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Topics - AgentX_003

#1
This is a video i did to premote the Kickstarter , Enjoy !: https://www.youtube.com/watch?v=--7REQbee-4
#2
Public Discussion / Why so Quiet ?
May 19, 2014, 08:21:55 PM
I mean it went from Woo woo Train to  Dead flat, no OFFICIAL responses on facebook and nothing on this forum :( ?
#3
Public Discussion / Bull charging as Merc
May 17, 2014, 12:34:23 AM
there isn't really any skill into charging as a merc,  when i played on Xbox this changed my view entirely. On xbox you have to aim where you wanna charge , if you don't aim just right then
you miss your charge completely thus getting your neck broken.
#4
Hey guys :D Im back with another interactive video  :D hoping you will like this one better then the first :D :

http://youtu.be/thqiG8f1R1M
#5
Hey guys the video will speak for itself :D : https://www.youtube.com/watch?v=qw_YdOowKPQ&feature=youtu.be

note : this video should be about project stealth not myself ;)
#6
I think as a Mercenary you should be able to get a double head shot if the spies are align with each other
because I think that there should be a reward for those who are skilled enough to pull it off and would change the game forever.

discuss.
#7
Public Discussion / Merc Camera Launcher
March 17, 2014, 12:57:16 AM
http://www.indiedb.com/games/project-stealth/images/camnet#imagebox this image sprang an idea for me, how about for mercs if they could take those cameras but shoot them from their gun the only catch is that the spies can destroy them with theit sticky cam ? anyway discuss.
#8
Public Discussion / Block text feature :D
January 31, 2014, 11:10:45 PM
hey guys wouldn't it be cool if Project Stealth had a feature where they can block peoples chat from showing in game so if the person whines alot you can just right click on thier name and say block chat.  discuss.
#9
Public Discussion / the Unanswered Question ?
January 28, 2014, 10:29:25 PM
Why doesn't project stealth just make a high rez texture pack for chaos theory and be done with it ? , I already know this answer but im just asking this question for the rest of the Community.
#10
General / Off-Topic / WHats PS gUNNA DO NOW ?!
May 07, 2013, 06:38:10 PM
#12
Hey guys , I know this hasn't been thought out yet but, I know you can see how many grenades and such, but I think it would be handy to be able to see the percentile of how much gas mask your partner has left.


/discuss
#13
I am inspired by the game velvet assassin, so this being said, one of the moves you could do was rip off ones gas mask,

I thought this would be interesting vs the one that is currently shown off. If the spy pulls off the gas mask of the merc, it forces
the merc to wade through the smoke while coughing,  The merc would have to get his gas mask back would have to kill the spy.

I hope you find this interesting more so then the last idea of mine, anyway
/discuss.
#14
Public Discussion / Backpack choices
May 06, 2012, 11:30:20 PM
I noticed that with the backpack how it is in CT your stuck to wasting your entire backpack vs using it resourcefully,
so here's an idea, how about in PS when you take the backpack you have a drop down menu asking single or all equipment , cause sometimes Id rather not waste my entire backpack after firing one nade.

/discuss
#15
General / Off-Topic / Splintercell mod ?........... ?
October 04, 2011, 06:42:47 AM
I came across this interesting tid bit upon browsing the server list for shits and giggles but I kinda feel sorry for these people who don't know about project stealth .... , anyway for those  who have the singleplayer portion of it installed  give it a whirl :


http://www.moddb.com/mods/splinter-cell-source-code ...... 
#16
General / Off-Topic / BIG QUESTIONS FOR THE DEV TEAM !
September 26, 2011, 01:23:32 AM
enough of these childish posts , it's time to hash out the biggest questions on my mind to the team : I know You people are using UDK and it's an ever evolving engine but UT3 came out in 2007 .....so UT4 is going to be about about oh mid 2012 How is this going to affect development of project stealth and how will you deal with it ?
#17
Public Discussion / Knockout effect.
August 16, 2011, 08:23:01 PM
I think instead of the old traditional count down of 5 4 3 2 1.. , it should just be a blurr effect and then fade to black, cause really thats what would happen if you got knocked out in real life :D, and then when the merc wakes up a blurr effect and then everything comes to light again :D
#18
Public Discussion / Spawn spots ?
August 12, 2011, 10:59:06 PM
I dunno if this has been discussed but I do know that spawns seem to be a bit too static,

are you guys going to make it so that theres more then just a couple of spawning spots, much like how you were going to have the ledge climbing where the ai will determine what ur able to grab on to.
#19
Public Discussion / Player count.
July 19, 2011, 09:28:52 AM
Hey as a suggestion I dunno if this has been taken into consideration or not but I think
for the lobby , there should be two counts like one for the population of people playing and another for the amount of servers.

I mean I couldn't exactly understand the math done in Chaostheory vs.  , I mean it would say there is 9 people in the world but only 2 servers :/. .
#20
ENUFF SAID. STEAM USERS JUST BRING IT XD !