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Messages - Ruro

#16
Public Discussion / Re: Visual feedback on HUD
June 22, 2010, 12:07:50 AM
Oookay point is you need a LOT of information that are easy to understand for anyone. I mean when you sit down and play thing like counter strike you dont really need to understand all mechanics behind it because you will just KNOW that things are coming at you and you are ment to shoot them.
In CT its a real problem that you get no real confirmation of anything unless you are standing next to it (like a door panel). Knowing a map has merits indeed, but by not knowing it is your undoing by default and thats plain wrong in my opinion.
So i dont suggest that my points should be implemented as they are, i suggest that the whole HUD and what you see should be more straightforward.
But i think nobody would care about all this, because it seems the old CT ppl are just enough playerbase for the game and as i see it they just shut out all new ppl and shout them in the face NOOB. A really civilized way indeed.
#17
Public Discussion / Re: Visual feedback on HUD
June 21, 2010, 10:25:12 PM
Which is a not really visual confirm cos the cross turns red on all shootable things like mines , cams etc.
Also this is not really my problem, my friend who tried it found these little things outrageous, i can live without this visual thingy. Also the first problem that you can be seen or not is not solved by red cross thing.When you are sitting in far away corner and someone points a flashlight at you from 100 meters you still dont know that he would see you or just see some dark lump that could be anything.
#18
Public Discussion / Visual feedback on HUD
June 21, 2010, 10:06:26 PM
Hy guys im new to the forum and what a surprise i have some questions or rather suggestions.

The main problem was with CT that you got no feedback on your hud on whats happening.
Example: A merc points his gun at you but still didn't see you, you got no visual notification on the fact that you could be seen at that point or not (A simple white or black dot at the corner of the spy hud could just solve this or a bar just like in single player CT).
Example 2.: A merc shoots a spy but there is no way to tell that the shots have landed or not. Suggestion: Have blood splatter when a spy is shot (like in counter strike when you hit something) or have sound when someone is hit.

I hope these suggestions can be discussed here to make the game even better then CT multiplayer ever was.