Project Stealth

Forums => Public Discussion => Topic started by: frvge on January 02, 2014, 02:13:01 AM

Title: Announcing our new logo and our roadmap for 2014
Post by: frvge on January 02, 2014, 02:13:01 AM
Hi all,

I'm happy to kick-off 2014 with the release of our new logo. It's visible on our Facebook ( https://www.facebook.com/projectstealthgame ) as part of a sneakpeek of our new website. Our logo is one of the first big changes that you'll see in 2014. People with an eye of detail have noticed we dropped the "Spy versus Mercenary" subtitle. Later this month, I hope to be able to release our new website. For that to happen, we need your help. We currently have the text "Reinforced Stealth Action Multiplayer", but we're looking for a better word for "Reinforced". Then after our website release.... *mumbles something* ... and then we can release the game running on Unreal Engine 4!

Thanks for your continued patience (really, I know it's hard),

frvge

Credits: Many thanks to tigaer for the 2D version of the logo and goodkebab for the 3D version (to be revealed later this month).
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: VenomousNinja on January 02, 2014, 04:32:14 AM
Quote from: frvge on January 02, 2014, 02:13:01 AM
Hi all,

I'm happy to kick-off 2014 with the release of our new logo. It's visible on our Facebook ( https://www.facebook.com/projectstealthgame ) as part of a sneakpeek of our new website. Our logo is one of the first big changes that you'll see in 2014. People with an eye of detail have noticed we dropped the "Spy versus Mercenary" subtitle. Later this month, I hope to be able to release our new website. For that to happen, we need your help. We currently have the text "Reinforced Stealth Action Multiplayer", but we're looking for a better word for "Reinforced". Then after our website release.... *mumbles something* ... and then we can release the game running on Unreal Engine 4!

Thanks for your continued patience (really, I know it's hard),

frvge

Credits: Many thanks to tigaer for the 2D version of the logo and goodkebab for the 3D version (to be revealed later this month).

inb4 WTaFa takes three posts to ask for more information for his wiki page.
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: RaDRoacH on January 02, 2014, 09:49:51 AM
As I said on FB:
Tactical or Reborn
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: RisokunAraiguma on January 02, 2014, 08:45:52 PM
Quote from: RaDRoacH on January 02, 2014, 09:49:51 AM
As I said on FB:
Tactical or Reborn

I really, really like "Reborn" however...the new font is lame and kiddy. It is just way too simple.
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: NeoSuperior on January 02, 2014, 11:03:52 PM
How about "remastered"?
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: frvge on January 03, 2014, 12:43:27 AM
Might work. Keep them going!
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: AgentX_003 on January 04, 2014, 05:12:31 AM
one friend of my suggested just now : Asymmetrical Stealth Action, or Stealth action resurrected ?

Jazz117Volkov says : Redux  , another player  I asked said : Advanced  Stealth Action multi player


Samfisher 3000 says : Combined Stealth action Multi player.


Reconceived / Rein visioned  Stealth action multiplayer , Re-conceptualized.
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: Zijn on January 04, 2014, 12:54:39 PM
Is it really necessary for something to be added?

if so id contribute: PS "redefined", "renovated", "reformed" and "reborn"  :)
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: frvge on January 04, 2014, 08:15:41 PM
Some good stuff! Interesting words. Picking the best one will be hard.
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: RaDRoacH on January 05, 2014, 03:38:13 AM
Quote from: RisokunAraiguma on January 02, 2014, 08:45:52 PM
Quote from: RaDRoacH on January 02, 2014, 09:49:51 AM
As I said on FB:
Tactical or Reborn

I really, really like "Reborn" however...the new font is lame and kiddy. It is just way too simple.
Thank you, and I agree... but I'm curious to see the 3d version.
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: Roelosaurus on January 06, 2014, 01:28:14 PM
Quote from: frvge on January 02, 2014, 02:13:01 AM
We currently have the text "Reinforced Stealth Action Multiplayer", but we're looking for a better word for "Reinforced".

