Finished Merc
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WIPS
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Added the ammo harness with gear and side pack. All that is left is a gas mask and shoulder pads.
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Not bad, if the arms were covered and the guy would wear a bavacada. ;D
Yeah, I like this one less than the other one.
It's too plain and boring. The first and only thing different from a generic merc is the head which itself is not very appealing(I can hear the nickname "Bullethead"). Probably wouldn't look so good with visions or without a gas mask either.
And cover the arms (we aren't fighting in the jungles of nam)! Practicality over style. But still conflicted over kneepads since they look so cool.
yea i can see his head is shaped like a bullet kinda.. it doesn't look too bad and i actually like it kinda. but there is still something missing
i think he looks badass, except the head. Personally i'd like a simple visor that covers the entire FOV not some all-round the head idea that you've gone for there.
Btw kebab, your drawing skills own so badly.
I don't think you can like the merc but not the head...It is the first and last thing I look at when I see this picture and I'm saying that in both: it is a bright colour on an otherwise dark uniform, and it's the head which is always the first and most important thing you look at.
Don't like the DA-styled visor.
I think the visor is too much.
Kneepads are ok and color of his pants is cool.
Maybe some high-tech/cool looking elbow pads?
It's awesome.
Only thing I'd change, as blob said, is the head. Maybe make the top part black or something.
the visor owns...i would have to show more sketches...or just show you this
http://www.t3h-v.com/WIP/25.jpg (http://www.t3h-v.com/WIP/25.jpg)
I hate the visor, and it's so obtrusive that it's the only thing that stands out in the picture. The rest of it is cool, but it's rather simple-looking. Your other concept drawing of a merc is much better imo.
Quote from: goodkebab on May 11, 2007, 06:55:28 PM
the visor owns...i would have to show more sketches...or just show you this
http://www.t3h-v.com/WIP/25.jpg (http://www.t3h-v.com/WIP/25.jpg)
Well, it may look cool on a zombie but doesn't really do the same for a hired gun that's supposed to chase spies.
How you do your modelling is your own business. I'm just elaborating on where I am coming from.
what,,, no zombies in your world?
They only come out on sundays.
I hate the visor.
´'`\(Ã'_ó)/´'`
i like the coloration and the trousers/shoes. the sc4 helmet looks way better :P
imo the merc should look like a soldier equipped for urban combat in say 2020 (maybe with normal protection googles?). the huge problem is to integrate the vision modes in a coherent way.
i am always amazed at your skills kebab, but why is the merc's head stuck in a honey jar? Or did a bee hive fall on his head and he's extremely cool about it... I dunno man... Why not just have it crazy simple and just have them wear sunglasses or something. These guys hunt spies, that don't have lethal weapons, they don't need helmets. This is the future and the technology can squeeze into small parts.
I wish i could draw, but give him earmuff type headphones that are attached to the visor and then a seperate gas mask. Personally, I really liked my cyclops photo from the other thread. maybe i'll do sketch...
even though his head does look like hes in a bee hive i wouldn't mind playing like this. Maybe just change a little about the CT merc(his head and possibly arms) and then just leave it
Quote from: Daybreak on May 14, 2007, 04:49:29 AM
Why not just have it crazy simple and just have them wear sunglasses or something. This is the future and the technology can squeeze into small parts.
haha like the counterstrike terrors, they indeed look cool. i think kebap will pwn just like he did with the spy model :D
I do not like the head one bit. The arms need to be covered in my opinion. His whole body needs a more militaristic feel to it - maybe add more armor. It's a nice looking sketch but it doesn't give off that badass mercenary feel to it that CT does.
badass? hm i guess the scct merc is "badass"
Atleast we can't say that the honey jar helmet isn't futuristic. xD
I admire your work kebab,
But I have to agree with the other guys who dislike the helmet/visor as Its a little too DA styled for me and perhaps a little OTT, but camo's are nice and I like the pads.
I did like the previous concepts for mercs much more, and I think you should aim to keep the merc's looking more functional like professional soldiers.
the merc should look really badass (like a bouncer) and not so sophisticated like the spy. maybe giving him sunglasses and a cigar/doobie or anti-smoker chewing gum (the players could select one) could look ridiculously awesome (remembering the final scene in constantine lol) ;D
Do you mean a bit like Team Fortress 2?
haha never thought of that, but i'm really looking forward to this game :D
Don't you think that new helmet looks a bit like an egg?
lol millionth time someone said this
Quote from: LiVe.To.Di3 on May 16, 2007, 02:32:18 AM
badass? hm i guess the scct merc is "badass"
Are you seriously making fun of me because I said "badass" instead of "bad ass?"
hm no i am not making fun of u... where in the world did u think that..
Managed to find that merc concept I liked much better, this one...
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fwww.splintercellworld.com%2Fps%2Fmercconcept.jpg&hash=440406ba8f04723655f09ccffa654781fdaee284)
Yet he could use a balaclava :)
Work in progress....i create a detail mid res mesh that goes to mudbox fro the real cool work...and then create the real time mesh
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fimg528.imageshack.us%2Fimg528%2F6752%2Fmercmodelwipzx1.jpg&hash=056ecf6ee2e780e2202d08c628ea97632bfad693)
btw....i am in the states for 2 weeks...starting tomarrow
Good luck kebab :)
And it looks cool.
It's looking good, have fun on your trip!
Oh oh! Gasmaskless merc would look cool.
Maybe... yet i still would like to see a merc in the SaS suit from CS - the gasmask could be removed, but everything is ok with the model :)
his second merc painting looks much better, i prefer muscles and a wiry look to ridiculous thick plates of armour...
and i also like what he did with the helmet, but the flashlight is placed bad.
Yes, teh second painting is better, but i think that if we want to have neck-breaking, the merc shoould have less armor there, because it seems unlikely that spies can break a neck that is covered with metal.
^Just my opinion ;]
Really liking the model so far kebab,
But im thinking... how will one know when the merc is wearing a gas mask if he already has some sort of breathing apparatus on the model by standard?
This is why I suggested a balaclava, It will remove personal details from the merc's face (Race, Age, etc.), then allows to have a gas mask model tacked on over it when in use - ala Chaos Theory.
Much better. The original concept looked way too much like Haze, which is another Ubisoft FPS.
I'm honestly not liking the direction where the merc is going. To me, the whole body, including arms, face, neck, everywhere - should be covered. It's more bad ass to me. HOWEVER, your spy was absolutely superb, kebab, so I have faith in you. No matter what - this merc is going to be awesome. But if you can somehow cover up that face then it would be great :D
yea i guess and i also agree i do not like where this is going but to me it really doesnt matter as long as the game is good. the merc can look as the way he does
It is kinda intimidating though lol
Ha ha, the pocket protector and pens should be on the left breast. :D
Anyhow, like vega said, i have faith in your artistic direction and it is obvious that you have just started with the moddeling so there is no reason to think the actual merc is going to look like mario or something.
gas mask will be detachable...(it already is)
I think i can get away with showing some skin -the texture stage will be critical to getting this looking right.
I am trying to go half way between both paintings. Its still a WIP so minor design changes will be in order -especially the pouches.
I want the guy to look muscular under the armor...skin helps for that.
added an update of the modelling stage...see the first page
Nice... I want to see him without the gasmask ;D
Is he wearing shorts?
Seems so.
I don't know if those are shorts or just a different kind of pants. It sure doesn't look like he's wearing shorts from the front view.
That Merc looks ALOT better that the first, nice job.
ofc he's not wearing shorts..
unless he has extremely fat legs
Kebab is he wearing shorts or what?? and where do the kneepads hold, i don't see any straps...
I think he's not wearing shorts, and his kneepads are linked to his pants somehow and the straps are under the pants.
BTW Hey everyone ::)
I like it for the most part....besides the shorts. Those are definitely shorts. With the shorts - the whole bad ass aura is ruined in place of a rent-a-cop.
Quote from: Vega on June 29, 2007, 05:59:22 PM
I like it for the most part....besides the shorts. Those are definitely shorts. With the shorts - the whole bad ass aura is ruined in place of a rent-a-cop.
I'd say rent-a-soldier but whatever....
