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3d Artist?

Started by negativegravity, January 06, 2008, 02:29:43 AM

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negativegravity

Hi
my name is Salman Ahmad. I am 3d artist and I would like to offer my
services if required....My website mainly has characters and weapons,however
I am currently working on environments as well. Please take a look at my website
and let me know if you need any help on this project

http://www.salman3d.com

frvge

Hi, we're currently postponing new applications till the 2nd half of January, but I'll add a poll for you :)
Your works look good enough.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

negativegravity

Thanks
I'll wait for your decision :)

silence

#3
Hey can you do decorative props?
like this?

http://www.britishbuttonsociety.org/FullImages/BlueGlassArtNouveau.jpg

High poly : polycount should be under the 300.000.
If you can use zbrush it would be awesome.

negativegravity

Sure thing i can do that
I can also use z-brush(i am not very advanced though ;))

silence

Hi can you please show us that you are able to do that.


negativegravity

#6
Does this look good enough...Polycount exceeded a little bit(hopefully it won't matter since it will only be used for generating normal map? ???)   :)

silence

#7
You should add volume , if you look carefully it isn't flat.
The surface is elevated , look at how light interacts with it surface.

like this , you see what I mean?
http://sebleg.free.fr/2006/rendu31.jpg


if I wanted a normal from that picture I wouldn't sculp it.
I would have used nvidia filter or crazy bump.
understand what I am explaining to you.

The picture has alot of dents and it isn't perfect.
make it perfect and clean , turn into a artwork.

About the polycount : I see your machine can handle more then 300.000 polygons.
Let's say : there is no polycount limit , as long you're machine can handle it.


silence

#8

frvge edit

negativegravity

You are right man.I tried to fix it however as I mentioned before that i am not an expert of using z-brush.
I have only used it a few times.Let me know what you think

Bionic-Blob

hey, thats good :D

could you texture it mayhap?

negativegravity

It would be a little hard to UV map it considering the mesh is quite dense :-[

Bionic-Blob

just do a planar map?

Gui Brazil

Why texturing the high poly instead of baking a normal map and doing it on the low poly?

Bionic-Blob

because there is no low poly?!