Assisted, augmented, fortified, strengthened, backed, banded, bolstered, braced, buttressed, stiffened, thickened, beefed, built-up,... (http://thesaurus.com/browse/Reinforced)
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: NeoSuperior on January 06, 2014, 05:37:20 PM
I repeat: "Remastered Stealth Action Multiplayer", please!
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: WTaFa(Wraith) on January 08, 2014, 04:42:21 PM
Keyword planner in Google Adwords shows these statistic results about search queries (Keyword->Avg. monthly searches):

multiplayer online            2900
online multiplayer            2400
reborn online                  1900
action online                  1300
stealth online                  170
tactical online                  70
action multiplayer            20
stealth multiplayer            20
tactical multiplayer            10
tactical stealth                  10
asymmetrical multiplayer  0
stealth action multiplayer   0

Everyone could register own google adwords (http://adwords.google.com/) account and make some research btw.

You guys already have the best multiplayer online indie project. And who cares that there were and are another online multiplayer games? We still have the best stuff here! It doesn't matter also what genre PS has. It's still the best multiplayer online game anyway.

Let people land with the help of search engines on www.projectstealthgame.com where the text title could fit the most popular query - multiplayer online (2900). It could be like this:
Multiplayer Online Action - Project Stealth Game.
As you can see 'multiplayer online' words here placed at the same start of text phrase. The more close to the start of text hot query word is used - the more popular could be web page in search engines.

Quote from: VenomousNinja on January 02, 2014, 04:32:14 AM
inb4 WTaFa takes three posts to ask for more information for his wiki page.
Thank you for the friendly punch :) but I still have unused concept (http://community.projectstealthgame.com/forums/index.php?topic=3435.msg66521#msg66521) from Meister_Neo. New Year Holidays, some work in RL and New Year release of the next version for the first ever stealth online multiplayer (http://www.thieveryut.com/17) game slowed me a bit with our Project Stealth game wiki (http://www.thief-haven.com/project-stealth) project.

Also, VenomousNinja, you misunderstood my role here a bit. Yes, I asked community here for the commands. But I won't repeat my request any more. I'm here to execute commands that PS community will decide to give for me (this thread (http://community.projectstealthgame.com/forums/index.php?topic=3435)). If Project Stealth community is strong enough or will become more stronger later, PS wiki will become more better with the help of forum members. Thus wiki i.e. Project Stealth could attract more newbies in future over the Internet.
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: dYnAm1c on January 08, 2014, 05:52:36 PM
When this game is has an alpha/beta release in the future you dont need extensive advertising anyways, you make a reddit post in the splinter cell and games subreddit and watch you game getting flooded by players.
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: NeoSuperior on January 08, 2014, 06:42:26 PM
@WTaFa:
"Multiplayer Online Action" is no good. This may bring in lots of kids (who would just be pwned anyway and then return to playing CoD), but may scare away a lot of stealth game veterans, because "action" is one possible opposite of "stealth".
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: AgentX_003 on January 09, 2014, 05:08:56 AM
Quote from: dYnAm1c on January 08, 2014, 05:52:36 PM
When this game is has an alpha/beta release in the future you dont need extensive advertising anyways, you make a reddit post in the splinter cell and games subreddit and watch you game getting flooded by players.

Hmm i dunno about that,  Look : http://www.reddit.com/r/Splintercell/comments/1t0ni9/support_support/
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: dYnAm1c on January 09, 2014, 05:24:29 AM
Quote from: AgentX_003 on January 09, 2014, 05:08:56 AM
Quote from: dYnAm1c on January 08, 2014, 05:52:36 PM
When this game is has an alpha/beta release in the future you dont need extensive advertising anyways, you make a reddit post in the splinter cell and games subreddit and watch you game getting flooded by players.

Hmm i dunno about that,  Look : http://www.reddit.com/r/Splintercell/comments/1t0ni9/support_support/

Look at the comments, it's understandable, nothing has happened here for too long that people assumed this project is dead. If there comes an actual playable client with hopefully not too much bugs they will change their mind.
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: AgentX_003 on January 09, 2014, 05:40:36 AM
Quote from: dYnAm1c on January 09, 2014, 05:24:29 AM
Quote from: AgentX_003 on January 09, 2014, 05:08:56 AM
Quote from: dYnAm1c on January 08, 2014, 05:52:36 PM
When this game is has an alpha/beta release in the future you dont need extensive advertising anyways, you make a reddit post in the splinter cell and games subreddit and watch you game getting flooded by players.

