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Topics - frvge

#41
Public Discussion / 200th commit
May 30, 2012, 01:23:33 AM
Hi all,

We've just had our 200th commit on our new version control system for our code.
Here's the whole commit message as a sneakpeek :)


Timestamp:
    05/29/12 22:07:04 (3 hours ago)
Author:
    morten
Message:

    Added WIP animations for mercenary (Currently only 4-way animation blending).
    The 3rd person mercenary will now aim where the player is aiming (Also in multiplayer).

#42
Hi all,

I'll move the server configuration to a more common one with a nice control panel. My own sysadmin skills aren't as good as I hoped, so incoming email has been down for a while. Soooo I'll be changing it to a more easily managed set-up. Of course, I'll tweak it for speed because that's what I like myself.

The forums might be affected. I try to minimize the downtime. Follow Project_Stealth on twitter to keep up2date on the maintenance while it's underway.

Thanks!

frvge
Your not-so-awesome-sysadmin.
#43
Public Discussion / New co-producer
May 17, 2012, 06:57:39 PM
Please welcome adriend as our new producer.

He has a fresh view of our internal systems and organizational structure and will try to streamline processes.
His experience with other indies will come in handy, so we have high hopes Project Stealth will be even better in the future.

I'll still be here, but my focus will shift to programming and support.

Thanks all!

frvge

[edit: typo]
#44
Public Discussion / Unreal Engine 4 screens
May 17, 2012, 04:35:16 PM
http://www.wired.com/gamelife/2012/05/ff_unreal4/all/1  Nice interview with the technical lead of UE4, Tim Sweeney.
#45
Hi all,

I might upgrade the webserver software tomorrow (hopefully get rid of the 502-message) and do some other server maintenance.
Expected downtime is around 30 minutes.

Thanks,

frvge
#46
Public Discussion / Polls, pals, pills
April 09, 2012, 10:55:40 PM
What would you like to ask the community?
Please keep in mind that the space for the poll is very small, both for the question and for the answers.
Keep it short, keep it simple.

Fire away :D
#47
Hi all,

This is an interview I gave like a week ago: Sneaky Bastards: Trade Secrets of Stealth
Nothing really PS specific tho.

Enjoy!
#48
Public Discussion / The big introducing thread
March 30, 2012, 10:23:41 AM
Hi all,

Please introduce yourself here :)
#49
Public Discussion / Oh those sneaky bastards!
March 25, 2012, 06:31:33 PM
SneakyBastards, arguable the #1 stealth game blog, has listed PS as one of the upcoming titles for 2012. While we're aiming for that, it's still done when it's done.

Have a look at:
http://sneakybastards.net/theobserver/the-year-ahead-for-stealth/
#50
Public Discussion / When the opportunity arises...
March 09, 2012, 12:13:58 AM
... Spies will fight back.





by comicsserg.
#51
Public Discussion / What did january 2012 bring for us
January 22, 2012, 05:01:41 PM
Copy paste of the stuff on IndieDB
---------------------------------------------------------------------------------------------------

The first few weeks of 2012 have passed and we're happy to tell you that things are starting to look brighter:

- Lead Programmer Lennard is back
- UI/HUD programmer BearInATie has researched Scaleform and is starting on the revamp of the current, temporary menu code and will be implementing the other menus and HUDs.
- Flash Artist dPaz has officially joined the forums and will be working on the Merc HUD and improving the menus
- More level designers are interested, although the real results can take up to 2 months to show.
- The forums have been upgraded and they also got a new, more Project Stealth-y theme to it.
- Morten has worked on some new cool stuff for security cameras. We only have to wait till we get some more visual effects to show it off.

And last but not least:
- We've released a new song called "Infiltration Zone" by Theodore Wohng. Listen to it in the Videos section.

With the addition of BearInATie to the programming team and Lennard being back, we're now cleaning up the code and glueing the code together. If all goes well, we hope to have a playable internal version within a few months.

