth Blog
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Quote from: savior2006
SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.
Succubus Dryad Of The Undying Comet
Posts: 1784
Cool guy.
Re: Programming Update
«
Reply #1 on:
August 03, 2008, 07:55:12 PM »
Ok... EEs have to be placed manually. That means that if eg. I create a PS map now, and want to convert it later, I'll have to add all the EEs later on 'by hand'. Correct?
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LennardF1989
Lead Programmer
Production Team
Posts: 2169
That's レナード to you mister!
Re: Programming Update
«
Reply #2 on:
August 03, 2008, 08:14:23 PM »
Quote from: Liqu1D_133 on August 03, 2008, 07:55:12 PM
Ok... EEs have to be placed manually. That means that if eg. I create a PS map now, and want to convert it later, I'll have to add all the EEs later on 'by hand'. Correct?
Yep, it's one step you can't do now yet, especially since EE's are still pre-alpha. A lot can change between now and release.
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Succubus Dryad Of The Undying Comet
Posts: 1784
Cool guy.
Re: Programming Update
«
Reply #3 on:
August 03, 2008, 09:37:33 PM »
Like... creating an automated process for it?
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LennardF1989
Lead Programmer
Production Team
Posts: 2169
That's レナード to you mister!
Re: Programming Update
«
Reply #4 on:
August 03, 2008, 10:24:14 PM »
Quote from: Liqu1D_133 on August 03, 2008, 09:37:33 PM
Like... creating an automated process for it?
Not a change.
We've never said mapping was fun...
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Succubus Dryad Of The Undying Comet
Posts: 1784
Cool guy.
Re: Programming Update
«
Reply #5 on:
August 03, 2008, 10:37:35 PM »
Level Design IS fun.
Creating a map from the design is the bad part.
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Rambo
Official Temporal PS Promoter
Posts: 2796
Re: Programming Update
«
Reply #6 on:
August 03, 2008, 10:53:32 PM »
nice update, lenny =)
cmon people, show him some gratitude for his hard work...
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totally into deep and intense 2on2 action...
Ion.67
Posts: 584
Re: Programming Update
«
Reply #7 on:
August 04, 2008, 05:00:48 AM »
You give him sex for all of us.
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Gui Brazil
One vodka, two vodka, three vodka, floor
Production Team
Posts: 1437
Keep on rocking!
Re: Programming Update
«
Reply #8 on:
August 04, 2008, 01:26:58 PM »
Unless, of course, Ion wants to show how he loves things coming from the other end.
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Ion.67
Posts: 584
Re: Programming Update
«
Reply #9 on:
August 04, 2008, 01:38:15 PM »
Quote from: Gui Brazil on August 04, 2008, 01:26:58 PM
Unless, of course, Ion wants to show how he loves things coming from the other end.
Nah, that's cock fan
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Succubus Dryad Of The Undying Comet
Posts: 1784
Cool guy.
Re: Programming Update
«
Reply #10 on:
August 04, 2008, 06:11:36 PM »
[edited. untargeted posts without any info are lame]
«
Last Edit: August 04, 2008, 06:16:40 PM by frvge
»
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scope2005
Posts: 71
Re: Programming Update
«
Reply #11 on:
August 04, 2008, 08:18:17 PM »
I just read the Blog and it sounds really cool!
I'm really glad to hear of the progress you guys are making, to get this far in such a short period of time (comparable to other mods), is really something.
Getting the EE's working right, and sounding pretty much identical to SCPT and SCCT's Environmental interactions makes me assured PS is going to be the definitive multiplayer stealth experience.
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Sc(+)peh
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