Hmm i dunno about that,  Look : http://www.reddit.com/r/Splintercell/comments/1t0ni9/support_support/

Look at the comments, it's understandable, nothing has happened here for too long that people assumed this project is dead. If there comes an actual playable client with hopefully not too much bugs they will change their mind.


I plugged in the face book page :D !
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: WTaFa(Wraith) on January 09, 2014, 12:30:52 PM
1. Extensive advertising at the very begging will make further promoting easier. Advertiser would have prepared places there and there...
2. Our community Always needs more members.
3. Alpha/beta releases have some strong sides for players comparing with the fixed releases. Discovering and using exploits is an important and useful part in project life.

'Action' was proposed by me cos wherever I could check Frvge always use term SAM (Stealth Action Multiplayer). Also google register some activity each month for 'action online' (1300).

Project Stealth is not online strategy. So it belongs to action type of online games.

Stealth multiplayer games overall are not always perfect done and promoted. That is why we have only 170 hits each month for the search query 'stealth online'.

And there are already elements of action in PS: fast moving, shooting, Prince of Persia movement.

From advertising point it's better to say: "We have an action game! With elements of stealth!" Here 'action' goes before 'stealth'. Reader and Google firstly will see 'action' (everyone like 'action') and then read about gameplay in-depth details (about 'stealth' etc). Thus the firstly highlighted word will be catchable 'action'.

Future veteran is a kid from CoD circles. Also he should be pwned by other veterans in past.

We could allow kids discover stealth multiplayer genre. And they could be catched by feel-a-spy emotion as we were in past.

We couldn't scare veterans. Game title itself will tell everyone that fuss is about stealth.
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: NeoSuperior on January 09, 2014, 03:12:25 PM
Well going by indieDB, Project Stealth is a "Tactical Shooter", which is not incorrect, escpacially when playing as merc. So how about TSASM ("Tactical Stealth Action Multiplayer Shooter") :D
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: WTaFa(Wraith) on January 09, 2014, 06:44:24 PM
I can't imagine shooter which couldn't be counted as action  :-\
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: NeoSuperior on January 10, 2014, 01:34:06 AM
Quote from: WTaFa(Wraith) on January 09, 2014, 06:44:24 PM
I can't imagine shooter which couldn't be counted as action  :-\

It was a joke!
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: WTaFa(Wraith) on January 10, 2014, 10:03:42 PM
Hah! My suggestion then will be "Action Stealth Shooter" which could provide another one cool abbreviation for the game genre :D
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: AgentX_003 on January 10, 2014, 11:04:28 PM
My question is when is Frvge going to choose a title ?
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: RaDRoacH on January 11, 2014, 09:03:28 AM
Soon....
frvge can you please release screenshots/something else for keep the FB page alive?
Quote from: Rebecca Black
It's saturday!
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: frvge on January 11, 2014, 04:10:53 PM
Maaaaaybe. Don't know. I can pick one of my less favourite screenshots.
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: VaNilla on January 18, 2014, 02:45:38 PM
Why not stick to "Stealth Action Multiplayer"? Sums it up quite neatly in my opinion. If you insist on having four words, "advanced" sounds like the best of the bunch to me :).
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: frvge on January 18, 2014, 03:49:45 PM
Hmz, that could also work. I'm still unsure that the best one is. At first I thought "Tactical", but based on your comment, I'm now not sure anymore. haha.
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: dYnAm1c on January 18, 2014, 06:10:55 PM
Tactical Teamwork Stealth Multiplayer ^^
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: WTaFa(Wraith) on January 19, 2014, 11:37:00 AM
Quote from: frvge on January 18, 2014, 03:49:45 PM
Hmz, that could also work. I'm still unsure that the best one is. At first I thought "Tactical", but based on your comment, I'm now not sure anymore. haha.
Could you announce pro and contra for the "Tactical" choice? To what reasons it could be good idea to put label "Tactical"? To what reasons it could be not?