EDIT:LoL my connection was f*cking up this day....
total newb, kok4, total newb...
they are not shorts at all....those are seams that i modeled and the pads are sewn into the fabric
hahahaha these shorts look so awesome ;D
why do you take all this so seriously? this game isn't a realistic approach, and i really think shorts are so damn roflmao i will have a good time every time i see a merc ^^
I want a special move for the spy to kill the merc by burning his shorts...
Ouch.
Instead of the neck grab if we press another button while behind a merc it'd be cool to pull a pin out of his grenade and then run like hell :p
that would be funny to see ;D
Quote from: goodkebab on June 29, 2007, 06:46:02 PM
they are not shorts at all....those are seams that i modeled and the pads are sewn into the fabric
Hmm, well do you agree that they look like shorts from the back of the model? Would it look much different if it is textured or still noticeable? Just curious. Honestly, it still looks very good, I'm anxious for the final product. I was absolutely blown away with the spy and I hope it's the same with this one.
cmon what's wrong with a funny player model? me wants shorts XD
Quote from: Tidenburg on June 30, 2007, 01:48:50 AM
Instead of the neck grab if we press another button while behind a merc it'd be cool to pull a pin out of his grenade and then run like hell :p
Quote from: Kok4f4n on June 29, 2007, 08:41:57 PM
I want a special move for the spy to kill the merc by burning his shorts...
Ouch.
then the fire extinguishers would have some use for the mercs, too :D
it would also be funny to drag the shorts down that he can't run etc...
And what else? A Sniper Rifle for spy? Get real :P
About the neck breaking - how about making a brand new animation of this? Every time i neck a merc i have a feeling "how the hell did he break his neck just by pushing his cheek a little bit?". This would be great if the spy had the merc nelsoned and then just grab his chin and...*crack*.
if you do it right, you need very little movement. let's wait how it is animated in ps
^^or just use a knife to penetrate the base of the skull
Quote from: goodkebab on June 30, 2007, 02:29:52 PM
^^or just use a knife to penetrate the base of the skull
But then ppl would act like why can't i cut through his heart while being in front of him???
maybe spy can use katan xD for kill merc xD and cut his head xD own3d
Quote from: Gs.SubMaFioZo. on June 30, 2007, 03:04:39 PM
maybe spy can use katan xD for kill merc xD and cut his head xD own3d
That's just stupid, but it gave me the idea to put swinging blades as traps on some maps (church?), and make them available to either sides of the conflict (?)
I WANT TO SEE A MERC CUT IN HALF!!!
Quote from: Kok4f4n on June 30, 2007, 03:29:55 PM
Quote from: Gs.SubMaFioZo. on June 30, 2007, 03:04:39 PM
maybe spy can use katan xD for kill merc xD and cut his head xD own3d
That's just stupid, but it gave me the idea to put swinging blades as traps on some maps (church?), and make them available to either sides of the conflict (?)
I WANT TO SEE A MERC CUT IN HALF!!!
Go play Prince of Persia :P
Traps on maps? Yugh :-/
How about getting back to topic? :>
I think the merc looks astounding. It looks a bit DA inspired, I could do w/o the bare arms and I also think he would need a better helmet than that. If you knew that there were spies that were going to jump your head I would use some head protection. The non textured sketches of the merc make him look like he has shorts on and a big butt. But still, it looks very nice.
Quote from: Papa Skull on July 03, 2007, 10:18:45 AM
If you knew that there were spies that were going to jump your head I would use some head protection.
But the whoule thing is that they
don't know
Is anyone watching Jekyll, the way he breaks necks is the cool way.
Ahh, but they do know, they just don't know when. And think about it, if you were going to protect an area from high tech spies you would want a helmet of some sort. And if you look at the old mercenary model, then you find the helmet that I think would look great with that drawing.
Quote from: Papa Skull on July 03, 2007, 09:21:24 PM
Ahh, but they do know, they just don't know when. And think about it, if you were going to protect an area from high tech spies you would want a helmet of some sort. And if you look at the old mercenary model, then you find the helmet that I think would look great with that drawing.
Lolz, so like how can they know that the spies will jump on them???
no chanse....
dudes....the merc helmet is somewhat based on R6 Vegas helmets...ie: protection against collission, not necessarily against bullets.
joke
{
What collision?
Is a spies knee crushing a mercs skull a collision?
}
Dunno what all the fuss is about. I kinda like the helmet. Yeah it could be made "cooler" but it has an almost purely utilitarian look which is pretty sick in it's own right. You start dressing things up to much and we'll have to call this game Spy Vs. Clown. A healthy mix of utility and cool produces a neat but menacing look and I think Goodkebab has hit the nail on the head. Wait until it has its' normal maps and final textures before getting to critical.
Quote from: goodkebab on July 04, 2007, 12:57:32 AM
...not necessarily against bullets.
what!!! spies won't have mashine guns??? ;)
Merc looks fine.
added the mudbox stuff.....
expect a lot more in the next couple of weeks...
awesome!
I still don't get the shorts/pants.
awesomeÃ,².
awesome3
awesome1337 ::)
The detail of the leg itself makes me cry gold.
quite orgasmic.
The detail is great but they still look like shorts to me.
Quote from: Vega on July 07, 2007, 10:03:27 PM
The detail is great but they still look like shorts to me.
Look again. In the shaded picture (the middle one) yes, they look like shorts. Once they are taken into Mudbox (third pic) they are most definitely pants, but they have an odd shorts/pants hybrid thing going on that I really like. Keep it up kebab.
Wouldn't it be better if there were kneepad straps covering the end of the "shorts"?
you guys have no imagination....here is my referance
http://www.generaldynamics.com/prod_serv/combat/OFW/General%20Dynamics%20OFW%20Soldier%20Ensemble%20(standing).jpg (http://www.generaldynamics.com/prod_serv/combat/OFW/General%20Dynamics%20OFW%20Soldier%20Ensemble%20(standing).jpg)
and yet another
http://www.wannabe.uk.com/GRAW%20013.jpg (http://www.wannabe.uk.com/GRAW%20013.jpg)
that guy dont look like a lopez!
I like the pinkie flares :D
Thye don't look like shorts. They look like they are dual paneled to provide ventilation. Could be wrong but a lot of combat gear is built that way to provide some relief from the heat retention the layers of gear and body armor cause. Arms and legs are the most common spots for these types of ventilation as your extremities bleed off heat naturally and the clothing is designed to take advantage of that.
Quote from: HeroFromHyrule on July 08, 2007, 12:25:28 AM
Look again. In the shaded picture (the middle one) yes, they look like shorts. Once they are taken into Mudbox (third pic) they are most definitely pants, but they have an odd shorts/pants hybrid thing going on that I really like. Keep it up kebab.
No, I know that they
are pants (obviously the 3rd pic shows it and kebab even said so), that's why I said they
look like shorts. I should of clarified and made it more clearer. I realize that he is going for a certain look, but even with the pictures he provided - I'm just no into that style. Like I said before, I'm sure the finished project will look awesome so I'm not too worried about it.
its an untextured model, so you react to the obvious lines on the shaded model. I know why they look like shorts, but i am not concerned once this gets onto the finished model. It is supposed to look like a seam when it is done.
Could they somehow have vented armor/helmets/ shoes instead of pants? I just think it looks kind of silly. :-\
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fwww.exustar.com%2Fimage%2Farmor%2Fcpb10.jpg&hash=5dcb943e7de55ea3015d4e02e1a9bcf1069952c7)
I kind of like the way this armor looks vented.
Any recent updates to the current model of the merc?
Last time I checked he looked like this (http://img528.imageshack.us/img528/6752/mercmodelwipzx1.jpg)...
^ that looks okay. The only problem with it is that the head is it bit too round and the face isn't covered. I wish you would cover up the face kebab, but I am sure whatever you will do it would look great.
that is not the latest update.
Quote from: goodkebab on July 25, 2007, 12:51:47 PM
that is not the latest update.
Please post the link to the latest model of the merc.
It's the first post...look there
its crap
start over
I would say atleast give the guy a baclava. I swear he looks like a Scrogg.
Quote from: psyichic on July 31, 2007, 04:02:40 PM
I would say atleast give the guy a baclava. I swear he looks like a Strogg.
balaclava ftgdmfw
^ That was strange! I just read for the god damn motha fu***n win without even knowing what it mean :-\ Scary lol.
