Hi all,
As you might have read on our FB ( https://www.facebook.com/projectstealthgame ), we've switched to Unreal Engine 4. We gotta stay with the time and the technical advances of the past years.
This switch means we'll be rebuilding the game, which was needed from a QA perspective, but this time in native C++. We expect to get better framerates while having more effects because of this. C++ also enables us to use common debugging tools and so on. A lot of the building block logic can be transferred but it's currently too early to really get a good estimate on the total time it will take. We intend to speed the process up with multiple full-time programmers, but more info on that will hopefully come around New Year.
The past year has been one of the most interesting years for PS: we've formed a company, kicked off more marketing (screenshot per week) on Facebook, have shown Asylum and some in-game video footage for the first time, evaluated and switched to a new Engine and prepared a lot of stuff behind-the-scenes that is yet to be revealed. We intend on continuing with this in 2014 and would like your support. It will be released when it's done.
If you haven't liked us on FB yet, you're missing out on a screenshot per week, and sometimes even more!
Thanks for reading :)
As long as this improvement does not mean that we have to wait until 2016 for something playable, then it is great.
Quote from: Meister_Neo on November 21, 2013, 05:43:27 AM
As long as this improvement does not mean that we have to wait until 2016 for something playable, then it is great.
This... *sigh*
Our capacity problem is human resources. We're aiming to fix that ASAP.
Quote from: frvge on November 21, 2013, 07:40:49 PM
Our capacity problem is human resources. We're aiming to fix that ASAP.
Well in 3-5 years I could possibly help in some way, but right now not so much. I wish university would be done with faster, but since i just began a few months ago...
Advice: You don't need new screenshots each week. We would rather see quality screenshots (like GTA V), rather than a bunch of screenshots on a regular basis.
The quality of GTA V has more to do with a budget of 350 million dollar. Besides, doing the quality screenshots is currently not the main focus. I'm going for quantity now to show progress. Before this, we released maybe 1-2 screenshots in the past 11 months.
I have to agree with frvge here, as lately everyone (including me) was complaining about no new content for months. Now we finally get to see some content, although I have to admit that the content of the screenshots gives an illusion of "at the end of this year (+ max 3 months) we will get something playable", because going by the screenshots the game looks like it is in 1.0 phase.
So whats the current status of the development? I'm not aksing for the release date of the game, just for the current status. (Stability, Bugs, missing features, etc)
Mostly working on marketing material. We're starting to port stuff over to UE4.
So is production basically on hold because you have to port everything to UE4 now at first? How long will all that stuff need?
Quote from: dYnAm1c on December 20, 2013, 06:08:13 PM
So is production basically on hold because you have to port everything to UE4 now at first? How long will all that stuff need?
Welcome to the second circle of development hell.
Quote from: dYnAm1c on December 20, 2013, 06:08:13 PM
So is production basically on hold because you have to port everything to UE4 now at first? How long will all that stuff need?
More information on that will come later.
Quote from: frvge on December 20, 2013, 04:45:44 AM
Mostly working on marketing material.
What can I do as a fan to help the project in preparing marketing material?
I don't know. I don't think there's much you can do in this case.
Quote from: frvge on December 22, 2013, 12:26:32 AM
I don't know. I don't think there's much you can do in this case.
Well, but didn't you say
Quote from: frvge
Unless you have skills in programming or art, your best way of helping is to spread the word. It's as easy as that :)
?
I could admit that marketing is not programming or art. But it's very close to "spread the word".
Maybe you think that I'm not enough dedicated fan to be useful? If you didn't see Project Stealth Wiki url in my profile, signature or under my avatar, check it, please. Could I know your opinion about how I could become better fan then I am?
What I said was: if you can't do programming or art, then you could try to spread the word. Creation of marketing materials ( = new trailers and so on) is not possible because you don't have access to the raw source materials. So just continue with your wiki.
Quote from: frvge on December 22, 2013, 05:14:02 PM
What I said was: if you can't do programming or art, then you could try to spread the word. Creation of marketing materials ( = new trailers and so on) is not possible because you don't have access to the raw source materials. So just continue with your wiki.
Thank you, I shall. But it's possible for forum members to create text marketing materials. You could work with raw materials and at the same time people here could make a word and spread it further. Could Team members share some tips for us as Project fans? Directives?
No, just be creative.
Quote from: frvge on November 21, 2013, 01:50:36 AM
... we've switched to Unreal Engine 4...
Just one question. How did you get UE4 (http://answers.yahoo.com/question/index?qid=20130524223910AAreYUu)?
QuoteIt's not that simple.
1. You'll need to contact the company in charge of Unreal Engine 4. You can do that here: http://www.unrealengine.com/en/licensing...
2. If you don't want to spend money on licensing and all that, you can check out the Free Game Engine for Indie Game Developers here: http://www.unrealengine.com/udk/
What method did you use?
LOL... Don't take too long this time (6 years lol).
.... 6 years later...
"Hi guys this is the PS dev team, and we are proud to announce that we will rebuild the game again because Unreal Engine 5 is out! Please be patient, it will be ready when it is ready!"
Quote from: Roberto1223 on December 29, 2013, 05:38:12 AM
.... 6 years later...
Sounds like 6 years later (in 2019) you could and will have own Stealth Online Multiplayer project.
You registered on forum in 2008, Roberto1223. Maybe during last 5 years you already worked on own interesting things? Come on, don't hide from public. Show something: screenshot or trailer, ple-e-ease! ;)
Quote from: WTaFa on December 28, 2013, 12:29:21 PM
Quote from: frvge on November 21, 2013, 01:50:36 AM
... we've switched to Unreal Engine 4...
Just one question. How did you get UE4 (http://answers.yahoo.com/question/index?qid=20130524223910AAreYUu)?
QuoteIt's not that simple.
1. You'll need to contact the company in charge of Unreal Engine 4. You can do that here: http://www.unrealengine.com/en/licensing...
2. If you don't want to spend money on licensing and all that, you can check out the Free Game Engine for Indie Game Developers here: http://www.unrealengine.com/udk/
What method did you use?
I'm not allowed to disclose this information. Sorry.
Quote from: frvge on December 29, 2013, 11:52:34 PM
I'm not allowed to disclose this information. Sorry.
No problem, Frvge. It's very interesting answer I must admit. It makes Project shining even brighter.
Quote from: frvge on November 21, 2013, 07:40:49 PM
Our capacity problem is human resources. We're aiming to fix that ASAP.
Such a shame, i really wanted to jump into this with two feet but uni pulls me back to reality. Having to apply for my interns, I really want to go to Guerrilla Games, Crytek in Germany or Rockstar in Scotland. Really hope i get one of my choices! Highly doubt it tho lol. If you dont aim high, you never know!!
Really want to see this game take off. Has so much potential and the following IS huge.
Just seem to have no time for my self anymore :(