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Topics - Pusianka

#1
General / Off-Topic / Extra Credits - Counter play
December 18, 2012, 07:43:43 PM
http://extra-credits.net/episodes/counter-play/
http://extra-credits.net/episodes/perfect-imbalance/

These particular episodes of this amazing show(I really recommend watching it!) tell about very crucial thing that we were discussing throughout the years, which is the "balance". I just think that it might be some food for thought. I personally am right now breaking the mechanics of spy vs mercenaries in my head starting from the very beginning, to figure out if we actually did something wrong along the way.

Have fun :)
#2
General / Off-Topic / My youtube favourites
June 09, 2012, 11:17:31 PM
Developing a playlist with funny/happy/well known vids. Help by contributing! The list is always in developement:

http://www.youtube.com/watch?v=y8Kyi0WNg40&list=PL449BCC604DBECAAD&feature=plpp_play_all
#3
I have already placed a word about it here and there on the forum, but I think this is thread worthy.



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Stealth Gaming in a Gothic Steampunk World

"THE DARK MOD is a total conversion for Doom 3, turning it into a dark and moody stealth game inspired by the Thief series by Looking Glass Studios. More like a professional game release than a mod, it includes creative new gameplay features, dozens of unique AI, and a complete set of custom art assets, allowing players and mappers alike to enjoy missions in a gothic steampunk universe. The Dark Mod was officially released on October 17th, 2009."
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It's 1.07 version now and it can really be taken as a standalone game now since the Id tech 4 became opensource. If any of you played thief series in the past then you won't regret this one. It captures perfectly the atmosphere of thief games and has (and I can proudly say that) a LOT MORE as well.

The people are eagerly working on it everyday both devs and community, which was granted a reward lately:


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Dark Mod wins award for Best Mod Community!

The Dark Mod has won the 2011 Editor's Choice award from ModDB for "Best community integration in a modification"!

"Without communities mods would be nothing more then a static object on the web, communities are responsible for keeping mods relevant, motivating the developers and expanding on the mod in their own way. To win the Community Award the mod needs to support the fanbase around the modification giving the masses a chance to participate within the overall design of the mod. The Dark Mod is the most deserving this year.

"Building a community is quite a difficult and drawn out process, it first takes a good product to bring in people, then a reason for those people to stick around. The Dark Mod has an amazing collection of user created levels and theme packs built for competitions held by the developers. A shining example of how communities are important for all mods!"


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Damn, I enjoyed this mod and its even more staisfying knowing that I will keep on having fun with it for a long time because it keeps rolling and emerging and I can really tell the difference since the first release. For all those who love stealth gameplay it is a really good choice.

What I might find difficult or annoying?

- First person view. Not very typical for games with platforming elements, but it's jsut a matter of getting used to and it is really not that big of a deal.
- Amateur maps. Not all the missions show the same quality since its made mostly by amateurs but the standard at the moment is quite good. I can recommend 3 artist who make missions which are very good: Bikerdude, Sotha and Grayman

What is great?

- Over 50 missions to choose from and the number is growing
- ability to climb on everything as long as you re able to jump that high :P
- GREAT THIEFY ATOMSPHERE!

What we can argue about?

- Graphics...

About the last point now. If you can't deal with:















Then I'm sorry for you. Here is the link to the homepage and Moddb:

www.thedarkmod.com
http://www.moddb.com/mods/the-dark-mod
#4
http://www.youtube.com/watch?v=_D89tGxHx0c&feature=youtube_gdata_player

ok so, I'm watching this video(never played the game) and ask myself why this isn't a top list game. Why it hadn't set a standard for combat? Why nobody practically talks about it? Why I MISSED THIS TITLE!?!?

Anyone up to answer me some of these questions?
#5
General / Off-Topic / American architecture
February 06, 2012, 01:36:29 PM
If someone could point me to some stock of pictures with old American architecture that you can see in old movies. Especially mafia films. I'd be thankful. 
#6
Well. It poped in my mind that we had the topic of what maps we'd like to have. There were many suggestions of remakes, forts, school and so on. But maybe just suggesting the things isn't enough to persuade the mapper that your idea is cool. Besides balancing the map is important in that case you have to take into account stuff(staff?) like:
- how to block the ending of a map.
- how to make map flexible?(best maps have many routes allowing you to figure out your own tactics.)
- how to block spawns?
- how to avoid constant spawn nade?
* - how to avoid wide spaces(less lags)

and many other things. So the best way is to draw out a plan. Since most of people here have some programs for virtual drawing(or a pencil and scaner/camera), why not make a plan of your map and present it to us? You can post also some reference pictures and describe the rooms and so on. When I have a moment, I'll post a plan of new rocamadour. I hope some of you will also find a moment and create your own beauty or at least will give some appreciation to the creators of maps and all the hard work they have to spend on actual planning.

Also if the above won't work out let's discuss the balancing of the maps and the way some of the ct maps were made since many off them used the same pattern over and over again.(like starting at the top of a building from where you can enter all rooms at once.)