Oookay point is you need a LOT of information that are easy to understand for anyone. I mean when you sit down and play thing like counter strike you dont really need to understand all mechanics behind it because you will just KNOW that things are coming at you and you are ment to shoot them.
In CT its a real problem that you get no real confirmation of anything unless you are standing next to it (like a door panel). Knowing a map has merits indeed, but by not knowing it is your undoing by default and thats plain wrong in my opinion.
So i dont suggest that my points should be implemented as they are, i suggest that the whole HUD and what you see should be more straightforward.
But i think nobody would care about all this, because it seems the old CT ppl are just enough playerbase for the game and as i see it they just shut out all new ppl and shout them in the face NOOB. A really civilized way indeed.
In CT its a real problem that you get no real confirmation of anything unless you are standing next to it (like a door panel). Knowing a map has merits indeed, but by not knowing it is your undoing by default and thats plain wrong in my opinion.
So i dont suggest that my points should be implemented as they are, i suggest that the whole HUD and what you see should be more straightforward.
But i think nobody would care about all this, because it seems the old CT ppl are just enough playerbase for the game and as i see it they just shut out all new ppl and shout them in the face NOOB. A really civilized way indeed.