Project Stealth

Forums => Public Discussion => Topic started by: frvge on April 23, 2011, 11:57:57 PM

Title: Mapping: Setting up Objectives
Post by: frvge on April 23, 2011, 11:57:57 PM
Hi all,

I'm very pleased to show you the first glimpse of some custom PS Editor nodes in action. This time, it's about Objectives. We've abstracted the concept of an 'objective' away from the general 'hack a PC/place a bomb/extract a disk' kind of gameplay to give level designers a powerful tool for creating custom scenarios.

Without further ado, I'd like to present you:

Mapping: Setting up Objectives (http://projectstealthgame.com/public/video/devcomments/Objectives.mp4) Dev Diary (62 MB, 7:21).

Enjoy!

frvge
Title: Re: Mapping: Setting up Objectives
Post by: DreadStunLock on April 24, 2011, 12:35:18 AM
Good video, but something's in the video that looks very jittery? It's not very smooth.


But none the less, awesome stuff!
Title: Re: Mapping: Setting up Objectives
Post by: knooger on April 24, 2011, 12:35:59 AM
Good tutorial, making a objectives looks so easy. I like hacking animation and I think you fixed running animation a bit? ;)
But that blur while running it's so annoying ( same thing is in UDK ), it will be disabled ingame?

BTW. Stick all Mapping tutorials somewhere like Milestones in closed topic to make them visible and easy to use for people. :P
Title: Re: Mapping: Setting up Objectives
Post by: DreadStunLock on April 24, 2011, 12:43:38 AM
Also, I think there should be a download button for the video? Hmmm?
Title: Re: Mapping: Setting up Objectives
Post by: frvge on April 24, 2011, 12:46:30 AM
Just right click, save as.
Title: Re: Mapping: Setting up Objectives
Post by: CurdyMilk on April 24, 2011, 12:47:57 AM
Cool!

What can you do with the interracted and interrupted options?  Is there a way to make the objective timer go back to its original time after each interraction or interruption?

Still waiting for the bomb and disk objectives...  8)
Title: Re: Mapping: Setting up Objectives
Post by: frvge on April 24, 2011, 12:50:02 AM
Those are not 'objectives', but interactables, like the hackable PC, a keypad and a button. Once the action is 'complete' you can 'succeed' an objective if you want to.
Title: Re: Mapping: Setting up Objectives
Post by: Tidenburg on April 24, 2011, 12:55:52 AM
Looks simple enough :3

What's a flipboard challenge?
Title: Re: Mapping: Setting up Objectives
Post by: LennardF1989 on April 24, 2011, 01:21:38 AM
An internal gametype. It's basically what you do in the CoD4 ship training mission, only instead of wooden enemies, you have real models to shoot (both friendlies and enemies). At the end you will get a highscore.

The node as it is in Kismet allows you to make these kind of levels: http://www.youtube.com/watch?v=Dv__IHdS-cY (skip to 1:10).
Title: Re: Mapping: Setting up Objectives
Post by: Cronky on April 24, 2011, 01:41:55 AM
I would like to use this. Right meow!

Aside from that, the video was really well done! Intro was nice, explanations were informative, and the examples were varied and practical without trudging on for minutes rehashing the same mechanics. Altogether great. Make more of these.
Title: Re: Mapping: Setting up Objectives
Post by: DreadStunLock on April 24, 2011, 10:29:54 AM
Are there going to be anymore REALLY soon? Or is that just 1 per month?
Title: Re: Mapping: Setting up Objectives
Post by: frvge on April 24, 2011, 11:22:14 AM
We have at least one other non-mapping planned first. Time will tell.
Title: Re: Mapping: Setting up Objectives
Post by: AgentX_003 on April 28, 2011, 10:22:37 PM
Quote from: frvge on April 24, 2011, 11:22:14 AM
We have at least one other non-mapping planned first. Time will tell.