Previously I explained my point wisely. You could see why my variant could be good for promoting. Tell me, please, why my proposal could be not good.

I understand that some posts here are meant to be fun, but overall this thread should provide solution for an important task.

Can't understand why the almost only reason for the posters is 'neatly'.

Also why members do not want to critique points of each other? Is this unacceptable somehow?
I'm officially proclaim that beating crap of my proposal is fairly acceptable. Doing this is acceptable for me and will not grow in any kind of forum flame war. Do this and thank you for your time.
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: NeoSuperior on January 20, 2014, 02:34:58 AM
Quote from: WTaFa(Wraith) on January 19, 2014, 11:37:00 AM
Quote from: frvge on January 18, 2014, 03:49:45 PM
Hmz, that could also work. I'm still unsure that the best one is. At first I thought "Tactical", but based on your comment, I'm now not sure anymore. haha.
Could you announce pro and contra for the "Tactical" choice? To what reasons it could be good idea to put label "Tactical"? To what reasons it could be not?

Previously I explained my point wisely. You could see why my variant could be good for promoting. Tell me, please, why my proposal could be not good.

I understand that some posts here are meant to be fun, but overall this thread should provide solution for an important task.

Can't understand why the almost only reason for the posters is 'neatly'.

Also why members do not want to critique points of each other? Is this unacceptable somehow?
I'm officially proclaim that beating crap of my proposal is fairly acceptable. Doing this is acceptable for me and will not grow in any kind of forum flame war. Do this and thank you for your time.

"Which one" of your suggestions do you mean? You made more than one and I am not sure which ones were serious and which ones were just jokes.
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: WTaFa(Wraith) on January 20, 2014, 04:28:01 PM
Quote from: WTaFa(Wraith) on January 08, 2014, 04:42:21 PM
Multiplayer Online Action - Project Stealth Game.
My bad. I edited my post to make proposed concept more bigger. Follow url (http://community.projectstealthgame.com/forums/index.php?topic=3437.msg66554#msg66554) for my quoted post to see whole and very serious itself post.
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: NeoSuperior on January 20, 2014, 04:48:13 PM
Now that I see it again it seems to be a much too "broad" tag, as literally ANY shooter can be tagged like that. Also, as I already mentioned, it essentially say it is nothing more than an "action" game (the "multiplayer online" is always there anyway). This does not really say much because over 60% (yea no statistics, I just pulled this number out of my a$$) of "multiplayer online" games are "action" the other 40% are strategy games or real-time-strategy games. So it MAY be the best search result. But do you know what the problem is? While many people search for that tag, you have to consider that the supply of "action" games is endless, escpacially considering other indie games. What good is it to use a tag that is searched for by 2000 people, when there are 20.000 games of that category?
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: AgentX_003 on January 20, 2014, 05:47:14 PM
Quote from: WTaFa(Wraith) on January 20, 2014, 04:28:01 PM
Quote from: WTaFa(Wraith) on January 08, 2014, 04:42:21 PM
Multiplayer Online Action - Project Stealth Game.
My bad. I edited my post to make proposed concept more bigger. Follow url (http://community.projectstealthgame.com/forums/index.php?topic=3437.msg66554#msg66554) for my quoted post to see whole and very serious itself post.

your suggestion seems very bland.
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: WTaFa(Wraith) on January 20, 2014, 09:01:08 PM
Again my bad. Now I did my homework - recheck about what I am talking about - look here
http://www.thief-haven.com/project-stealth

(https://imagizer.imageshack.us/v2/724x487q90/835/0iyz.png)


This is how Page Heading is looking. It goes before Article Title.

Now tell me please how much hearts your tactical-, stealth- or even any-synonyms-of-reborn-addicted feelings proposed by me Page Heading?
Take a look on this web page again.
Is it a too big problem really?

