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Messages - LoChang

#1
Public Discussion / Re: So, how far into this are we?
October 27, 2012, 08:33:27 AM
I'm sorry, frvge, I don't mean to be a downer to you, you've been an amazing caretaker and really, the "glue" from my perspective of this whole project. I'm actually really bummed for you with all the endless amounts of time you've put into this and it seems you're perpetually the only steadfast consistent influence. If even half the original talent were able to continue like you have (and I understand people have real lives) this thing would be amazing.
#2
Public Discussion / Re: So, how far into this are we?
October 26, 2012, 08:06:48 PM
Quite honestly, I'm surprised this has gone this long only for us now to hear there's not much else we haven't seen. A lot of us have, frankly, grown up and do not play games much anymore. I do show up regularly since the inception of this project hoping there may be news, but realistically I haven't held much hope for about 2-3 years. It's not that I don't appreciate the effort that has been made thus far, I do, but you're absolutely right in that you need people who are self-motivated, determined, and loyal and all these things are in severely short supply today, especially with young people.

I do think its an enormous mistake not to go for as much publicity (green light and ANYthing else you can) as possible. Nobody can join something they know not about. I would hope you would reconsider that tactic as its produced this lackluster result of non-existent long-term, dedicated talent.
#3
General / Off-Topic / Re: Damn you Ubisoft!
October 26, 2012, 08:00:43 PM
Quote from: Cronky on October 26, 2012, 10:07:40 AM
You went onto a, originally, Splinter Cell website and a Trojan tried to sneak itself into your system. That's just about priceless.

I'm waiting for something now like, "I started up Hitman and it killed my video card." ;)

This is why it was funny! Plus: Ubisoft = stupid
#4
General / Off-Topic / Re: Damn you Ubisoft!
October 26, 2012, 01:27:35 AM
Quote from: LoChang on October 25, 2012, 09:15:13 AM
Haha.
Haha! Yup, every1 does error in his life. When you are gonna do 1, think about me saying "HaHa."! (random reply)

It was a funny story, especially as its "Ubisoft" stabbing someone from nowhere.
#5
General / Off-Topic / Re: Damn you Ubisoft!
October 25, 2012, 09:15:13 AM
Haha.
#6
I think it may come down to "do you want to sell (generously) 1000 copies at (for example) $2.99, 200 at $9.99 or 100 at $14.99." Seems to me you'd want to get the game out as much as possible with a revenue system  designed to be long-term, not a one time affair. More people that have it the more that contribute toward the revenue stream, which would have to be something like ad-based.
#7
Which is why I do agree revenue should be ad-based, and anyone that wishes to donate freely should be allowed. Good points, Spek.
#8
Public Discussion / Re: Polls, pals, pills
April 26, 2012, 05:58:15 AM
Quote from: Cronky on April 26, 2012, 12:36:06 AM
Quote from: AgentX_003 on April 25, 2012, 09:49:50 PM
Do you think Project Stealth should support Mobile games ie. Vita / Iphone ?

What does this even MEAN!?

(Unless you mean to say that they should port PS to mobile devices. In which case I think that's a terrible idea)

Yes, can we focus on getting it to plain ol' PC before we start (insanely stupid) ideas of porting to mobile devices?!
#9
Only read the first post...

What about pre-set positions for cameras and lasers? Say, have 15 predetermined positions and each merc assigns 5. That way it's faster to set up and can have more combinations based on the teams' strategy to defend the level.
#10
Thought I realize it's ground-up work, I'd consider paying what I'd comparably pay for a deep expansion pack for a AAA game. Anywhere from $20-$40.
#11
Public Discussion / Re: Updates???
April 02, 2012, 09:14:32 PM
What, no April Fools joke?
#12
Quote from: tigaer on March 11, 2012, 10:50:15 PM
Random speedy I did this afternoon while I had some free time. Took around an hour.



Looks like a 'Homeworld' scene. Nice.
#13
General / Off-Topic / Re: Funny sheet thread
January 20, 2012, 12:37:27 AM
#14
Public Discussion / Re: Merc Jumping. Yes? No?
January 07, 2012, 10:18:33 PM
Quote from: Vega on January 07, 2012, 10:00:06 PM
Quote from: Spark Mandriller on January 05, 2012, 07:14:11 PM
WELL WHATEVER I WAS SO LONELY IT FELT LIKE TWO YEARS
Quote from: LoChang on January 05, 2012, 10:40:16 PM
VEGA!!!

<3 <3 <3

Btw, Project Stealth is still looking great!  You guys are doing an awesome job, very proud of you little nublets.  You make your mother so happy  :'( sniff I'm just so proud sniff  :'(

Quote from: Pusianka on January 06, 2012, 02:40:32 PM
Quote from: Vega on January 05, 2012, 05:00:59 PM
ne.  Just make it so it can't be gay.

That's some very constructive criticism here...

"Being gay" = jumping out of a grab or an attempt to grab.  I like merc jumping because it allowed the merc to interact with the level in unforeseen and usually surprising means.  It was fun shit.

Two years (vegas ass) and he still has more posts than I.
#15
Public Discussion / Re: Merc Jumping. Yes? No?
January 05, 2012, 10:40:16 PM
VEGA!!!