Tick...Tock...
Tick...Tock...
ETA: T minus 72 hours.
Tick...Tock...
Tick...Tock...
1st post w00t! I WONDER WHAT IT IS! ::)
PPPFFFFTTTT. No java/whatever clock?
yay
w0000
Quote from: Tidenburg on April 16, 2009, 05:05:28 AM
PPPFFFFTTTT. No java/whatever clock?
No, IE fucked up and haven't gotten around to fixing it. I'm kinda busy ya'know :P
all aboard the woot train , WOOT WOOT !!!!
Tick...Tock...
Tick...Tock...
ETA: T minus 48 hours.
Tick...Tock...
Tick...Tock...
Yay :D
w00t w00t 1hr and 30mins left :D
OH MAN OH GOD HOLY SHIT JESUS MAN!
Tick...tock...tick...tock...
Booting data transmission system.
POST check... OK
Running unit tests... OK
Opening socket...OK
Securing socket... OK
Synching with data server... OK
Fetching comments... OK
Displaying comments: "Please do not stream. Use Right-click+Save As."
Transmitting data:
Sending data chunk #1:
Kismet (http://www.projectstealthgame.com/public/video/devcomments/PSKismetMedium.avi) (22MB, 7:20 min)
Mirrors:
Kismet (http://www.moddb.com/mods/project-stealth/videos/dev-comments-kismet1) - ModDB.com
Closing socket... OK
Destructing resources... OK
Shutting down system... OK
Awesome.
If only I had access to the editor right now ::)
You have... it's still for 99% the normal UT3 editor. We added stuff for Static Meshes (Vision Modes) and some nodes. That's basically it at the moment.
Well, true. I just need a better PC to actually be able to handle textures lol
For some mysterious reason, Kismet lags like a bitch for me but the editor itself is fine. :/ Nice stuff though, I laughed when the spy was seemingly bouncing around the room at the end. :P
I realise you're reworking the animations at the moment, but did the spy turn with the camera? I know obviously it's a mod of a FPS so it'd be expected, but he's still planned to turn with the keys in the end, right?
Currently he turns with the camera, like UT3 in third-person. In the end, he wont.
I like the loading screen...
So... its an .avi 1.
2. i just hear audio, no video when downloaded.. whats the issue?
It's xvid encoded. Try installing a codec-pack. I use K-lite codec. (google it).
Very nice guys. Looks like things are shaping up and moving along nicely.
I use K-Lite as well and it works great. The best part about it is it will
let you play QT movies in Media Player Clasic which is a million times
better than having to download Apple bullshit.
I was going to ask. Those function blocks you guys use there, are they coded in C+ or VB or whatever
scripting language the editor uses? Did you code them from scratch or build on blocks already in the editor.
These may seem like dumb questions to some but I ask anyways.
Quote from: Bubbaganoosh on April 20, 2009, 04:54:17 PMI was going to ask. Those function blocks you guys use there, are they coded in C+ or VB or whatever
scripting language the editor uses? Did you code them from scratch or build on blocks already in the editor.
These may seem like dumb questions to some but I ask anyways.
The Kismet nodes are inheriting a native class (To allow us to use the Kismet system). The actual code of the nodes were made from scratch.
UnrealEngine's scripting language is UnrealScript, which has a C like syntax.
Pretty cool guys. Good job!
Only just had a chance to check out the last few months worth of tick-tock threads, no point starting a new thread on it all. Just need to say the team has made Impressive progress as always.
Kismet looks like a very useful tool, especially since it can be used to effect events that happen in a level based on team-balance.
Genius.
Quote from: scope2005 on June 14, 2009, 03:09:44 AM
Only just had a chance to check out the last few months worth of tick-tock threads, no point starting a new thread on it all. Just need to say the team has made Impressive progress as always.
Kismet looks like a very useful tool, especially since it can be used to effect events that happen in a level based on team-balance.
Genius.
hmm it seems you always return to your roots, Scope so good to see ya buddy :) been a while :D !
Quote from: AgentX_003 on June 14, 2009, 05:53:22 AM
hmm it seems you always return to your roots, Scope so good to see ya buddy :) been a while :D !
That it has my friend, that it has.
Between work, familly and other distractions I am rarely able to check up on anything gaming related. I will definitely be an active member of the community once more when PS hits, of that I have no doubt. It's going to be massive and I will put my hectic life on the backburner for a while to find the time to enjoy it (and the old school forum rants too ;) ).