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Messages - nubishdubishbone

#16
Quote from: Meister_Neo on August 23, 2013, 09:35:42 PM
Now I feel relieved...

Yesterday I read this:

Quote from: red_scope_security on August 22, 2013, 01:25:34 AM
Now that I have about 8 hours of Blacklist's multiplayer under my belt... I'm checking in here for a final time. After over 7 years, I think it's finally time to move on. Blacklist doesn't hit all the high notes, but it comes close enough for me and my friends.

I hope one day I get proven wrong, and I'll end up eating my words when this gets released on Steam and gets thousands of players. But for now, 7 years of waiting has proven too long. Especially considering Blacklist gets it 80% right, and is available to play right this moment... I guess the times have changed. I'm really starting to wonder if the remaining 20% is just nostalgia.

All the best. And make the best damn game you can.

I started to worry if people may ignore PS now even when it is released, however now I see that that is not the case!
Actually the opposite seems to have happened! All those who thought that Blacklist versus is too action oriented for a "stealth game", came back here to Project Stealth!

This is THE chance we all have waited for, frvge! Use this momentum to your advantage to make PS as popular as possible. I know this sounds like it was in my self-interest to say that, but to maintain that momentum we need more footage as soon as possible! GOGOGO!

Of course things like the facebook contest are a very effective way to do that. So I guess I didn't need to say all of that.

That guy can Tolerate Blacklist SvM, they absolutely didn't get 80% of Classic right, they got ~80% of the fans pissed off... Not to mention DirectX11 crashes forcing DX9 only, SLI and Cross-Fire crashes, V-Sync Default ON @ 30FPS so most noobs that don't know this can't even play the game properly, Gimmicky PC port QA that mashes multiple functions that are most-of-the-time game-breaking together so that when you are trying to seek cover you accidentally jump over whatever cover you were trying to behind, and enough halts and crashes in game launching due to poor execution of DRM and multiple platforms that the forums was literally pouring with "I crash at the start" threads.

Quote from: frvge on August 23, 2013, 10:32:58 PM
We're building some critical mass in reach.

Absolutely... This IS YOUR CHANCE... SvM Blacklist and Classic Modes have way too narrow FOV for mercs which is making people nauseous, gimmicky gadgets that break tradition, Spies can attack from any angle, usually an Aggro Spy will find a simple yet nifty way to circumvent any counter to the Karambit Throat-Slash from the front or side, bat-crazy Extended Death From Above distances causing mass frustration... Classic mode has almost no customization, if any at all, with gadgets being squashed into odd configurations so much so that anyone not new to the SvM game is totally irritated, no scroll wheel movement or gadget selection, and the Merc has the Torch on whenever not running(unless it's the opposite), in any event, it's bogus...

Blacklist Mode is super-bright and the maps are half-decent (reminds me of better executed DA MP Maps), but the messed up way you hack (and there is only hacking, no mixed obj), the spy just needs to interact with the computer for about 5 seconds then gets to either hide really well behind teammates who can rambo or just take the risk and rambo himself,... Killed the entire Merc Team? Well, Infinite Lives would be OK except for the crazy Respawn times, which is both accepted and a reward for the lack of stealth... I've played enough PT/CT and Blacklist SvM and read all the problems with Blacklist SvM in the forums, along with the key bindings for blacklist, people can't even get the controls working for solo, let alone the oddities of bindings for SvM, i got the rhythm in solo/coop and totally enjoy the solo/coop, but SvM is messed up in blacklist.

I gotta say, i pre-ordered with skepticism about it being a real Splinter Cell as far as Solo/CoOp goes, and then followed Ubi's Gamplay Videos and information just enough to get a taste of what it will amount to, i was tuned into the possibility it might be a BF3/ MoH wanna-be, , but eventually got sucked in by Nostalgia even after Conviction to cancel the Standard Pre-Order and get the Deluxe Edition with Gold Goggles, a CoOp(Dead Coast) map i would've had to pay a bunch for, and the Upper Echelon Suit that is actually really rocking... Don't get me wrong, i don't hate either side, but Splinter Cell Blacklist Solo/CoOp is much better than i ever expected and feels like a True Splinter Cell, once you get used to the fidgity controls, but SvM is pretty much a weird twist on CoD, especially because of the Karambit Knifing and in Blacklist Mode> Primary Weapons that are so under-powered it's just easier to haul-ass all the way across the map to Throat-Slash, just for the sakes of raking in those coveted trolls...