Under what title PS should be promoted on game sites is a slightly different question. Sometimes 'tactical' could be used, sometimes 'action' and sometimes 'stealth' with much success. Promoter should choose right title for specific game site and for specific game community.

And it doesn't matter what web site is talking about Project Stealth: official, facebook page, fan page or forum thread.

Players should clearly get why Project Stealth is Tactical (for example) game and why it's tactical features is better then in another games.

The same goes when title Stealth is used. From IndieDB PS page: "Project Stealth is a game based on Stealth Action Multiplayer (SAM) game play."

Why the game is belongs to stealth genre is not written.
Why the game stealth features is good is not written.
What is stealth (it could happens that reader is total noob) is not written.

Random player after checking first sentence should just believe writer that proposed game is cool cos word 'stealth' was used in title and in the name of the game?

Project Stealth game belongs to stealth genre cos word 'stealth' was used in the game name?

I hope Frvge could backup chosen title with nicely composed article.

Quote from: Meister_Neo on January 20, 2014, 04:48:13 PM
What good is it to use a tag that is searched for by 2000 people, when there are 20.000 games of that category?
Any new game could be popular because some time at the begging it will be a fresh new game. Of course it's up to developers to decide how aggressive advertising tactic they will use. All that we can do is to see what they will do and by doing so understand what people they are.
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: NeoSuperior on January 20, 2014, 10:12:07 PM
Quote from: WTaFa(Wraith) on January 20, 2014, 09:01:08 PMAny new game could be popular because some time at the begging it will be a fresh new game. Of course it's up to developers to decide how aggressive advertising tactic they will use. All that we can do is to see what they will do and by doing so understand what people they are.

"Action" simply is not an eye catcher anymore (IF it ever was...). Why should people play project stealth and not random action indie game #8943? If people are looking for an "action game", then they may search the web. The first one the player likes will be played by him, i.e. he stops the search and settles with the game that piqued his interest. But people who want a "stealth" game, will actually look for a "stealth game". Do you understand?

Going with "action" would be like "yo guys, let's leave our success to luck, because, who knows? Maybe we hit the 0,001% chance that a lot of people will randomly find our site first, because we always have lucky streaks!"

Going with "stealth" would be much safer as in people who are looking for stealth games are much more likely to find PS, as it is a MUCH SMALLER Genre than "action".

THEN later on, when we have a more or less solid player base, we could try to bring in other people, for example by encourageing the now newly formed solid player base to spread the word about PS (like a religion, lolz), which may bring even more people.

You have to see it realistically: It is very unlikely that PS will be famous from the get go, no matter what kind of search tags we attach to it (the number of new indies is simply too high at all almost times) and IMO using the "action" tag does not gurantee a high enough reward for the risk it poses.
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: WTaFa(Wraith) on January 21, 2014, 11:08:09 AM
On what positions in Google for query 'stealth action multiplayer' you could see Project Stealth entries, Meister_Neo? I couldn't check it myself well cos my country is not English speaking thus Google wouldn't show me details actual for English speaking people.

Quote from: Meister_Neo on January 06, 2014, 05:37:20 PM
I repeat: "Remastered Stealth Action Multiplayer", please!
I've got your point - http://www.thief-haven.com/project-stealth
(https://imagizer.imageshack.us/v2/677x487q90/32/3c0n.png)

Don't you think that we spam word 'stealth' in two nearby rows?
Also the questions is stand still:
Quote from: WTaFa(Wraith) on January 20, 2014, 09:01:08 PM
Why the game is belongs to stealth genre is not written.
Why the game stealth features is good is not written.
What is stealth (it could happens that reader is total noob) is not written.

Random player after checking first sentence should just believe writer that proposed game is cool cos word 'stealth' was used in title and in the name of the game?

Project Stealth game belongs to stealth genre cos word 'stealth' was used in the game name?
The same goes for term 'Remastered':
Why dev team decided to remaster?
From what it was remastered?
How it was remastered?
What results were archived?

The whole appearance of having such Page Heading and Article Title
(https://imagizer.imageshack.us/v2/458x100q90/17/1qxa.png)
is such that two ambitious expressions are used.
One is 'Remastered ...' and second is 'Project Stealth'.