HAHA LOL same happened to me when I read it the first time. I love that acronym lol
In my opinion u should make bigger helmet and smoler glasses. ::)It looks like from DA and this game is losted!!Plz dont make so musscle arms and hands or cover it!!I think merc should be more covered i mean that he should have type of armour and Spy should have just suit becouse he is more athletick.!
Kebab,
How is the merc model coming along mate, any new developments?
i had to take 3 weeks off to work on a private project.
Actually, a comic book artist saw our spy character and wanted me to do a character for a book of his. Its not paid, but has good potential for connections and future work. I took my merc and redeveloped it for him, but i will probably use this as a chance to develop the merc more from the assets i created for him.
I am not sure when I am allowed to post pics of the current character I am doing...but you guys will get to see it.
Ah thats cool, good things come to those who wait so theres no rush. :)
No balaclava? :'(
head update...dont want the balclava...i think its more bad ass to see a mug. The visor does a lot to hide the character enough
Where is his mic so he can talk to his teammate?
Edit: Maybe in his chin protector?
mics can be really small today, and the military uses a mic toughin the throat.
Diggin' the helmet. He looks like a badass. Tangle with that dude in a dark alley. No thanks ;D
The best head model I have ever seen. Period.
Quote from: iservealot on August 25, 2007, 09:36:13 PM
The best head model I have ever seen. Period.
affirmative. i was so impressed that i forgot to compliment you on this great work ;)
It reminds me of the Agent Smith masks :) Nice job.
Ummm, wouldn't two merc that look exactly the same look really strange? You get attacked by 2 twin mercs, weird. In CT they looked the same but they had most of their faces covered up so you wouldn't even notice. Seeing 2 mercs with the exact same face would be kind of dumb imo. I still would like to see a balaclava covering up the mouth atleast. Maybe you could make the mug go a little higher up on the face? Still it looks sweet, I still think you should make 2 mercs with different faces.
those are the most angry facial expressions. really doesn't tolerate anything. Nicely done. Next time give the poor man his cheetos so he doesn't look so pissed.
Really nice tho...
ZOMG PWND!!!!! awsome work kebab it looks gritty and mean, you can tell hes pissed off about spies sneaking into the abandoned hospital! :o
AgentX had this idea:
what if the visor breaks (because of en elbow or whatever) and it shows the face afterwards?
edit:
nvm wouldnt work... no visions then. And if there are visions, it's impossible for Spies to tell in which vision the Merc is.
k the idea i gave to Frvge was that , ok this is sorta taking a page out predator but who cares.. ubi took those elements anyway and made what we know as splintercell , For Example , in predator 2 , if the pred lost his Mask he wouldnt have his visions but then once he got his mask back, he could use his cloaking /visions. but at the same time , without his mask He would have to use his own eyes to get the mask.
That could work. If I'm correct, back then when SCPT was released, there was a Penny Arcade comic strip covering the PT multiplayer mode. So, there were two mercs and two spies. Further then a spy hit a merc on the helmet with his elbow, and the visor broke. Later the merc's partner told him to go to the storage area.
And you guys could do the same thing. Merc gets an elbow to the head, visor breaks, no visions/tracking systems working = get a new one in a storage area (like the one for ammo).
ask yourself this: how often does a merc get punched in a game
When i play spy it's like 5-6. I suck at grabbing.
I wouldn't mind if it didn't affect gameplay so much. Like if the visor only cracks or breaks but the visions still work in parts where it isn't broken (people move their view so much that missing as much as 25% of the screen vision is not game breaking). But I don't like how much this idea encourages grenading and running aggro since MT is the main counter to it.
the idea is nice for the ingame feeling, but sux for gameplay.
Ok ok. So, what if the visor just stop working for a really short period of time (just as like as when the merc gets an headshot from the spy gun)?
Oh, and why not making the helmet viewable in the first person POV? Like in Haze...
Say there is a chunk of his faceplate broken, and on that chunk the vision doesn't work. Where there is a piece of faceplate broken off there is no vision, just regular plain eye vision. It still works, but just not in the part that was broken off, make sense? Or there is just a big crack on the middle of your screen until you get a new one. You could always go back to the armory and grab a new facemask, but you don't have to if you don't have the chance. It would effect gameplay, but since the facemask visions still work it wouldn't effect it that much.
Quote from: Papa Skull on August 26, 2007, 08:58:03 PM
Say there is a chunk of his faceplate broken, and on that chunk the vision doesn't work. Where there is a piece of faceplate broken off there is no vision, just regular plain eye vision. It still works, but just not in the part that was broken off, make sense? Or there is just a big crack on the middle of your screen until you get a new one. You could always go back to the armory and grab a new facemask, but you don't have to if you don't have the chance. It would effect gameplay, but since the facemask visions still work it wouldn't effect it that much.
That's what I just said...
@Papa Skull
I think that the first part of your idea could work. There would be a missing piece of the visor so you would get regular vision in there... Good point there :D.
So impressive!
Quote from: Overstatement on August 26, 2007, 09:17:49 PM
Quote from: Papa Skull on August 26, 2007, 08:58:03 PM
Say there is a chunk of his faceplate broken, and on that chunk the vision doesn't work. Where there is a piece of faceplate broken off there is no vision, just regular plain eye vision. It still works, but just not in the part that was broken off, make sense? Or there is just a big crack on the middle of your screen until you get a new one. You could always go back to the armory and grab a new facemask, but you don't have to if you don't have the chance. It would effect gameplay, but since the facemask visions still work it wouldn't effect it that much.
That's what I just said...
I personally don't think you explained it well enough. I knew what you were getting at and I expanded on it.
David, could you give us a screenshot of haze's view? If not I will just go and find one...
if you are close enough to see ther mercs broken visor -then you are probably dead anyways.
That means there is no need to show actual geometry changes, but instead just a texture change.
Kinda like the mercs visor is black and shoots off a couple of sparks from a short fuse. That way it is clearly visible from a long distance. -something we can easily do if there is a headshot from a tazer.
Having this happen everytime you get punched by a spy is clearly an abuse if you are forced to go to ammo point to repair it. Anyways, this makes the assumption that the spy punches the mercs visor every single time and ALSO that the helmet is very fragile -something that in RL would be far from the fact. This kind of equipment is made for the battlefield so it has to take a beating.
It's a nice. Where is the flashlight going? Or will it be on the guns?
will post a screen shot of the torso soon....i have the flashlight strapped to his shoulder
It would probably look cool, but that wouldn't make much sense when you go to snipe with the flashlight on. It should logically be on the head or the gun.
wow. i can't see any of the pictures because I am at work. but from everyone's impressions, i can't wait to check em out when i get home.
Quote from: Spekkio on August 27, 2007, 06:25:25 PM
It would probably look cool, but that wouldn't make much sense when you go to snipe with the flashlight on. It should logically be on the head or the gun.
Sacrificing some logic for originality is ok in this case.
It's not that you're aiming behind you and the flashlight is shining in fron of you. The model is always looking forward, so I don't think there's a real problem.
Quote from: Spekkio on August 27, 2007, 06:25:25 PM
It would probably look cool, but that wouldn't make much sense when you go to snipe with the flashlight on. It should logically be on the head or the gun.
I vote for the gun.
i vote for the helmet.
the laser should be attached to the gun though.
I vote for trusting the artist to know how to make it visually pleasing. I don't see how the placement of the flashlight would affect anything other than how the merc looks.
Quote from: frvge on August 27, 2007, 09:08:16 PM
Quote from: Spekkio on August 27, 2007, 06:25:25 PM
It would probably look cool, but that wouldn't make much sense when you go to snipe with the flashlight on. It should logically be on the head or the gun.
Sacrificing some logic for originality is ok in this case.
It's not that you're aiming behind you and the flashlight is shining in fron of you. The model is always looking forward, so I don't think there's a real problem.
How about the fact that your arms/weapon will cover up the light when bringing the scope up to your eye? This is going to look retarded in gameplay because on the spy's screen the flashlight will be blocked, but the light coming from the flashlight is still going to be in effect on both the spy and merc's screens.
Unless you make it so that the merc can't use flashlight with scope, but I really think they ought to be able to do that. The CT PC version is the only one in which they can't.
I vote for gun as well.
flashlight on the head makes the most sense, as you lighten up exactly the area where you are looking at. laser makes most sense on the gun, because it an aiming device.