Being Non optomistic for a moment :

Ya time will tell when the earth shatters to a billion pieces , then its to late. =/

Seriously I hope we get to see the entire project out before an apocolypse happens / or at least before I die.
Title: Re: Mapping: Setting up Objectives
Post by: DreadStunLock on April 28, 2011, 10:30:56 PM
Quote from: frvge on April 24, 2011, 11:22:14 AM
We have at least one other non-mapping planned first. Time will tell.

Only 1 video after so long?!

Jesus Project Stealth is falling apart, what happened to all the big tick tocks with ETA's and data chunks that would look like a whole A4 page? :(

Agent@ How on earth did you manage to spell "Optimistic" to "Optomistic" when it's in your Location?!?

Title: Re: Mapping: Setting up Objectives
Post by: frvge on April 28, 2011, 10:59:20 PM
We're trying to get one vid out per week now. But we have some problems with the Merc. I think I can make another Spy vid this weekend :).
Title: Re: Mapping: Setting up Objectives
Post by: zglina on April 28, 2011, 11:13:51 PM
Quote from: frvge on April 28, 2011, 10:59:20 PM
We're trying to get one vid out per week now. But we have some problems with the Merc. I think I can make another Spy vid this weekend :).

:D YAAAY
Title: Re: Mapping: Setting up Objectives
Post by: DreadStunLock on April 29, 2011, 01:21:36 AM
Quote from: frvge on April 28, 2011, 10:59:20 PM
We're trying to get one vid out per week now. But we have some problems with the Merc. I think I can make another Spy vid this weekend :).


Let's hope the Merc will get out of the toilet before the next photoshoot then :P
Title: Re: Mapping: Setting up Objectives
Post by: frvge on April 29, 2011, 09:26:50 AM
It's a goal. Doesn't mean we'll meet it, because of internal stuff. Of course, most relevant, if not all, departments should be happy with a video before we show it.
Title: Re: Mapping: Setting up Objectives
Post by: I <3 U on April 29, 2011, 08:35:17 PM
how many people are still active in the dev team?
Title: Re: Mapping: Setting up Objectives
Post by: Zedblade on May 01, 2011, 05:27:28 PM
Quote from: I <3 U on April 29, 2011, 08:35:17 PM
how many people are still active in the dev team?

1 or 2... maybe 3. As always.
Title: Re: Mapping: Setting up Objectives
Post by: frvge on May 01, 2011, 06:32:22 PM
Lennard, Morten, Zed (somewhat), comicsserg, frvge, Binary (somewhat), 2 new members (Sound Design and Modeling). So 8. And today I sent 2 PMs because we have input for a few other people to start working again. Hopefully 10 soon ;)

This is normal, because there's not much to do for some departments after a certain point in the development timeline. Effects (MRMic) for example were like 90% done many months ago. We've implemented those in the past few weeks, so now we can see them in action and then get ready to tweak them and make the final 10% for destruction (like sparks when shooting metal etc). Same goes for music (Theodore), 2D (tigaer), rigging and character modeling (goodkebab) and fonts and initial icons (MacBryce).

I'm really seeing the game get better and better on a weekly basis (ok, sometimes 2 weeks) and it's really cool to see how all of it is coming together.
Title: Re: Mapping: Setting up Objectives
Post by: AgentX_003 on May 01, 2011, 07:42:49 PM
Quote from: frvge on May 01, 2011, 06:32:22 PM
Lennard, Morten, Zed (somewhat), comicsserg, frvge, Binary (somewhat), 2 new members (Sound Design and Modeling). So 8. And today I sent 2 PMs because we have input for a few other people to start working again. Hopefully 10 soon ;)

This is normal, because there's not much to do for some departments after a certain point in the development timeline. Effects (MRMic) for example were like 90% done many months ago. We've implemented those in the past few weeks, so now we can see them in action and then get ready to tweak them and make the final 10% for destruction (like sparks when shooting metal etc). Same goes for music (Theodore), 2D (tigaer), rigging and character modeling (goodkebab) and fonts and initial icons (MacBryce).

I'm really seeing the game get better and better on a weekly basis (ok, sometimes 2 weeks) and it's really cool to see how all of it is coming together.

