Gamma and brigthness exploiting

Started by dYnAm1c, May 24, 2014, 05:52:51 PM

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dYnAm1c

Hi,
so in all previous Splinter Cell Versus games you could adjust gamma and brightness and get a significant advantage by being able to have a good sight in darkness.
Will PS be able to counter these things? Locked gamma and brightness settings for the game etc.?

frvge

We can make Spies transparent or dark in darkness. I'm not sure we will.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

soldium

Quote from: dYnAm1c on May 24, 2014, 05:52:51 PM
Will PS be able to counter these things? Locked gamma and brightness settings for the game etc.?
Locking values In game does not mean anything at all because you can change it in your display monitor lol.
Technically i am most sure if having fun in brightness levels and disapearing objects works well in UE 4.
I am still getting used to this engine. I don't use blueprints that much.
BTW
Frgve - How is UE 4 working for you? I am having big problems with stability
Got damn soldium is back , and he will make noise on this forum. Than devs maybe do something.

frvge

I don't use UE4... yet.

On the point of gamma. I've just seen a nice vid which shows that Spies are really hard to see.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.