Why it's not enough to use one ambitious thing?
Expression 'Project Stealth' looks enough cool to start with it alone.

Currently we can't pretend to beat those 20.000 Indies with our outstanding gameplay, but we're pretending to use TWO ambitious expressions? Without wise elaborating each of them?
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: NeoSuperior on January 21, 2014, 01:59:00 PM
Actually you are right about the double use of "stealth" being quite inconvenient. This does not change my stance about "Multiplayer Online Action" though. i.e. both are not really the best.

Now let's continue brainstorming: How about Metal Gear Solid's "Tactical Espionage Action"?
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: WTaFa(Wraith) on January 23, 2014, 05:00:33 PM
Thanx for support, Meister_Neo. I'll back to the safe 'Multiplayer Online Action' option then if everybody silently agree with my proposal.
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: frvge on January 23, 2014, 07:59:43 PM
I disagree.

Also the game isn't called "Project Stealth Game", but "Project Stealth".
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: RaDRoacH on January 24, 2014, 02:50:46 AM
Are you guys still deciding about the name of the game or it will be just "Project Stealth"?
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: frvge on January 24, 2014, 03:07:31 AM
It's Project Stealth,
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: NeoSuperior on January 24, 2014, 11:13:13 AM
Quote from: WTaFa(Wraith) on January 23, 2014, 05:00:33 PM
Thanx for support, Meister_Neo. I'll back to the safe 'Multiplayer Online Action' option then if everybody silently agree with my proposal.

What support? I said that Multiplayer Online Action is NOT good. ARGH, stop twisting my words!

Now: how about "Assymetric Tactical RPG", i.e. ATRPG?

I mean it really is a roleplay game already, as you have 2 "classes": Spy and Merc!  8)

PROBLEM?
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: dYnAm1c on January 24, 2014, 03:40:57 PM
RPG doesnt fit at all, you could put your argument with the roles on every other game aswell. Counter Strike is an RPG because it has Terrorist and Anti Terrorists, lol.
When a game is called RPG people expect elements like quests, level system, talents, NPCs and all the other elements that real roleplay games have.
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: WTaFa(Wraith) on January 24, 2014, 04:58:01 PM
Quote from: frvge on January 23, 2014, 07:59:43 PM
I disagree.

Also the game isn't called "Project Stealth Game", but "Project Stealth".
Thanx for noticing this! Strange I previously had article name like you said i.e. "Project Stealth".
But then I understood that these two words don't present well what it's going about. So I added "Game".

Why are you not agree with the "Game" addition, Frvge? Reader could misunderstand us with the project of stealth jets.
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: WTaFa(Wraith) on January 24, 2014, 05:02:49 PM
Quote from: Meister_Neo on January 24, 2014, 11:13:13 AM
Quote from: WTaFa(Wraith) on January 23, 2014, 05:00:33 PM
Thanx for support, Meister_Neo. I'll back to the safe 'Multiplayer Online Action' option then if everybody silently agree with my proposal.
What support? I said that Multiplayer Online Action is NOT good. ARGH, stop twisting my words!
Well, you didn't provide something else so I counted your words as in-direct support.  :P
Quote from: Meister_Neo on January 24, 2014, 11:13:13 AM
Now: how about "Assymetric Tactical RPG", i.e. ATRPG?

I mean it really is a roleplay game already, as you have 2 "classes": Spy and Merc!  8)
The only roleplay element that could be used for each class is the possible combinations of inventory items?
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: frvge on January 24, 2014, 06:14:51 PM
"Call of Duty Game"... Nope.
"Wor;d of Warcraft Game" ... Nope.
"Super Crate Boy Game"... Nope.
"Project Stealth Game"... Nope.

