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Messages - Frelli

#1
Public Discussion / Re: Indie Of The Year Awards 2010
November 25, 2010, 03:58:49 PM
hihiih =))
#2
General / Off-Topic / Re: SC:CT Multiplayer
April 21, 2010, 08:30:25 PM
I still play this game a few times a week. It's not even that hard to get a decent server o play on tbh. Up to 60 players online on a normal day (euro night).
#3
Public Discussion / Re: Suggestion Thread
March 18, 2010, 01:28:44 PM
Quote from: Spekkio on March 18, 2010, 11:09:00 AM
[...]Camnet sucks for multiple reasons:[...]
Althought your arguments sound pretty logic and good, the truth is that the only map that it was a problem on was River Mall. In my 5 (or how many years CT has been out) years of playing, I have never experienced the camnet as overpowered (except for River Mall as I mentioned).
#4
Quote from: Spekkio on March 15, 2010, 10:43:01 PM
the same way they had to refill their modem in PT.
Didn't play PT. Could you explain how that worked?
#5
Public Discussion / Re: 2 suggestions
January 17, 2010, 12:38:42 PM
There is nothing wrong with your English, you are doing a good job. For the video idea I think it sounds good. I have no idea if it would work to just put that in the game, but if possible, it would be great.
#6
Public Discussion / Re: Merc Aiming Sensitivity
January 09, 2010, 05:12:51 PM
Quote from: ShadowX on January 08, 2010, 11:41:09 PM

Also the auto-aim to the center of the screen with the sticky shocker should stay in my opinion. It would add just another weird hassle to it. Say you're walking thro a corridor and look to your right while still walking forward (like you'd just turn your head) and you see a merc coming right at you. You intent to shock him to make your escape, but end up aiming somewhere completely different because the aim was pointed at where your body was looking at, and not at what you were looking at. It just feels more natural the way it is.


Yep I agree with you.
#7
Public Discussion / Re: Merc Aiming Sensitivity
January 07, 2010, 11:10:50 AM
I agree with Spekkio that it should take just a little longer for the merc to fire his/her first shot in sniping-mode. That would keep the sniping skill but it would also force the merc to choose; am I sniping, or am I free to move around with my scope down? As it is right now, the merc can have to best of two worlds. Not that I find it a really big problem, but it's still wrong imo.
#8
Quote from: SCDuRiN on July 30, 2008, 09:06:48 PM
Really nice screenshots, lakehouse looks awesome.
Durin:O w000t?

Nice job guys. I sneak around here in the shadows of the forum ;).
#9
Quote from: Gawain on December 28, 2007, 09:59:55 PM
i think we could make the presence detector as a gadget that takes a slot. it could be balanced with a lower scanning frequency. just another tool to find the spies like traps etc. i would like to see a balanced presence detector as it rewards patroulling.
NOOOOOOOOO PD!!!!!
#10
Quote from: Westfall-US on December 28, 2007, 08:54:34 PM
Quote from: Frelli on December 28, 2007, 08:49:12 PM
Quote from: Gawain on December 28, 2007, 04:46:16 PM
Quote from: frvge on December 28, 2007, 02:16:23 PM
Uh, I can get past all camera's in B. Not 100% of the time tho. You need to get lucky sometimes.
all?? you can't get past the cam heading to digger,
Really? http://www.speedyshare.com/581139688.html

Yea man.

I guess I was looking forward to the ping being removed too. Unless it turns map specific and acts as a new gadget.
Not sure if I understood your post correct. But the last cam (which he said wasn't possible) isn't moving, so I don't think lag matters there?
#11
Quote from: Gawain on December 28, 2007, 04:46:16 PM
Quote from: frvge on December 28, 2007, 02:16:23 PM
Uh, I can get past all camera's in B. Not 100% of the time tho. You need to get lucky sometimes.
all?? you can't get past the cam heading to digger,
Really? http://www.speedyshare.com/581139688.html
#12
Public Discussion / Re: New move (sorta)
December 25, 2007, 12:42:54 AM
I think there is a risk that this will over-power the spies. Charging a good spy is hard as it is.

You to see so I didn't missunderstod you totaly. Do you mean SORT of like wall jumps in quake?
#13
Public Discussion / Re: footsteps > hbs
December 25, 2007, 12:35:14 AM
Quote from: Westfall-US on December 24, 2007, 10:10:33 PM
Why when the guns don't really need to be discussed....again
Maybe because he don't think the guns are good and balanced. Even though you and I think so.
#14
Public Discussion / Re: Blood
December 25, 2007, 12:22:11 AM
I don't think blood is nessesary. It's not that kind of game in my eyes.
#15
Public Discussion / Re: Vote for Mod of the Year 2007
December 22, 2007, 06:41:21 PM
Vote for phase two; Done.