They could both be on the gun. Most police forces use attachable flashlights/lasers on the guns, not on their heads. This is because the light or laser will always shine exactly where you are aiming. Furthermore, you can't use the flashlight and laser in conjunction in SvM, so there could be a singular device that switches between both on the gun.
hmm...
light attached to gun introduces the flashlight having wild movements when charging, jumping, beserk, or anything else that animates the gun outside the players cone of vision.
Not that I have a problem with that. But having it on the left shoulder while sniping right handed is still plausable without a disorientating the flashlight. This is because Merc will remain square to the gun for the sake of animations being quick and snappy between movement and sniping. That is how its done in CT.
I took it off helmet purely for asthetics.
Quote from: Papa Skull on August 27, 2007, 05:33:45 AM
David, could you give us a screenshot of haze's view? If not I will just go and find one...
There you go. Hope it's any good. It's not a screenshot, but it's just as good (or even better).
http://trailers.gametrailers.com/gt_vault/t_haze_ubidays07a_h264.mov
I agree with goodkebab's style. We also need to have some original stuff :p And with his explanation, it's also possible.
you need the light where you look/aim at, and not in the raw direction the torsoe is facing. it just makes no sense at all as the torsoe can't move as much as the head/eyes/weapon.
You know, it might not be as real as a flashlight on the gun or on his head, but I find it to be quite an interesting aproach to it. Beside, we should trust Kebab, he knows what he's doing. I bet it'll look damn cool.
Quote from: Gawain on August 28, 2007, 01:41:46 AM
you need the light where you look/aim at, and not in the raw direction the torsoe is facing. it just makes no sense at all as the torsoe can't move as much as the head/eyes/weapon.
Now that I think about it. This makes the most sense in relation to games. These days (last gen too), you move your mouse a little and your head is able to move without the body reorienting itself (body never moves if you look up). With most games, this would be fine but the direction and cone of light from the flashlight is pretty important because it needs to be exactly where the player is pointing. If the flashlight is on the body, the light will sometimes move but not the flashlight. If you put it on the gun, I'm not really sure how UT3 would handle that because some games have an relaxed gun holding pose if the weapon has not been fired in a while (and it might look unrealistic if the merc always points to where he is looking). So the safest placement would be the head.
Quote from: Overstatement on August 28, 2007, 04:26:57 AM
Quote from: Gawain on August 28, 2007, 01:41:46 AM
you need the light where you look/aim at, and not in the raw direction the torsoe is facing. it just makes no sense at all as the torsoe can't move as much as the head/eyes/weapon.
Now that I think about it. This makes the most sense in relation to games. These days (last gen too), you move your mouse a little and your head is able to move without the body reorienting itself (body never moves if you look up). With most games, this would be fine but the direction and cone of light from the flashlight is pretty important because it needs to be exactly where the player is pointing. If the flashlight is on the body, the light will sometimes move but not the flashlight. If you put it on the gun, I'm not really sure how UT3 would handle that because some games have an relaxed gun holding pose if the weapon has not been fired in a while (and it might look unrealistic if the merc always points to where he is looking). So the safest placement would be the head.
You always have these crazy assumptions about UT3. Gun, head, body whatever it doesn't matter. Though, the animations will need to keep this in mind. You will need to do animation blending for everything above the waist equally.
I'm also thinking about the animation so that it looks realistic. It has nothing to do with what I think Unreal3's limitations are.
If we have the light on the shoulder, we may have to force the body to always face where the player is looking at rather than just moving the head to look around. This only applies to when the person is standing still but apparently a big enough issue that moving only the head is a widely implemented system. And we still have to deal with what happens when the player looks up (because you only move your head when you look up). Does the cone of light move while the flashlight on his shoulder does not?
Put it on the gun and it may look unrealistic that the merc will point his gun at every little thing.
So i didn't get to see the pics yet. LOL. but sounds like there's a discussion on the flash light location. Sounds like it's no longer on the head, which is fine. Why not have it like on the shoulder as someone suggested, and just have it move to where you look. Kinda like the Predator.
Judging by the awesomeness of the UT engine, the spies could shoot the lights off the shoulders. Then again, maybe not. It'd just be cool to do.
I think most everyone here has seen predator. His shoulder mounted energy weapon's servos were tied into his hud and appeared to use an eye tracking type device to aim it. Any reason it could not be placed on the left shoulder with something like this? Wouldn't even really need to rotate the light to track with the beam if a fish-eye type lense or the right design were used. the orientation of the light it self would be almost unnoticed and no one is lookling there, they are watching the beam.
Plus it'd be cool to see a merc just stop and without moving too much, and have his flashlight just be looking around. Just like in Predator it'd create a tense moment.
As long as it looked cool, i'd be down.
Overstatement brings up a good point: if the merc looks up or down, he's mostly going to just be moving his head and his gun to re-orient his aim. So you either have to implement something from the predator, which still might look silly, or move the light to the gun or head.
If we have a fully automatic 'link' between the Merc and the flashlight on the shoulder.
I dunno, eye-movement recognition and feed that info to some electrical motors in the flashligh-holder...
That way we can keep the original idea of the shoulder-mounted flashlight and have an explanation for the up/down/left/right looking. Maybe add 2 flashlights, one on either side, because the neck could be blocking one if you look too much to the side (although the torso would probably spin too)
ffs flashlight belongs to the head, everything else looks stupid/makes no sense.
Quote from: Gawain on August 28, 2007, 06:27:30 PM
looks stupid/makes no sense.
In 2025 it will make sense, right? so stfu. This game is sci-fi.
Also the flashlight on shoulder is the best thing i can think of right now. It looks cool.
in 2025??? there is no need for a flashlight atm. there's a gadget called nightvision, and it gets better and better. i doubt that in 2025 there will be need for mercenaries at all as there will be drones...
So i understand that you say the mercenary model is a waste of kebab's time?
It's not going to be in 2025...I think SC is always close to the future more because of storytelling (had to wait two years to find out if the US really got into a war with North Korea) than advancements in technology.
Anyway, SC is not sci-fi so I don't really like linking to Predator. Sounds too cocky and unmilitaristic for a professional merc.
Quote from: Kok4f4n on August 28, 2007, 08:19:01 PM
So i understand that you say the mercenary model is a waste of kebab's time?
nope. i just disagree on the flashlight placing. the stuff i've seen so far looks incredibly good.
you guys are overlooking 1 thing:
Where merc looks, so does his torso face the same direction. Why? Mercs do not move their head left or right, why? Because then as a player you would look in a direction you could not aim at.
Also, this has nothing to do with what you see while you play as merc because it is in FPS mode.
But it DOES have everything to do with the spy, because spies need to know what direction you are facing via flashlight.
Quote from: goodkebab on August 28, 2007, 08:41:04 PM
Where merc looks, so does his torso face the same direction. Why? Mercs do not move their head left or right, why? Because then as a player you would look in a direction you could not aim at.
It's already been done even on games from my computer's generation. When a player shoots, his torso moves to face where he is shooting at and his arms are raised so he can aim. After a short while of not shooting, he arms go back down the to relaxed position. And it looks realistic enough.
We can choose not do this and just have the body always aligned but personally, that feels like a really big step back in animation technology in the programmer's perspective.
To my memory, the merc head moves. He'll look slightly into the way your turning and when looking up and down. Wasn't the flash light in PT on the gun? I can't remember that one.
In anycase, I think we're looking into this a little too much. If it looks weird on the shoulder then it'll have to go on the gun or back on the helmet. I haven't seen any of the merc pictures yet so I really have no idea where else we could put it.
Why can't it go on the gun again?
Quote from: Daybreak on August 28, 2007, 08:52:40 PM
If it looks weird on the shoulder then it'll have to go on the gun or back on the helmet.
I'm not a modeller but I think it's easier said than done given the complexity of the model
nah, merc has no head animation, everything is done with the shoulders.
Overstatement, if we can get that kind of animation (head look) in the game i would consider adding a head lamp. It would be seperate geometry added to the low poly head so would not be complicated.
The point is, you walk-shoot the same direction you are looking except for strafing. As the merc, you never see this animation,,,its meant only for the spies.
i'm for designing things coherent and the most simple. if i got it right, goodkebap's point was that it looks bad on the helmet. i tend to see things more in the perspective of a physicist than in that of an artist, but i think it's quite possible to make it look good on the head.