"Game" is not part of the title, so it shouldn't be there, WTaFa Username.
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: WTaFa(Wraith) on January 25, 2014, 10:15:56 AM
And "game" written with non capital first letter?
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: frvge on January 25, 2014, 10:18:13 AM
no.
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: WTaFa(Wraith) on January 25, 2014, 01:42:44 PM
Quote from: frvge on January 25, 2014, 10:18:13 AM
no.
Thanx for your explanation and for teaching me  ;)
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: RisokunAraiguma on January 27, 2014, 01:14:44 AM
Dude you are honestly wasting time with this website crap, I can already tell you are an amateur at this, because if community.projectstealthgame.com/forum was in a white background with white being the dominant color throughout...I would literally piss myself to whoever designed this game and or idea.
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: WTaFa(Wraith) on January 27, 2014, 07:25:20 PM
Quote from: RisokunAraiguma on January 27, 2014, 01:14:44 AM
because if community.projectstealthgame.com/forum was in a white background with white being the dominant color throughout...I would literally piss myself to whoever designed this game and or idea.
Sorry, readability>>coolness.

Also check how mentioned by you web sites is looking on IPad or IPhone. As you could see readability>>coolness.

I agree with you that currently on my web site content>>design. But I'll ask soon more professional designer then me to improve general overlook of web site. Believe me if I'll be allowed to be PS web site webmaster, its new design would be mastered more professionally comparing with PS wiki at the same beginning.

You didn't critique content and general structure of my web site so I think you think that with this everything is fine, right?   ;)
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: RisokunAraiguma on January 27, 2014, 08:29:10 PM
Quote from: WTaFa(Wraith) on January 27, 2014, 07:25:20 PM
Quote from: RisokunAraiguma on January 27, 2014, 01:14:44 AM
because if community.projectstealthgame.com/forum was in a white background with white being the dominant color throughout...I would literally piss myself to whoever designed this game and or idea.
Sorry, readability>>coolness.

Also check how mentioned by you web sites is looking on IPad or IPhone. As you could see readability>>coolness.

I agree with you that currently on my web site content>>design. But I'll ask soon more professional designer then me to improve general overlook of web site. Believe me if I'll be allowed to be PS web site webmaster, its new design would be mastered more professionally comparing with PS wiki at the same beginning.

You didn't critique content and general structure of my web site so I think you think that with this everything is fine, right?   ;)

Being a very sophisticated closet dweller, I think grey on white is easier to read in my opinion.

My biggest concern is the fact that this game is nowhere near close to being released, the screenshot Saturday is bleeding dry and getting boring, but you already want to fill a website with Project Stealth content that no one even knows...
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: WTaFa(Wraith) on January 28, 2014, 02:59:52 PM
Quote from: RisokunAraiguma on January 27, 2014, 08:29:10 PM
My biggest concern is the fact that this game is nowhere near close to being released, the screenshot Saturday is bleeding dry and getting boring, but you already want to fill a website with Project Stealth content that no one even knows...
During 11 years I knew one first ever Multiplayer Online Stealth game and its website wasn't filled at all with quality content buried on game forum all these past years.

I like my job. Findings on forum and organizing em in more attractive form on the web site pages.

PS is the only Indie in Multiplayer Stealth genre. I could earn some experience points during helping it.

When Project Stealth will be released I already be ready to bring the word with my PS wiki pages.

"no one even knows..." you say. I doubt that after couple years of Project Stealth release its players could really know game which they already play. Not with this asymmetrical game genre. This game will be as much multidimensional and long-lasting as it's first ancestor.
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: NeoSuperior on February 05, 2014, 02:35:11 AM
Quote from: Meister_Neo on February 01, 2014, 10:09:44 AM
LOL

(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fcdn4.steampowered.com%2Fv%2Fgfx%2Fapps%2F13560%2Fheader_292x136.jpg%3Ft%3D1381798819&hash=a8f06e0e117dc80e4e36e6b432105f7d30346dbb)
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: WTaFa(Wraith) on February 05, 2014, 05:30:40 PM
Nice to see that they failed with this 'redefined'. Good finding, Meister_Neo! It's always pleasure to see enemy fail.
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: NeoSuperior on February 05, 2014, 09:50:16 PM
Quote from: WTaFa(Wraith) on February 05, 2014, 05:30:40 PM
Nice to see that they failed with this 'redefined'. Good finding, Meister_Neo! It's always pleasure to see enemy fail.

