Author Topic: Gamma and brigthness exploiting  (Read 706 times)

Offline dYnAm1c

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Gamma and brigthness exploiting
« on: May 24, 2014, 05:52:51 PM »
Hi,
so in all previous Splinter Cell Versus games you could adjust gamma and brightness and get a significant advantage by being able to have a good sight in darkness.
Will PS be able to counter these things? Locked gamma and brightness settings for the game etc.?

Offline frvge

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Re: Gamma and brigthness exploiting
« Reply #1 on: May 25, 2014, 11:51:40 PM »
We can make Spies transparent or dark in darkness. I'm not sure we will.
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Offline soldium

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Re: Gamma and brigthness exploiting
« Reply #2 on: May 30, 2014, 09:21:10 PM »
Will PS be able to counter these things? Locked gamma and brightness settings for the game etc.?
Locking values In game does not mean anything at all because you can change it in your display monitor lol.
Technically i am most sure if having fun in brightness levels and disapearing objects works well in UE 4.
I am still getting used to this engine. I don't use blueprints that much.
BTW
Frgve - How is UE 4 working for you? I am having big problems with stability
Got damn soldium is back , and he will make noise on this forum. Than devs maybe do something.

Offline frvge

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Re: Gamma and brigthness exploiting
« Reply #3 on: June 02, 2014, 09:49:25 PM »
I don't use UE4... yet.

On the point of gamma. I've just seen a nice vid which shows that Spies are really hard to see.
Quote from: savior2006
SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.