Quote from: goodkebab on August 28, 2007, 09:38:41 PM
Overstatement, if we can get that kind of animation (head look) in the game i would consider adding a head lamp. It would be seperate geometry added to the low poly head so would not be complicated.
With UE3, you could probably make the eyeballs turn without the head and the lips move according to mic input (I saw this once in Half Life 1 zombie mod, I don't know why more people haven't done it. It was very cool). I'm going to trust you again to do what you think looks the best even if that means disabling head turning.
full body update.
You didn't follow your concept art for the chest plate :(. I don't like the new design on it. What are they and what do they do anyway?
Edit: all your characters are well endowed.
what is missing are the ammo pouches ....which come in the next update.
But it is true to the concept art ...just without the ammo schtuff.
It just looks cool.
I'm in love with it.
the back of the helmet looks strange and ugly. why not just make a flat ball/ellipsoid? i don't like thick armor plates in general, i'd prefer ceramic scarfs or plain kevlar.
what i really do like is the face/helmet in front view. absolutely amazing work :o
i think it was a good decision to show some skin, it makes great contrast to the spy and makes the merc more human.
999th time just because it's important to me: flashlight on the helmet, laser on the gun :P
Was there ever any question that mercs weren't human? ::)
I personally would like to see a balaclava on one of the two mercs and no balaclava on the other. Wouldn't that be stupid to have to mercs that were twins or clone mercs? Atleast make the mercs look different from one another somehow, like a different face.
I agree with Gawain that flashlight should definitely be on the helmet and laser should be on the gun.
Looks fantastic so far!
Getting back to the flashlight thing:
Kebab, when you fire a shoulder-mounted gun (ie the ones in CT), your head is going to be at an angle less than 90 degrees to your front shoulder. Unless the light can magically rotate on its own, which I still think won't look as nice as a gun or head mounted light, the light is going to have its trajectory interrupted by the merc's arm or weapon itself. Even if it isn't interrupted, the light won't shine where you're looking without the aformentioned rotation feature. If you have a gun (or even a nerf gun or something shaped like a gun), go put it to your shoulder and look in the mirror. Obviously the back shoulder is out of the question since both your head and the weapon will be blocking it.
Also, when people refer to the merc looking around, they're talking about vertically. In those instances the head and arms move moreso than the torso.
Daybreak,
The problem with the gun is when the merc charges and lowers the gun, thus making the flashlight go haywire when you charge.
Overstatement,
They don't HAVE to put that "relax" animation into the game. Considering that the merc is always weary that a spy will pop out, why in the world would he ever relax?
Papa Skull,
I, too, would like to have different skins. However, considering the amount of work to just make one model, and the fact that no one's getting paid for this, I'm pretty sure Kebab is going to put that under the "nice to have" category.
It shouldn't be that hard. Just keep the same exact body and make some changes to the face, I just wouldn't like to see two twin mercs, that would be really weird.
There is a ton of other work to do as well that I cant start on skins. I Think I know where i can put the flashlight on the helmet without interupting the lines of the helmet.
Goodkebab, just a question. Couldn't you just tweak that models face a little bit and save it as a different model? Not asking for skins, but just a different looking model so you don't have two identical twin mercs running around.
Looks saahweeet btw.
-we dont have mirrors in the game, so you will never see yourself.
;)
Quote from: goodkebab on August 29, 2007, 12:28:41 PM
-we dont have mirrors in the game, so you will never see yourself.
;)
Hmz, I think only the Mappers can say that?
different skins could be funny. once you know who is who, you can make use of the player's weak points more easily.
giving the spies two different skins is too much. usually you call your mate for help if you see two spies, but seeing two different ones in a short time would give you the necessary information, too.
Quote from: frvge on August 29, 2007, 01:29:06 PM
Quote from: goodkebab on August 29, 2007, 12:28:41 PM
-we dont have mirrors in the game, so you will never see yourself.
;)
Hmz, I think only the Mappers can say that?
and what map would that be?
Doing quick texture changes for different kinds of Mercs/Spies is an easy enough change. It is changing geometry that is a big deal.
I *think* there were mirrors on warehouse, deftech and orph.
aaaaaaaand clarity soft :D
Mercs looking the same aren't a problem, really. You'll be so busy trying not to get a bunch of bullets up on your ass that you won't even notice.
What you mean Iservalot and I wont be allowed to make a fun-house map with the mirrored halls and that weird tilty house?! We both thought it would be rather fun to have a mirror hall. Watch the merc charge a spies reflection... lmao
Why do you need your teammate to look differently? There's one other guy. It's obviously not you, so...
i don't think it's necessary, but two mercs next to each other with exactly the same faces looks kinda weird...
Okay, so one is this and the other one has a slight grin. So he likes killing spies. And then any videos that people record with Fraps, they'll have atleast one merc smiling while tea baging. It's probably be gwain.
rofl
i'd say give one merc a balaclava, as there are some folks here that want it so bad anyways ^^
I mean if you see two twin mercs as a spy it would look really cheap and dumb.
ROFL happy and mad merc! :D
Quote from: Papa Skull on August 29, 2007, 09:49:34 PM
ROFL happy and mad merc! :D
;D ;D ;D
this would be hilarious. plz do this!
Or give one a cigar. One is the "rookie" other is the "vet". I dunno. Different facial expresions would be cool. Since it is going on a UT3, there really isn't an excuse to not include a different face. Not when technology for multiplayer games is so high. We can atleast have two different faces.
HAHA lol guys check out what I made below \/\/\/
http://xs218.xs.to/xs218/07354/happymad.png (http://xs218.xs.to/xs218/07354/happymad.png)
Goodkebab you need to make those lol
QuoteOr give one a cigar. One is the "rookie" other is the "vet". I dunno. Different facial expresions would be cool.
What about the gasmask?
smoking is a bad examplar for the kids :D
i think mad/happy merc would be genius (looking at the tf2 heavy weapon guy smiling...)
How many kids exactly will even be playing PS. I think having one with his teeth grinding together would be cool. Kind of like this \/\/\/
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fxs318.xs.to%2Fxs318%2F07354%2Fhappymad2.png&hash=2e3149650ab9c2ee27739484c170dfc5bb4a08e6)
That along with the other mad merc in hte first pic lol
or perhaps a "talking" animation whenever two teams are talking to each other...
What about the gasmask?
I like how everyone ignored spekkio. I laughed.
He brings up a good point. I guess the last choice is that one merc is good, one merc is evil. So one has a goatee. (star trek reference) The end.
is there a model for the gasmask yet?
TBH, although his face looks bad ass, I think it would look better with a gas mask or maybe a balaclava. :-\
I guess I've never read "balaclava" so many times in the same place as in here..
i think it's important to see if the merc is using his mask, and the mask on the skin should make a good contrast. the question are: is there a visible difference between selected/activated mask; where will the mask be while not in use; will there be an animation for taking on/off the mask (which is instant atm).
I was under the impression that whenever a merc had gasmask in their inventory, it showed up on the face of the player model regardless of whether or not it was equipped or in use at the moment.
Quote from: Persian on August 31, 2007, 02:16:05 AM
I was under the impression that whenever a merc had gasmask in their inventory, it showed up on the face of the player model regardless of whether or not it was equipped or in use at the moment.
This is correct.
sounds like the most simple solution to me, but how can we see mad/happy faces then (>95% of the good players uses gasmask)? :D
You won't be able to. I was just joking about the smiling. I just figured, having two exact faces, is kinda lame for what we are trying to achieve. You guys took it to a whole new level.
if kebab releases the high poly head, we should be able to make a range of new faces. but worry about that later.
Nice! The head reminds me to the green goblin. ;)
just give him a gasmask that breaks (ie merc gets jumped; mask breaks exposing merc face, which therefore disables gasmask).
Why exactly would we do that? It already has a limit of how long you can use it, I don't think we need to have it break.
breaking gas mask? did i miss something ????
If a gasmask breaks, all a spy would have to do is elbow the merc then smoke the living shit out of him. That would be totally lame.
Yeah. Don't make it too easy for the spies. Make mercs spit fire and make BBQs from the spies' rotten corpses... That would make things a little more fair.
The broken gasmask is just an option. This would be the only real way to expose the mercs face, unless there is some other plan. You may think it would be easier...but u gotta jump the merc first. advice for the merc: work around it.