After getting used to the Uber-1337 controls i have: http://imageshack.us/a/img703/1631/hnp5.png, not even remotely experiencing the terrible problems faced by WASD players like switching lights on when they tried to melee (have to aim at function and press "Action/Melee" key to choose which) and leaping over cover objects when seeking cover resulting in getting blown away ( pressing "Forward"+"Cover'= Traverse Object), Solo/CoOp blew me away and is definitely THE BIGGEST SPLINTER CELL EVAR!!
#17
So, guys, it's DimzFromKron, Ray Mysertio, Dimmy, whatever you want to call me...

OMFG there is a huge blow-back in response to Ubi's new SvM, Blacklist and Classic Modes are both disasters as far as any Veteran from PT/CT is concerned...

Project Stealth is very much anticipated but the fact remains you are not a Fully-Dedicated, Game Production Studio, and I'm just nudging you guys to tear this one out and rake in the fans...
#18
General / Off-Topic / Re: Music
August 15, 2012, 02:43:37 AM
all this electro is making me wanna ditch W7 and install XP just for the mixman DM2 capability, i  used to make awesome stuff with it.
#19
General / Off-Topic / Re: Set a date for playing CT
August 15, 2012, 02:37:56 AM
Are the servers still up?

I never really ggot into it as coop and solo were so much more detailed, but PS and all the fans are making me think twice, would like to play again but i'd have to be merc due to my extensive FPS knowledge.

But if someone would tutor me i would like to play spy, though the controls are kind of clunky for me on 1080p.
#20
I got SLI-I and you guys do-on't hahahahahaha nananananana

ha-ha ha-ha, nananana ha-ha-ha.

now to finish my whopping 1.7GB download of Crysis 2 Hi-Res Texture pack and off to play with DX11 HW Tessellation, Extrusion based Bump/Normal Mapping and Ambient Occlusion with Ultra settings preset:).
#21
Thanks, the helpful guys over at Steam: Hardware and Operating Systems answered faster and IT'S ORDERED.
#22
Hi all, I have: EVGA 015-P3-1480-AR GeForce GTX 480 (Fermi) 1536MB 384-bit GDDR5 PCI Express 2.0 x16 HDCP Ready SLI Support Video Card.

I am wondering, since this model is discontinued, can i use in SLI with it: EVGA 015-P3-1480-KR GeForce GTX 480 (Fermi) 1536MB 384-bit GDDR5 PCI Express 2.0 x16 HDCP Ready SLI Support Video Card.

There is no difference in memory or clock or RAMDAC or any other spec, so i wonder if i can substitute the KR for the AR that i already have, will this work?
#23
Hi, i have a Creative X-FI Xtreme Music PCI sound card, and was wondering if anyone has a guide to getting ALchemy to enable EAX in the older SC games?

I tried adding to ALchemy the path to the executable for both Pandora Tomorrow and Chaos Theory, but it didn't work. And I am told ALchemy is the only way to enable EAX.

Mind you, I am only trying to enable EAX for the Solo play, not for multi-player (it wouldn't give me an advantage anyways as i've not played much and would still be considered a noob).

Thanks to anyone who can shed some light on the subject ;).
#24
Quote from: tigaer on March 24, 2012, 07:50:07 AM
So, you guys don't think sacrificing a gadget slot for something like this would be a sufficient sacrifice for the ability to simply view the enemies inventory, when most of the games there is a sort of 'stock inventory', atleast on the mercenary side that everybody uses anyways? I personally feel that it would be map, and game style specific, much like the HBS. Anyways, I like the discussion. Keep it coming.

then you would know there's a cleverly placed mine somewhere if you cannot find it, bad idea IMHO.
#25
Public Discussion / Re: New co-producer
May 23, 2012, 09:02:49 PM
Congratulations sir!
#26
Quote from: Meister_Neo on March 29, 2012, 07:53:51 PM
This would certainly make it harder for the spies. But maybe including this into some kind of "pro mode", where mercs can do what you decribed, but spies also have more spawn points they can choose from and additionally some lights are switched off.

The problem i see with this is, if this can be done with UDK tecnically. Well since i am not a dev memeber i cannot say much about it. Also in CT there was a tendency for mercs to win, so the game should not be made too hard for spies. Aside from that this could make spy players angry because they have to wait for the mercs to set up their devices...

what about the little app ubisoft used for planning in maps with icon placement for sound emitters, etc. ATC i think it was called, could all be done pre-game so as not to disrupt the game, all in free time.
#27
pretty much, the similarities with conviction and absolution are pretty obvious lol.
#28
yeah seen Dogma, wasn't expecting the Charlestown twins to be in it but interesting movie nonetheless, im looking for soemthing more along the lines of the history channel tho : S
#29
General / Off-Topic / Re: Music
May 23, 2012, 06:19:43 PM
John Powell has a some great tunes, mostly soundtrack stuff but a great composer.
#30
just get the new Hitman: Absolution and you got yourself SC6, in a nutshell, from a better company; )