Tick Tock - Camo video

Started by frvge, February 14, 2009, 06:17:53 PM

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frvge

IE is fucking up. I spent almost 2 hours completely flabbergasted why
test.innerHTML = "something"; does not work.

So because IE is still used a lot, I'll debug later...

there's still 34 minutes to go as of this post.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

frvge

#16
Tick...tock...tick...tock...

Booting data transmission system.
POST check... OK
Running unit tests... OK
Opening socket...OK
Securing socket... OK
Synching with data server... OK
Fetching comments... OK
Displaying comments: "Normal speed, 0.4x speed, 3x speed"

Transmitting data:

Sending data chunk #1:
Camo System

Mirrors:
Camo - ModDB

Closing socket... OK
Destructing resources... OK
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Gurgaue


AgentX_003

Quote from: Gurgaue on February 16, 2009, 12:13:32 AM
Looks really nice


:/ Fail.......  GREAT job guys , You guys never fail to impress !


-Thanks Murdy for da Sig <3  xD

Gawain

looks like quite a big gameplay/balance change lightning up like a christmas tree when activating it... oO
is there any good reason behind this?

Gui Brazil

Because it looks pretty.

LennardF1989

...and because it will replace the sound effect.

I <3 U

When camo's activated its invisible (in the video atleast). Is that just video quality issues or is it really that transparent in-game?

Kurbutti

For a spy standing still that's probably the case.

I'd figure there being a visual cue whenever there's motion.

neth

Well, we could expect more after 3 months with no update.

LennardF1989

No, there is disortion, even when standing still. Keep an eye on the couch, you see it's dislocated when you look through the spy.

VaNilla

What can we expect in terms of distortion when walking, hanging, and things like that? I liked the swap by the way for the visual effect rather than a sound by the way, however it might be better if it flickers in and out too, as to cause confusion rather than being as clear as it is.

Gawain

Quote from: Gui Brazil on February 16, 2009, 01:00:50 PM
Because it looks pretty.
not funny (though it's true, good art job at least)...
Quote from: FR33M4N on February 16, 2009, 02:14:35 PM
When camo's activated its invisible (in the video atleast). Is that just video quality issues or is it really that transparent in-game?
freeman, go check if you need glasses or a monitor calibration :P
Quote from: LennardF1989 on February 16, 2009, 01:05:01 PM
...and because it will replace the sound effect.
the whole beauty of camo is that you can use it in the open and that it works best the bigger the distance. removing the activation sound is quite questionable on it's own, but replacing it with such a long and eye-catching visual effect is a very bad idea balance-wise.
Quote from: neth on February 16, 2009, 02:46:53 PM
Well, we could expect more after 3 months with no update.
sadly that's true. i really hope this project isn't dying slowly...

Gui Brazil

Quote from: Rambo on February 16, 2009, 05:34:04 PM
Quote from: Gui Brazil on February 16, 2009, 01:00:50 PM
Because it looks pretty.
not funny (though it's true, good art job at least)...

I had a blast saying it..

Gawain

btw, did you make it to pixar? (looking at your avatar)