I don't think it would be easier. I think it would make things a little more interesting. If the "alternatives" set-up is included in this game, then maybe it can just be an alt. change. I don't think it will give an advantage to any1 tho. Don't get suckered into that situation.
no.
If by breakable gasmask you mean it breaks but you can still see it on and it still works, then that would probably be a "nice to have" feature. But if you mean breakable mask by the gas mask actually breaks when you elbow it or jump on it, then I have to say, hell no.
If you got elbowed and then you got smoked and gassed and flashed, or even just smoked, you would be toast. Think about it.
can i get some other yays or nays instead of these 2 knuckle heads' opinions? ;) im saying that this is an option in order to actually show the mercs face. If the gasmask isn't breakable, then the face of the merc is completely pointless because he will be always wearing the mask.
If you want to see the merc's face so bad then look at page 1. If there are visible faces at all times then there should be multiple faces, otherwise it would look weird. When the gasmask "breaks", does it not work anymore? If it doesn't work anymore, do you realize how much that would affect gameplay.
Quote from: Papa Skull on September 04, 2007, 06:54:36 AM
If you want to see the merc's face so bad then look at page 1. If there are visible faces at all times then there should be multiple faces, otherwise it would look weird. When the gasmask "breaks", does it not work anymore? If it doesn't work anymore, do you realize how much that would affect gameplay.
dude, can you for once read my damn post. I'm saying that there isn't going to be a need to see the merc face AT ALL if he is just stuck wearing the mask. This means that the creation of his face (which can be viewed on the first page...like im stupid or something) is USELESS. He needs a mask correct? I say yes, if the gasmask breaks it doesn't work until the merc dies and respawns. Don't get jumped....simple. Maybe the other merc can also "fix" the gasmask. Kind of like a "heal."
Yeah I read your post, and it really is a shitty idea. The mask doesn't have to cover the whole face, it probably won't. When a merc has a gasmask on it should show up on his face, when he doesn't have it on it shouldn't be on his face and his face will be showing. ( meaning equippped/unequipped, not possessing ). Gasmask doesn't need to break...
this was something that i put up for discussion: gasmask covering face when in eq or when equipped or when equipped&activated.
I doubt you'd be able to see it under most circumstances.
Quote from: Gawain on September 04, 2007, 03:12:37 PM
this was something that i put up for discussion: gasmask covering face when in eq or when equipped or when equipped&activated.
The being on but not activated thing is retarded. If it's on, it's on and working. There should be no on... but still off. That's just confusing and doesn't make any sense. The gas mask filters out the air, it doesn't provide oxygen (noticeable by the lack of a tank.) So there isn't any 'activation.'
but there is an 'activation' in splinter cell.
Since there is an activation delay, I suggest the following:
When you select gasmask as a gadget, your hud doesn't change. When you press right click (or whatever you guys use for secondary fire) to activate it, the merc does a quick "putting it on" animation that would take as long as the activation does now. This does a couple of things:
1. It looks cool
2. You'll never be confused whether your mask is on or off by having to listen to a beep that could be missed while shooting at stuff.
yeah that's what i'm talking about ;D
the animation had to be quite fast, though. maybe the unused gasmask should dangle in front of the throat or chest, this way the way for the mask would be short, and one could see if the merc carries a mask.
Good idea. Seems like a solution.
I was going to say something almost exactly like Gawain did. Maybe for an even quicker animation it would be a strapless gasmask. Of course this wouldn't be realistic but it would be a quicker on and off mask.
Quote from: Papa Skull on September 05, 2007, 04:54:22 PM
I was going to say something almost exactly like Gawain did. Maybe for an even quicker animation it would be a strapless gasmask. Of course this wouldn't be realistic but it would be a quicker on and off mask.
If it was a strapless gasmask, are you suggesting it would have fuckin suction cups on it to hold it on your face? Or would you hold it with one hand and use the other hand to hold the gun? Not plausible
for it to be strapless.
I still think the game should be more interactive. Why can't the gasmask maybe get ripped off the mercs face? Why not allow the spy to even rip the guns out of the mercs hands? (of course there would have to be some sort of fingerprint identification that allowed only that merc to use that specific gun) Making the game as realistic as possible with universal-interaction would be a sweet sight. Especially if it is using the new unreal engine.
What if even a spy could steal a mine and use it against a merc? (why don't proxy mines go off when a merc comes near it????? It is a proximity mine after all). Am I thinking too realistic now?
Good lord. I am sure a lot of people have said this and I will say it again. THIS GAME ISN'T REALISTIC! HOLY SHIT! That would be cool to have an interactive game like that but Project Stealth isn't the one, it is going to be a copy of the CT gameplay and feature some new things as well. And yes, a strapless gasmask would work. By this I mean it fits to the merc's mask or helmet and it locks itself into place. All the merc would have to do is push it onto his face and it is on. Maybe it has a mouth holder where he bites onto it and his mouth holds it in place while he breathes through his nose. There are multiple ways, it is plausible.
Please people, come in here with an open mind, this isn't realism it is Splinter Cell Versus mode.
Quote from: Papa Skull on September 06, 2007, 08:57:31 AM
Good lord. I am sure a lot of people have said this and I will say it again. THIS GAME ISN'T REALISTIC! HOLY SHIT! That would be cool to have an interactive game like that but Project Stealth isn't the one, it is going to be a copy of the CT gameplay and feature some new things as well. And yes, a strapless gasmask would work. By this I mean it fits to the merc's mask or helmet and it locks itself into place. All the merc would have to do is push it onto his face and it is on. Maybe it has a mouth holder where he bites onto it and his mouth holds it in place while he breathes through his nose. There are multiple ways, it is plausible.
Please people, come in here with an open mind, this isn't realism it is Splinter Cell Versus mode.
I have to disagree with you, yes, Versus is unrealastic, but it doesnt mean don't put in realistic features. For example, we did it so that a spy doesnt immidiatly start moving when pressing forward, but slowly throttles up to full speed. Also when standign still and truning 180 degrees, the spy irst rotates and then starts moving.
Same goes for making changes between states as realistic as possible, like falling from high in crouched mode will make the pawn stand up right while in the air, and goes back to grouch mode when back on the ground (After recovered from the fall)... SO we do think about the realistic factors.
Just imagine that in the year 2010 or whenever the game takes place, they have invented strapless gasmasks for quick application. Maybe it automatically fuses with the helmet or something.
EDIT: Westfall's ideas could be merged into various kill animations for when you grab a merc.
or lasers... the strap of the future.
LOL. You can't use lasers. GOD! You're a Doctor not a scientist!
yes, lets suspend thing in air with beams of light
what about something like those jet fighter's masks?
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fwww.haas-ausruestungen.de%2Fimages%2Fhgu55ce-001.jpg&hash=0ea7c9f6c5a7ccaf8b3379f011f5bb74b0083c37)
EDIT: I only mean the part that goes around your mouth and nose.
OHH, that would be cool if he had a little tube that connects to a little air tank on his back or something. What if a spy was able to disconnect that tube from the airtank?
But if everyone wants it "REALISTIC" then a merc wouldn't have a air tank, he would just have a gas mask that vents the air like he does in CT. ::)
I am all for a little realism, but if there has to be a magical flying pink unicorn named charlie that flies in and knocks mercs off of rails in sake of balance, then I am all for a little unrealistic aspects. ;D
get around the merc.....it isn't impossible. Takes just a little more brain power. I don't think balance will ever be fixed on any scale. Someone will always find something to do in order to preserve a victory. You have to out think them.
added another update
sweet
Whoa, can't wait to see colour.
Fantastic! It's really awesome. Awaiting some textures and rendering and you're golden, guys.
awesome work. but plz more the flashlight to the head...
the jet fighter mask looks great, and it was exactly what i what i was thinking of.
Freaking sweet! Are we going to see multiple faces? Has the gasmask been modeled yet?
Haha, I just saw something. THere is a reflection of the guy taking the picture of the gasmask on its visor. :D Have you guys seen that picture where a guy was taking a picture of a pot to put on ebay? He was naked and it was reflecting in the pot!
I have one version of the gas mask modeled already...which u see in the Maya screenshots already...but I am re-thinking it a bit because the mask has to inhibit the mercs vision slightly. I also think it is very important to recognize when Merc has gasmask enabled so I am rethinking that a bit.
I recommend looking at Blade Trinity during the opening sequence to know the mask I am thinking of.