Hmm why isn't this posted on twitter :D ?
Title: Re: Mapping: Setting up Objectives
Post by: puuusianka on May 01, 2011, 08:06:01 PM
Do you have the spy basic coop anim(Body ladder)? Its a question from the very past when you said that you have 90% for the first time. You answered then "No". How about now? Not tryin to annoy you, just bein curious(I am learnin UDK anyway).
Title: Re: Mapping: Setting up Objectives
Post by: comicsserg on May 01, 2011, 08:25:13 PM
the coop animation is almost done, I'm tweaking the last frames right now! ;D but you probably won't see it until a few weeks ;D
Title: Re: Mapping: Setting up Objectives
Post by: frvge on May 01, 2011, 08:40:21 PM
True. We prefer to show things once they have been around for a while. Of course there are exceptions where things that were made in the past 1-2 weeks get shown. We prefer to let the new stuff rest for a while for tweaking before we show it.
Title: Re: Mapping: Setting up Objectives
Post by: DreadStunLock on May 01, 2011, 09:34:53 PM
Frvge, what about Concept Art? Would be nice to see more of it.
Title: Re: Mapping: Setting up Objectives
Post by: frvge on May 01, 2011, 09:57:07 PM
We have more for Asylum, but are keeping it in our Trove Of Backup Things. In case we have a massive failure we can then still use that to keep the crowds reasonably satisfied with something 'new'.

It's IMO nice to have a comparison between the concept art and the final 3D room in the editor. As you can see, Kon Artist and Binary are not as active at the moment beacuse of personal stuff, so we're postponing releasing more of Asylum for now and are focusing on more programming-related stuff.

I hope you guys appreciate this kind of transparency. I know we've been kinda closed on the things we were working on and the stuff that we've finished in the past, but that's mostly for building up some backup things for our Trove.
Title: Re: Mapping: Setting up Objectives
Post by: DreadStunLock on May 01, 2011, 10:42:36 PM
Doesn't have to be Asylum only, I really like the standalone spy picture in the renders section, as well as the mercenary and the spy scene, where the spy is in the shadow and the mercenary is searching for the intruder with his torchlight.
Title: Re: Mapping: Setting up Objectives
Post by: frvge on May 01, 2011, 10:55:53 PM
We dont have concept art for anything other than Asylum and some objectives which you've seen already.
Title: Re: Mapping: Setting up Objectives
Post by: DreadStunLock on May 01, 2011, 11:11:37 PM
That kind of sucks to be honest, Concept art could really help in advertisement :|
Title: Re: Mapping: Setting up Objectives
Post by: zglina on May 01, 2011, 11:21:46 PM
Quote from: frvge on April 28, 2011, 10:59:20 PM
We're trying to get one vid out per week now. But we have some problems with the Merc. I think I can make another Spy vid this weekend :).

Give us finally new vid or img or beta xD
Title: Re: Mapping: Setting up Objectives
Post by: frvge on May 02, 2011, 01:16:31 AM
Sorry, I've worked on setting up the new server today. But I might start Fraps now ;)
Title: Re: Mapping: Setting up Objectives
Post by: AgentX_003 on May 02, 2011, 01:41:08 AM
Quote from: frvge on May 02, 2011, 01:16:31 AM
Sorry, I've worked on setting up the new server today. But I might start Fraps now ;)

ORRR the live broadcast footage that you have already saved some where that was set to be released months ago or right after the day of that broadcast :P  ?
Title: Re: Mapping: Setting up Objectives
Post by: frvge on May 02, 2011, 02:02:11 AM
Yeah, I'm really thinking about uploading 70 GB of raw footage to Youtube... NOT :P
Title: Re: Mapping: Setting up Objectives
Post by: knooger on May 02, 2011, 02:28:04 AM
Quote from: frvge on May 02, 2011, 02:02:11 AM
Yeah, I'm really thinking about uploading 70 GB of raw footage to Youtube... NOT :P
I think in about 1h you could compress it :)
Title: Re: Mapping: Setting up Objectives
Post by: frvge on May 02, 2011, 02:59:29 AM
More than 75% of the vids is me replying to mostly unuseful questions. Waste of storage, and I've said that numerous times now. Tried editing it three times, but it's a MESS.
Title: Re: Mapping: Setting up Objectives
Post by: puuusianka on May 02, 2011, 08:27:25 AM
Quote from: comicsserg on May 01, 2011, 08:25:13 PM
the coop animation is almost done, I'm tweaking the last frames right now! ;D but you probably won't see it until a few weeks ;D

