Author Topic: Our Kickstarter: discuss it here  (Read 9256 times)

Offline NeoSuperior

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Re: Our Kickstarter: discuss it here
« Reply #15 on: May 06, 2014, 08:36:18 PM »
Damn... I am not sure if I really want to get a credit card just because kickstarter doesn't accept anything else. This is a problem....
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Offline dYnAm1c

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Re: Our Kickstarter: discuss it here
« Reply #16 on: May 06, 2014, 09:46:15 PM »
Damn... I am not sure if I really want to get a credit card just because kickstarter doesn't accept anything else. This is a problem....

You can get prepaid credit cards online.

Offline frvge

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Re: Our Kickstarter: discuss it here
« Reply #17 on: May 06, 2014, 11:04:05 PM »
Not yet. We will soon. I got a list based on your, and other people's, suggestions :)
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Offline NeoSuperior

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Re: Our Kickstarter: discuss it here
« Reply #18 on: May 06, 2014, 11:47:20 PM »
Damn... I am not sure if I really want to get a credit card just because kickstarter doesn't accept anything else. This is a problem....

You can get prepaid credit cards online.

Nice, I guess that may work. Thanks! With this I may be able to donate after all :D
If there are any orthographic/grammatical errors in this post, you can keep them and, if you want, hang them over your bed ;)

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Offline Ayac

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Re: Our Kickstarter: discuss it here
« Reply #19 on: May 10, 2014, 10:55:18 PM »
So it has been almost 2 weeks (I know the sony event and the new cod), but when are we going to see anything on kickstarter?

Offline dYnAm1c

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Re: Our Kickstarter: discuss it here
« Reply #20 on: May 11, 2014, 03:17:58 AM »
It's sunday now so probably the next reasonable kickstarter release day would probably be tomorrow

Offline frvge

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Re: Our Kickstarter: discuss it here
« Reply #21 on: May 12, 2014, 12:51:14 AM »
Correct, it was supposed to launch tomorrow. However, we've gotten some feedback about it and we want to give it a little more time to pimp the graphics. I'm still hoping for a launch this week.
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Offline Ayac

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Re: Our Kickstarter: discuss it here
« Reply #22 on: May 12, 2014, 04:17:09 PM »
Thought about some good stretch goals?

Offline frvge

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Re: Our Kickstarter: discuss it here
« Reply #23 on: May 12, 2014, 06:07:55 PM »
A few. Mostly extra maps.
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Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Offline AgentX_003

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Re: Our Kickstarter: discuss it here
« Reply #24 on: May 12, 2014, 09:10:32 PM »
Correct, it was supposed to launch tomorrow. However, we've gotten some feedback about it and we want to give it a little more time to pimp the graphics. I'm still hoping for a launch this week.

imo I see nothing wrong with the graphics if we look at the asylum video , lets hope not  that by graphics you mean things like Bloom to the point where you can see your own reflection off the spies head :|


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Offline Ayac

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Re: Our Kickstarter: discuss it here
« Reply #25 on: May 12, 2014, 10:39:48 PM »
Correct, it was supposed to launch tomorrow. However, we've gotten some feedback about it and we want to give it a little more time to pimp the graphics. I'm still hoping for a launch this week.

imo I see nothing wrong with the graphics if we look at the asylum video , lets hope not  that by graphics you mean things like Bloom to the point where you can see your own reflection off the spies head :|

I think he means the presentation.

@frvge
Probably too late, but how about an several player models for spies and merc and a map editor for custom maps?

Offline frvge

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Re: Our Kickstarter: discuss it here
« Reply #26 on: May 12, 2014, 11:25:14 PM »
Upgraded player models are in the stretch goals to keep the normal goal as low as possible. For custom maps, you'll probably need a UE4 license from Epic Games. It's 20 dollars. IMO a good price for the technology of the best engine, but maybe too big of a barrier for entry.
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Offline RaDRoacH

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Re: Our Kickstarter: discuss it here
« Reply #27 on: May 13, 2014, 07:58:44 AM »
People on the ubiforums are asking me if PS will hit on consoles too...

Quote
Correct, it was supposed to launch tomorrow. However, we've gotten some feedback about it and we want to give it a little more time to pimp the graphics. I'm still hoping for a launch this week.

I guess you should say that on FB too...

Will you remove those UDK pics on the website and replace them with some hudless UE4 pics? Or simply write "PRE-ALPHA","Not actual gameplay pics" or something? People think that they are too old for be in UE4.
« Last Edit: May 13, 2014, 12:14:28 PM by RaDRoacH »
Sorry if my english is not perfect.

Offline dYnAm1c

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Re: Our Kickstarter: discuss it here
« Reply #28 on: May 13, 2014, 08:04:55 AM »
I think 20$ is a price that everybody can easily pay if he wants to create custom maps since you actually don't need a subscription to continously use UE4. How do you think you will handle custom maps? Like will you have to approve them or can creators place custom maps in their folder and then the players will download them in the lobby or do they have to download them manually before starting the game like in Chaos Theory?

Offline Ayac

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Re: Our Kickstarter: discuss it here
« Reply #29 on: May 13, 2014, 04:30:00 PM »
I think 20$ is a price that everybody can easily pay if he wants to create custom maps since you actually don't need a subscription to continously use UE4.

From my understanding, the 20$ are a monthly subscription for using the UE4. Or do you mean an other vrsion of the editor?