I know its merc's topic but is it only goodkebab who has the knowledge to do things like this ?
PS. It looks better and better
Goodkebab is a professional modeller. Most of the team are motivated amateurs and SC-fans.
And is there anyone who is responsible for new maps ?
Is there any possibility that anyone from the core team could make a summary of what's been done since day one?
Quote from: neth on September 08, 2007, 05:39:44 PM
I know its merc's topic but is it only goodkebab who has the knowledge to do things like this ?
PS. It looks better and better
Kebab and Zed make games for a living. Mr.Mic is going to school to do that as well. On top of that, all three of them are veteran SvM players who understand how the game works.
Not sure about the rest of the crew because I don't even know who's on it.
Quote from: Wanted_David on September 09, 2007, 05:54:01 PM
Is there any possibility that anyone from the core team could make a summary of what's been done since day one?
I made the Milestones-topic for that purpose. Of course, we've been doing some other stuff too, but the milestones are the most important things.
@spekkio: just take a look at the Members-list.
This is a game mod, so most of the real hard work has been done by using the Game Editor from Unreal Tournament 3. That means there is a lot of existing scripts in the editor that we use. Also, because we have a CT editor we can do a lot of research on how CT was made.
Please also understand that most games are made just like this. Artists provide the assets and the level editors and programmers assemble the game in a level editor. We wont be able to add sophisticated code to the game because this is just a mod. That of course means a lot of the existing suggestions like ranking, stats, or sophisticated gameplay or gadgets will not make it into the game because it is technically not possible for us.
All in all, I have even more confidence in this project after seeing our scriptors put the spy in the game editor with animations! The new engine allows us more possbilities then what CT has to offer.
You also have to understand that this kind of project takes a great deal of time to do because we are all volunteering our spare time on this -that usually means we dont have time to play CT anymore.
oooo...i cant wait for this to come out.
Quote from: neth on September 08, 2007, 05:39:44 PM
I know its merc's topic but is it only goodkebab who has the knowledge to do things like this ?
PS. It looks better and better
Goodkebab is giving the community a chance to offer feedback by posting images of the 2 player characters. The other modelers are working props and other items that don't require feedback. If you saw ALL the content ahead of time, that wouldn't be any fun now would it? ;D
exactly...People really have a lot of opinions on how they want the characters to look -so better to get a collective feedback.
its just looks kickass. Respect.
Looks great so far. Question: what happened to mercs with short sleeves?
Hey, mercs need winter clothing too you know!
Dont forget about santa cap
Quote from: neth on September 26, 2007, 08:38:18 PM
Dont forget about santa cap
santa cap for 24th till 26th december :D
Then I'd never have the heart to kill them :-\
Quote from: goodkebab on September 08, 2007, 02:41:39 PM
but I am re-thinking it a bit because the mask has to inhibit the mercs vision slightly. I also think it is very important to recognize when Merc has gasmask enabled so I am rethinking that a bit.
Yeah, I noticed that with this design; it will be very difficult to show that a gas mask is on when our merc always has those ballistic glasses/shades/goggles.
The mercenary looks great so far...but I'm still all-for the completely-covered face. I'm curious to see this gas mask...
heheh....
Gas mask is going to be a surprise!
Yes, Merc is pretty much done now. Camnet needs to be textured and Just need to work on the Rifle.
It will be a modified M4 with grenade launcher, scope, and LED that will show ammo and frags.
Sweet I can't wait!
Yes you can.
xD
Quote from: goodkebab on September 26, 2007, 10:42:17 PM
heheh....
Gas mask is going to be a surprise!
Yes, Merc is pretty much done now. Camnet needs to be textured and Just need to work on the Rifle.
It will be a modified M4 with grenade launcher, scope, and LED that will show ammo and frags.
Dude, the M4 is so .... 70's. I think you should render one of the rumored next-gen rifles.
the m4 sucks. i'd go for something with a larger caliber and more up-to-date, steyr aug (or hk msg 90 if we change the sniper rifle to ... a sniper rifle) with a real scope, and the uzi should get a red dot visor. i'd go for something like the commando version of the g36 for the uzi with the barel magazine (small caliber would explain less damage).
the m4 kicks ass for me !
i dont find this so dated at all....
How about the M8 or the MTAR? M4 would be good as well.
I just think that giving the mercs a newer gun, or one of the prototype rifles that are undergoing testing, would better create the futuristic feel the game is supposed to have.
XM8 (even though it's been scrapped supposedly):
http://faculty.washington.edu/neelyd/NSCI%20113/Additional%20Information/Future%20Combat%20Rifles%20of%20the%20Marine%20Corps.ppt (http://faculty.washington.edu/neelyd/NSCI%20113/Additional%20Information/Future%20Combat%20Rifles%20of%20the%20Marine%20Corps.ppt)
Tavor TAR-21 Assault Rifle:
http://www.defense-update.com/directory/tavor.htm
Quote from: goodkebab on September 27, 2007, 04:27:54 PM
i dont find this so dated at all....
the stuff that's attached to it looks good, but it's really no sniper rifle at all and it doesn't do much damage with it's small and light bullets. if you wanna go for todays light crap, you might consider something like this for the
sniper: http://www.heckler-koch.de/HKWebText/detailProd/1929/115/4/16 (http://www.heckler-koch.de/HKWebText/detailProd/1929/115/4/16)(no grenade launcher though and range far above ct's map size)
http://www.heckler-koch.de/HKWebText/detailProd/1928/402/4/19 (http://www.heckler-koch.de/HKWebText/detailProd/1928/402/4/19)
uzi: http://www.heckler-koch.de/HKWebText/detailProd/1926/92/4/20 (http://www.heckler-koch.de/HKWebText/detailProd/1926/92/4/20)
http://www.heckler-koch.de/HKWebText/detailProd/1928/136/4/19 (http://www.heckler-koch.de/HKWebText/detailProd/1928/136/4/19)
shotgun: http://www.impactguns.com/store/media/ben_nova-small-guns.jpg (http://www.impactguns.com/store/media/ben_nova-small-guns.jpg)
http://www.beretta.com/index.aspx?m=74&idc=1&ids=74 (http://www.beretta.com/index.aspx?m=74&idc=1&ids=74)
they could look even better with all this stuff attached
I completely agree with spekkio, I too have a negative feeling toward the M4. The M4 is outdated and while still cool looking - it doesn't seem to represent our game well. We have a game universe where a lot of shit doesn't make sense; multiple fist-sized grenades somehow compacted into a small launching chamber of a gun, spy bullets, thermal and night-vision in one set of goggles, etc.
Adding a modern, uninteresting M4 gives our game that "realistic" feel. Don't get me wrong, I'm all for realistic aspects of this game, but it feels like it doesn't fit our universe or our artistic direction. It's like taking Team Fortress Classic or Team Fortress 2 and adding in the M16A2 for one of the classes. It's too serious for a game that isn't serious/realistic to begin with. Yeah, Chaos theory added an Uzi and a FN2000 Auto, but neither of them actually look like the guns themselves.
It really is about the time and energy it takes to get this done. I had a highquality M4 sitting around the house and ready to go. I can modify it, and maybe tweak the design enough that its not recognizable as an M4, its just a lot of work to do.
and if the the spies can take 2 body shots and keep on running....this gun is a not much more then a .22
;)
no it's their ubahax armor ^^
Quote from: goodkebab on September 11, 2007, 10:23:20 AM
exactly...People really have a lot of opinions on how they want the characters to look -so better to get a collective feedback.
Still, in the end you can't please everyone and should just go with what you think looks right.
Quote from: Spekkio on September 27, 2007, 12:44:57 PM
Dude, the M4 is so .... 70's. I think you should render one of the rumored next-gen rifles.
The M4 was made in the 90's.. You must be thinking of the M16.
M4, visually anyways is, is almost identical to the M16 except you see it modded with scopes, night vision, lasers, flashlights, etc etc. -the kind of equipment you see on our mercs.
Yes, but I still contend that a more futeristic modelled weapon fits the theme of the game better, and looks hell of a lot better than an M4 with 4 different attachments.
Also, the m4 is intended for CQB, so the whole sniper attachment makes no sense on it.
Mostly the M16 had sort of a rounded barrel. M4 doesn't.
