I would be happy to help with most anything. Right now I don't have much to show, I discarded most of my old work and have been working on a fresh portfolio. My texturing experience lies mostly in Photoshop and a little DP3D (I will some times use a render of a model to create textures also. It works very well when creating maps for metal plates with corrosion, rivets etc.) I'll dig around in some old CD's and try to find some other examples that are textured. I am however well versed in the use of specular maps, masking, bump maps/hight maps and normal maps. Custom shaders are something I have not delved into to deep.