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Messages - dYnAm1c

#1
You probably don't need to start a new kickstarter if you don't get a good gameplay video together so people who never played splinter cell versus actually know whats this game is. Probably the best right now would be to get a beta version going to get people interested and maybe connect it with steam greenlight/early access or something.
#2
In 2 days half of the time is over and only 2% are funded yet, I think it's safe to say that the kickstarter failed if there is not suddenly some rich guy that spends thousand of dollars and its also pretty unlikely that the project suddenly gets a few thousand backers out of nowhere.
#3
The thing that the game is in developement for so many years and that there is yet so little to see probably scares most of the people away and think that the game may never be finished even if the funding succeeds.
Also the other Versus games like PT and CT never had the biggest player base. In the height of these games there were maybe a few 100 people online at the same time, which of course still is enough for a 2v2 game, but most people don't know that. Another thing is that it's a hardcore game, the learning curve is very long and you need a lot of practice to get good (the subpar tutorial in the Splinter Cell games were probably another reason why it never had the biggest playerbase).
#4
If something must happen it should happen fast, the Kickstarter is already around 16,000$ behind its schedule.
#5
Quote from: RaDRoacH on May 27, 2014, 12:25:28 AM
https://www.youtube.com/watch?v=mmklDJw2EXo

woow. The chaff effect is really fantastic! Better than the one in the trailer! Also the running animation isn't bad too.

Oh nice the movement definitly looks much better than what we saw before, good to see some improvement there and the chaff effect really also looks quite good.
#6
Hi,
so in all previous Splinter Cell Versus games you could adjust gamma and brightness and get a significant advantage by being able to have a good sight in darkness.
Will PS be able to counter these things? Locked gamma and brightness settings for the game etc.?
#7
Quote from: RaDRoacH on May 24, 2014, 03:07:51 PM
I suggest to add Paypal asap... let's hope that more people will back you.... this time you need to move fast guys, you only have 27 days.
I've send the news to IGN yesterday, but it looks like that those fucks are ignoring me! Also why PC gamer didn't released news as well?
The ubiforum thread is still alive, and the strange thing is that the managers/mods are moving other threads in the OT forum and not mine... lol very strange.

You cant add Paypal to Kickstarter and a paypal not connected with kickstarter would not have a good overview (and obviously won't help the kickstarter to succeed).
Also IGN is a bunch of money loving console fanatics, if you didnt throw a bunch of money at them they probably won't give a sh*t.
#8
You can only copyright code and not a game mode/concept
#9
Just realized that 90k is actually a quite high number. Right now the project needs at least ~3100$ per DAY to be successfull.
I think there is a lot of advertisement that has to be done to achieve this.
#10
HYPE

I hope you are doing much advertising for the kickstarter, also on plattforms like reddit etc. in the games subreddit f.e.
#11
Quote from: frvge on May 21, 2014, 02:04:56 AM
You know what they say about men with big guns ;)

That they have an easier time killing than someone with small guns? :p
#12
Quote from: Ayac on May 21, 2014, 12:01:55 PM
Quote from: frvge on May 21, 2014, 02:03:38 AM
Quote from: NeoSuperior on May 21, 2014, 12:20:52 AM
What is the funding goal (excluding stretch goals)?
90000 euros.
:o
Seems pretty low compared to other big titels. But i guess you're saving on advertising?Only 4 maps and the game machanic should also save a lot.

Now to the actual reason i came here: What about Lobbys/Matchmacking? Will we have something like dedicated servers we can rent at provider or host ourselvs? I fear that if we have MM like other games as CoD or even Blacklist, it will be a nightmare.

They already did a lot of stuff, thats probably why it's a bit lower. Also it's a hardcore game, I guess it will be a bit harder to get something like that funded.
#13
Public Discussion / Re: Bull charging as Merc
May 17, 2014, 01:13:58 PM
Quote from: frvge on May 17, 2014, 04:30:30 AM
We do not want to add any "auto" behavior (jumping, charging etc) unless it's explicitly defined somewhere.

I can't imagine how bad it would be if the game had something like "active running" as for example Assassins Creed uses.
#14
Public Discussion / Re: Bull charging as Merc
May 17, 2014, 01:47:38 AM
You didn't need to do a 180° turn. If a spy tried to grab a jumping merc, even when from behind, the spy only did an elbow hit and no grab.
#15
Public Discussion / Re: Bull charging as Merc
May 17, 2014, 01:20:21 AM
You could always immediatly jump after charging if you missed and prevent the spy from grabbing, worked on all plattforms. The charge mechanic is totally fine imo.