Thank You!
Title: Re: Mapping: Setting up Objectives
Post by: DreadStunLock on May 02, 2011, 10:21:50 AM
Quote from: frvge on May 02, 2011, 02:59:29 AM
More than 75% of the vids is me replying to mostly unuseful questions. Waste of storage, and I've said that numerous times now. Tried editing it three times, but it's a MESS.

To be honest, just get 1 person out of the Production team, 1 person asks the questions and you answer them, simple and professional.

http://www.youtube.com/watch?v=0d2baMCHmkg

Great example.
Title: Re: Mapping: Setting up Objectives
Post by: Cronky on May 02, 2011, 10:34:44 AM
Quote from: DreadStunLock on May 02, 2011, 10:21:50 AM
Quote from: frvge on May 02, 2011, 02:59:29 AM
More than 75% of the vids is me replying to mostly unuseful questions. Waste of storage, and I've said that numerous times now. Tried editing it three times, but it's a MESS.

To be honest, just get 1 person out of the Production team, 1 person asks the questions and you answer them, simple and professional.

http://www.youtube.com/watch?v=0d2baMCHmkg

Great example.

Yeah Frvge... 70GB? Scrap it. Just make a new one that needs no editing. Faster that way.

oh oh oh. Let ME ask you questions.

;)
Title: Re: Mapping: Setting up Objectives
Post by: frvge on May 02, 2011, 11:00:59 AM
I tried doing another run by myself a few days later, but then I was like: "fuck it, it's 3 am". Then I didn't want to do it anymore. xD
Title: Re: Mapping: Setting up Objectives
Post by: Cronky on May 02, 2011, 11:05:47 AM
You're right Frvge, you've done enough already. Let me handle this. Just reinstate my Dev powers and let me get to work again.

8)
Title: Re: Mapping: Setting up Objectives
Post by: DreadStunLock on May 02, 2011, 11:15:26 AM
Ahahahahah Cronky, you aren't "Ub3r" TOP PLAYA of Project Stealth to do that :P


Frvge let me handle this luv, just give me 10 bars just below my names and color them green and half red :)
Title: Re: Mapping: Setting up Objectives
Post by: frvge on May 02, 2011, 11:22:22 AM
Ok, I'll make a thread for Lakehouse-related questions.
Title: Re: Mapping: Setting up Objectives
Post by: Cronky on May 02, 2011, 11:45:12 AM
Too impersonal Frvge.

Fans of PS want to hear YOU.. and ME, having nothing but a simple conversation about current events and topical humor. All this while Lakehouse passes by their monitor like an over-glorified screen saver.
Title: Re: Mapping: Setting up Objectives
Post by: frvge on May 02, 2011, 12:14:37 PM
Yes, that's what I mean... I'll demo Lakehouse while answering the questions and talking about stuff.
Title: Re: Mapping: Setting up Objectives
Post by: DreadStunLock on May 02, 2011, 12:16:17 PM
But who is going to be asking the questions?
Title: Re: Mapping: Setting up Objectives
Post by: MulleDK19 on May 24, 2011, 04:18:08 AM
Quote from: DreadStunLock on May 02, 2011, 12:16:17 PM
But who is going to be asking the questions?

You... idiot. (Both with and without the periods :p)
Title: Re: Mapping: Setting up Objectives
Post by: DreadStunLock on May 24, 2011, 12:01:40 PM
Quote from: Morten "MulleDK19" Pedersen on May 24, 2011, 04:18:08 AM
Quote from: DreadStunLock on May 02, 2011, 12:16:17 PM
But who is going to be asking the questions?

You... idiot. (Both with and without the periods :p)

Didn't Frvge mention that he wants to make it without people to save time?