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Messages - NeoSuperior

#31
Quote from: frvge on March 29, 2014, 05:24:57 AM
Soon-ish. 2 weeks I hope.

New Gameplay? YEA! The last time I saw gameplay was that dev test video, where you could hear "I... I am confused. Heh, I am confused.................... ok I am in the elevator, really, I am in the elevator...................................... got you b***h!"
#32
Damn so much German "competition" (including FB)... I was distracted by easter, so I am late to the party, but I am confident in my skills, englische Texte in die deutsche Sprache zu übersetzen, while being neither too literal about keywords, nor to make it too "denglisch"/"Gernish".
#33
Quote from: frvge on March 17, 2014, 09:03:27 PM
What is the point of this?

Gosmokeashotgun is/was a SCCT player. I have forgotten what "kind" of player that person was though, so I am a bit clueless as well.
#34
Public Discussion / Re: Merc Camera Launcher
March 17, 2014, 03:44:44 AM
Quote from: AgentX_003 on March 17, 2014, 12:57:16 AM
http://www.indiedb.com/games/project-stealth/images/camnet#imagebox this image sprang an idea for me, how about for mercs if they could take those cameras but shoot them from their gun the only catch is that the spies can destroy them with theit sticky cam ? anyway discuss.

Something similar was suggested a few weeks ago:
http://community.projectstealthgame.com/forums/index.php?topic=3455.0
#35
Public Discussion / Re: Chaff idea (revival)
February 28, 2014, 01:57:26 PM
But EMF can be bypassed by another method as well: By not using gadgets + not standing in front of electronic devices and the other way around, by using gadgets + standing in front of electronic devices, which is a lot easier than sneaking/not moving.

Now that I think about it, chaff should have the same negative effect for the spy when being in the front or inside a chaff field and not having electric devices on.
#36
Public Discussion / Re: Chaff idea (revival)
February 28, 2014, 01:29:46 AM
Interesting idea, but what do you mean with motion tracker being able to see through smoke? It shouldn't be able to, IMO. In SCCT motion detector does detect even through smoke, but I think that should not happen. Both visions already give immunity to flashbangs. With your idea EMF would be able to ignore flashbangs and smoke, while motion vision ignores all of the granades from the spy (aside from merc standing inside the chaff field). I think this would cause too much of an imbalance.
#37
has already been answered: http://community.projectstealthgame.com/forums/index.php?topic=3451.msg66716#msg66716

Quote from: frvge on February 17, 2014, 12:32:25 AM[...]we definitely intend to have more advanced stuff in the tutorial.[...]
#38
Public Discussion / Re: Rubber bullets
February 23, 2014, 02:50:47 PM
and what happens if a spy tries to jump a slowed merc?
#39
Public Discussion / Re: Gadget Idea: SecuCam
February 18, 2014, 10:43:36 PM
Quote from: dYnAm1c on February 18, 2014, 09:06:06 PMIt wouldn't need two slots, CamNet and this could be combined in one gadget so it would work like mines. A single right-click opens the CamNet and a longer lasting right click lets you chose to place a camera.

This could work if it's throwable by merc (e.g. to reach the ceiling), but also destroyable by spies.
#40
Public Discussion / Re: Gadget Idea: SecuCam
February 18, 2014, 08:37:56 PM
It would not be a camnet but a single cam instead... I am not sure if this would work as a "single" Equipment, taking up a slot. You'd essentially lose 2 slots if you wanted to have usual camnet + this. I think it is too similar to the presence detector... compared to that it is a bit stronger and only 1 of it can be placed, which is still a bit too similar. Maybe it could be done by "merging" all of the starting amount of presence detectors/spy traps into a single camera with the condition that you have no other presence detectors or spy traps still placed somewhere, but even this is very complicated.
#41
Public Discussion / Re: Active Hacking Discusion
February 18, 2014, 03:18:40 PM
Well once we hit a stage were such additions are plausible (that is AFTER a playable version is released, which will still take a while), then I approve of any attempts to implement it. For example first making it a "custom mode" and wait for enough feedback to see if it actually works.

After all the proof of the pudding is in the eating.

We won't know for sure until we try.
#42
Public Discussion / Re: Gadget Idea: Tracker Bullets
February 18, 2014, 03:14:14 PM
Quote from: Roberto1223 on February 18, 2014, 10:55:39 AM
I didnt like the idea too much, because even in single fire mode its going to be too easy to track spies. I think this idea would be better if the tracker bullets were part of a tracker dart gun, or a rifle under-barrell attachment which is fired separately.

I dont like the idea that every time a merc shoots to kill a spy, he will be able to track the spy. I only like this idea if the merc has to fire this "tracked bullet" on purpose in order to track spy.

So either the merc has to take out a "tracker bullet" firing pistol and then hit the spy. or the merc needs to fire the tracker bullet with a separate trigger that is not the same trigger as the lethal bullets. (kind of how frags are fired from a gun attachment).

As it is taking up 1 whole gadget space (which for example makes it impossible to take camera or BP) and is only active for a very short time, I think the constraints to make it balanced enough are there. And it would seem really weird if you had to choose between track and kill. IMO it would also stop being "assymetric gameplay" as that would be tracker bullets a 1:1 copy of spy bullets.
#43
Public Discussion / Re: Active Hacking Discusion
February 18, 2014, 03:35:33 AM
It is a bit different though, escpacially because of the perspective. As spy it is often necessary to turn the camera to see at what angle the spy can be attacked and depending on the place for the computer, it is possible to peek around corners as well. Just transparancy won't cut it, because it either blocks too much view, or is not visible enough to be done without mistakes.
#44
Public Discussion / Re: Active Hacking Discusion
February 18, 2014, 03:10:26 AM
I like the idea itself. However I see a problem there.

In SCCT just looking out and reacting to enemies is already taking a lot of effort, because they can easily headshot a non-moving spy. Moreover such a "minigame" would cost screenspace, which could cause a merc to remain unseen and be able to get a headshot kill. These issues have to be addressed first, imo. Still the idea is very interesting and if a good solution should be found, it may become great.
#45
Public Discussion / Re: The Balancing of SCCT
February 18, 2014, 12:30:36 AM
Quote from: frvge on February 17, 2014, 08:23:48 PM
Ideas: yes. Ready for public consumption: nope.

Like Tracker Bullets!