People seem to be more interested in making maps, so plans are being made to finalize the PS Editor. This has less priority than getting basic gameplay done, so you'll have to a wait a bit longer for that, but be sure: we're keeping our artistic fans in mind :-).
#52
Public Discussion / Release of... what?
January 08, 2012, 05:37:49 PM
So what should we release? It's all not very big stuff, but you do get to choose. Poll runs for 7 days.
#53
Public Discussion / Happy New Year
December 31, 2011, 02:21:37 PM
A bit early for me, but it's already time for our Australian friends,

So the Project Stealth team wishes all of you a great, gaming 2012 with lots of fun (and probably PS ;) )

:D
#54
Official information and announcements / New forum theme
December 28, 2011, 04:12:03 PM
As a a little late Christmas present from us to you, we'd like to present the new forum theme.

It's still a work-in-progress, so if you see things that aren't up to quality and that are not in the list below, let me know via a PM.

Things we know about:
- higher resolution / better "new post" or "no new posts" icon.
- icons are still the old ones
- more contrast needed in text in locked/stickied topics in the list
- "news" in the top right isn't used
- no Twitter yet
- no link to the main site
- breadcrumbs need different angular brackets
- margin/padding on main content doesn't match up with main menu
- guest user shouldn't have the user div visible?
- menu-hovers are messed up in IE9
- logo placement is off in non-1440x960 resolutions.
#55
Public Discussion / O noes, indieDB!
December 04, 2011, 07:48:52 PM
IndieDB is hosting its annual Indie of the Year award.
We're not planning on really doing something because our tech-team is still busy.
However, we've made some progress on cool stuff in the past week, so maybe, just maybe, we'll release some of that after we pass the first round of IOTY.

To vote, log in at indiedb and go to http://www.indiedb.com/games/project-stealth . Find the big button and click it.

PS: no, we won't do any major form of PR this year.
#56
As the title says, people want to know what the hell we're doing for PS.

A quick summation:
tigaer is redoing the Merc HUD and making a mouse pointers for our not-yet-released menus and a loading screen
zedblade is working on making Lakehouse even better than before.
Morten has worked on the menus and some other small things. The next step has to do with security cameras and hasn't been seen before in any SvM game's multiplayer part. We'll see about releasing an artist's impression in the next few weeks, but it's cooler if it's actually implemented.
Lennard is working on cleaning up the code base.

In the meantime I've looked for some more mappers and programmers, but good ones are hard to come by, so if you know of any, that'd be much appreciated.

#58
Public Discussion / Teamwork is essential...
October 09, 2011, 07:54:19 PM
... to reach high areas. Use your partner to get a boost and strike from above, when the Mercs least expect it.

Spy Coop Move (4 MB, 0:27 min).

Enjoy and leave comments below the line.

frvge

-----------------[ so under this line ]---------------------------
#59
General / Off-Topic / Stealth games
September 07, 2011, 12:19:01 AM
I'm currently enjoying the hardcoreness of Chronicles of Riddick (Escape from Butcher Bay) and will finish Dark Athena too, before jumping into Deus Ex.

Let's make a list of _good_ stealth games, or games that have an interesting/strategic way of 'stealth'.

Each post can only contain one, previously not named, game. I'll kick it off with the obvious winner:

Splinter Cell: Chaos Theory.
#60
Public Discussion / OMG where's the new stuff?
July 12, 2011, 10:42:52 PM
Hi all,

Just a headsup because you haven't heard much lately.
We had a couple of broken PCs and college and job issues with our most active dev members, so we haven't made a lot of progress in the past few months. However, with the stuff being repaired and the holidays on the horizon, things should pick up again. We're getting some initial input on a training level, more sounds have been uploaded and we're working on camo and UI so that's nice.

We've finished the animation for the Spy coop. It's similar to the one you already know and love from other games. There were some other additional variants for it, but they weren't feasible on a technical level. Where there are a few variants, there are more.

I'd like to ask you to think of all kinds of variants for the moves we've shown you thusfar. These can be simple, like hitting a Merc or jumping up and down, or more advanced like running up a wall or doing a fatal move to a Merc.

The same goes for the Merc's moves too.

So get creative and draw your idea! The person with the best idea (not necessarily the best drawing skills) will get an early sneakpeek of the Spy's human ladder animation, and maybe your idea will get animated!

Many people are on holidays so we'll decide in 4 weeks. That long without PS? Yup, unless we suddenly have a flow of new stuff.

Anyway, enjoy and surprise us!

frvge