What do you mean? The first time I played SC1, I thought it was a GREAT game! The only other "stealth game" that comes into my mind that plays in a modern world setting and was released near 2000, was Metal Gear Solid. While I thought that MGS is a great game, I actually thought that the "stealth" aspect is too repetetive and was more fascinated by the story. SC1 however was the opposite. The story was very bland and typical "there is a villain that has to be defeated", however the presentation of that story and the stealth gameplay were awesome.
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: WTaFa(Wraith) on February 06, 2014, 01:58:54 PM
Quote from: Meister_Neo on February 05, 2014, 09:50:16 PM
What do you mean? The first time I played SC1, I thought it was a GREAT game! The only other "stealth game" that comes into my mind that plays in a modern world setting and was released near 2000, was Metal Gear Solid. While I thought that MGS is a great game, I actually thought that the "stealth" aspect is too repetetive and was more fascinated by the story. SC1 however was the opposite. The story was very bland and typical "there is a villain that has to be defeated", however the presentation of that story and the stealth gameplay were awesome.
So 'redefined' is not advertisement trick in SC case? Splinter Cell has true redefined stealth gameplay? Then why PS should have redefined (or another word variations) in its game heading? At this stage how is it clear what Project Stealth could do better in stealth gameplay comparing with Splinter Cell? The only one noticeable advantage that has PS vs SC is more enhanced high tech aspect - http://www.thief-haven.com/project-stealth . This is the only one bold Project Stealth advantage that I saw and extracted from various sources into my wiki.
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: NeoSuperior on February 07, 2014, 02:17:39 AM
Ahh, I *think* I get what you want to say now. "Redefined" is a very bad choice indeed, as it is too similar to SC.

So I guess something like "remastered", or maybe actually "reborn"? "Stealth Action Reborn"?
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: WTaFa(Wraith) on February 07, 2014, 11:28:21 AM
Yes, I understand your current point. Still we need help in supporting it widely from somebody who knows things behind scene.
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: AgentX_003 on February 08, 2014, 06:59:47 PM
Quote from: WTaFa(Wraith) on February 07, 2014, 11:28:21 AM
Yes, I understand your current point. Still we need help in supporting it widely from somebody who knows things behind scene.


OK Ive had enough of your blabber, plz would you SHUT THE HELL UP !  wraith pure and simple as it stands right now your website sucks / and Unofficial PR plz. Ive been around longer then you as unofficial pr . and  promotion and recruiting , plus PS has other means of getting the word out , Oh you didn't Know ?  yeah PS made it into PC gamer magazine UK , So they could just do another Games com when the time is right or just follow up with editor from PC gamer magazine UK to spread the word further.
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: dYnAm1c on February 09, 2014, 02:11:29 AM
Honestly its useless to spread a word about this game right now until there is more to see. There is simply not enough to show of about this game and then people will just forget again about it.
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: NeoSuperior on February 09, 2014, 03:07:14 AM
I read something about all threads being archived... nothing happened yet.
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: frvge on February 09, 2014, 03:38:53 AM
It's an announcement. It will happen over the next few weeks.
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: NeoSuperior on February 09, 2014, 04:14:39 AM
"community-driven" was an unexpected, but still great choice! It really emphasizes the great plus of an Indie game compared to a game from the usual game industry.
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: frvge on February 09, 2014, 05:25:48 AM
You currently don't know the full extent of our "community-driven" part :) More will be revealed later.
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: RaDRoacH on February 09, 2014, 07:47:25 AM
Awesome work guys! Waiting for the fan kit, I wanna put it inside my sig of the ubi forum account.
Edit: so you have two other maps in the works as we can see on the website, will you make more?
The map editor will be still available?
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: frvge on February 09, 2014, 12:30:12 PM
We are focusing on putting Asylum in UE4. If we have resources, and a budget, we will make more maps. We intend to launch with 4.
The map editor is not available for the general public. We hope that will change eventually.
Title: Re: Announcing our new logo and our roadmap for 2014
Post by: dYnAm1c on February 09, 2014, 05:51:49 PM
You could code a map editor for the public :D