I still think that we should go with the XM8 or the MTAR. They look futuristic enough and they are just awesome guns in general. They both have a good range, MTAR doesn't never mind, but we could always modify it to look futuristic and more sniper like. Just give it a bigger barrel and a longer scope and we would be set.
Let's make a poll! I am gonna go make a thread in the general discussions menu for weapon decision. Go check it out and vote so we can get more collective results.
it's just that the m4 is no good for large distances at all and sucks in general compared to more expensive and later weapons. with the models done this professional, i'm worried that the wrong gun(s) could destroy the general picture.
Quote from: Zedblade on September 27, 2007, 07:40:24 PM
Quote from: goodkebab on September 11, 2007, 10:23:20 AM
exactly...People really have a lot of opinions on how they want the characters to look -so better to get a collective feedback.
Still, in the end you can't please everyone and should just go with what you think looks right.
This is correct
Not to mention that it will look silly for the mercs to be carrying an extremely realistically modelled weapon, but when he shoots there is absolutely no recoil.
the m4 or g36 has almost no recoil
hurry up and post gawain you have 666 posts.
anyways, a g36 style gun with a longer barrel would be a good look for our merc's gun. Too bad the gun is already in progress, I know it will still be good though...
hope this isnt a dead post , but why not use the HK 416 ? its basically an m4 but fully upgraded with RIS and ravamped for durability .
the gL can be easily mounted on the underside of the handguard's rail and and lasers could be mounted there as well .
as far as i know the gun is finished, its presented somewhere here on forum, dont remember where exactly
yeah i seen it , the tavor , odd choice being an isreali weapon , but i suppose a good PMC group could get their hands on some .
The m4 was going to be used originally. A lot of people, including myself, objected to it because a realistic, current weapon model doesn't fit into the game's futuristic feel. We have spies with hi-tech cloaking and mercs with advanced vision detection modes, but then kebab was outfitting him with an out-dated, bland-looking gun.
Kebab wanted to use a gun as a template so that he could model from it, and I suggested some proto-types. He went with the Tavor, and I believe he made the right decision.
it aint that bad but theres alot fo other models that would be better . again im harping on makin it better but why not 0wait and make it the best and not less ?
Nothing's stopping you from doing several hundreds of hours of work for free yourself.
Challenge: make a better Merc (decided by a majority vote of the community) and I'll try to get you on the team if the vote passes.
Quote from: reason3d on October 26, 2007, 03:33:54 AM
it aint that bad but theres alot fo other models that would be better . again im harping on makin it better but why not 0wait and make it the best and not less ?
... sigh ... Will we ever get rid of you? YOu couldn't do anything close to as good as what Goodkebab did. You are all talk. Do us a favor and leave.
Quote from: frvge on October 26, 2007, 10:37:37 AM
Nothing's stopping you from doing several hundreds of hours of work for free yourself.
Challenge: make a better Merc (decided by a majority vote of the community) and I'll try to get you on the team if the vote passes.
Aaaaahhh aahahahahahahah.....
hahahhahahahahahahhahahahahahahahhahahahahahahaha...
hahahahahahahahahahhahahahahahahahahahha...
hahahahahahahahahahahahahahahahahhahahahahahahhah...
Ok I feel better now.
Binary dude, go see the doctor ^^
Quote from: B1nArY_001 on October 26, 2007, 04:30:23 PM
Aaaaahhh aahahahahahahah.....
hahahhahahahahahahhahahahahahahahhahahahahahahaha...
hahahahahahahahahahhahahahahahahahahahha...
hahahahahahahahahahahahahahahahahhahahahahahahhah...
sneeze already!
Quote from: Bionic-Blob on October 26, 2007, 05:49:01 PM
Quote from: B1nArY_001 on October 26, 2007, 04:30:23 PM
Aaaaahhh aahahahahahahah.....
hahahhahahahahahahhahahahahahahahhahahahahahahaha...
hahahahahahahahahahhahahahahahahahahahha...
hahahahahahahahahahahahahahahahahhahahahahahahhah...
sneeze already!
that makes no sense.
you see, when people sneeze, they go AHHHH AHHHHHHHH AHHHHHHHHHHHHH CHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
he was making a joke, also making the original poster seem less cool. something i believe your response was aimed at doing.
Quote from: DrKennethNoisewater on October 27, 2007, 12:54:49 AM
you see, when people sneeze, they go AHHHH AHHHHHHHH AHHHHHHHHHHHHH CHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
he was making a joke, also making the original poster seem less cool. something i believe your response was aimed at doing.
this I know. But he didn't go AHHHH AHHHH AHHHH, He went AAAH HAHAHAHAHAHAHAHAHAHA
As in laughing.
How about that gun which is the evolution of the G36, the assault rifle used in GRAW? has a rind of rounded frame running from the sight down the barrel... looks kind of futuristic and more fitting than an M4.
How about the current Tavor?
!!!
I love the MTAR, I'll use that gun in every game that its in. Got a chance to fire one as well, that gun has AMAZING POWER! But still, maintains enough accuracy to use at mid-long range, and a rof that will blow anyone away. This gun is the absolute perfect choice, and Kebab modeled it perfectly. If you guys ever get a chance to fire an MTAR, you should.
deleted last few posts because they were off topic and threatened to hijack the thread.
Holy shit, is that what it's actually going to look like in game?
The picture at the top looks incredible.
those are software renders and are meant entirely as PR.
I hope the face looks better than the first pic in game. Whatever happened to the mad mercs?
They were too mad.
Meh, it's just another texture. Can go back I think.
I don't want mad, I want absolutely bloodthirsty furious. :D
The new one is really nice but too relaxed i think.
seen the actual image releases in cgtalk ... jesus christ dude , all of the work is amazing ... i could gripe bout a couple little details being in my own stubborn opinoin " unlike a spy" but really its amazing .
seems the renders in these forums are not the same as cgtalk , which is a good move and of course honest but holding out on my made me get real miffed that you werent making the mod look good .
Quote from: reason3d on November 03, 2007, 04:13:42 AM
seen the actual image releases in cgtalk ... jesus christ dude , all of the work is amazing ... i could gripe bout a couple little details being in my own stubborn opinoin " unlike a spy" but really its amazing .
seems the renders in these forums are not the same as cgtalk , which is a good move and of course honest but holding out on my made me get real miffed that you werent making the mod look good .
I'm surprised to see that you've come around. You hated everything kebab had to offer the last few weeks. Now its "really amazing."
Are you bipolar?
no the presentation he made in these forums , compared to the renders shown at cgtalk.com are worlds apart , from an artist's point of view .
May I get a link to his actual postings on this site so another artist can pose his opinion?
sure : http://forums.cgsociety.org/showthread.php?f=73&t=484130 (http://forums.cgsociety.org/showthread.php?f=73&t=484130)
if you ask me it just looks so much better , the poses are more interesting and the renders are very well made .
They've all been posted here.
hmm havent noticed the renders on the first page of cgtalk ... havent been allowed or unhindered for a while though .
yea...these have all been posted.
Yeah, why the big comearound reason? They are the same images...
papa , like i was , youre being slow so please wait to see what i say ...
i didnt see any of the images posted on that first page of CGTalk ... those are the winners imo .
Dude, those were the final images. We had very pointless arguements then, if you didn't see the final models.
yeah , another reason why im relaxed here , the arguments we all had were pointless .
i was bitching about a model that looked awesome in reality , i just saw some renders that made it look less than excellent and ranted .
Quote from: reason3d on November 04, 2007, 11:00:18 AM
yeah , another reason why im relaxed here , the arguments we all had were pointless .
i was bitching about a model that looked awesome in reality , i just saw some renders that made it look less than excellent and ranted .
interesting
Kebab -
The finished merc looks 'EFFING' superb!
I was unsure about the face when I saw the first WIP's but the finished product is a thing of beauty.
Another fabulous model, the second model which Ubisoft should wet themselves over!
Project stealth 2 - 0 Splinter Cell Conviction
i added a new wall paper
just added a new wallpaper
Just showed a friend here at work the new wall papers. He loves the merc and actually prefers the gasmask look. So ya.
Also I was wonderng if the merc has been placed into the preliminary UI design yet. If not I can do it so we can get a better feel.
Actually, since UT3 is out, is it possible to change the I for our game or is stuck the way it is?
This picture was created specifically for the UI design.
Great model! ;D I have been watching this mod for a while.