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Messages - SteveTheCookie

#16
Quote from: DreadStunLock on June 10, 2011, 02:35:25 PM
High definition, does it actually make a huge difference?
Well, if you have an at least medium-large screen, it does.
#17
General / Off-Topic / Re: Alpha Pavonis
May 28, 2011, 09:04:48 PM
Quote from: DreadStunLock on May 28, 2011, 08:59:36 PM
Quote from: SteveTheCookie on May 28, 2011, 08:46:29 PM
Quote from: DreadStunLock on May 28, 2011, 07:50:18 PM
Well there has to be something to compensate it? COD uses the same thing, and yet it sold millions worldwide.
That's just because people are stupid and easily brainwashed.

Who cares? The industry made money and they have enough of people to expand and do the same thing, noone is harmed.

The game companies hardly care which of their games they play, as long as they do play and Infinity Ward achieved that.
I know. They obviously don't care, as long as they make money. But I was just explaining to you why it sold millions.
#18
General / Off-Topic / Re: Alpha Pavonis
May 28, 2011, 08:46:29 PM
Quote from: DreadStunLock on May 28, 2011, 07:50:18 PM
Well there has to be something to compensate it? COD uses the same thing, and yet it sold millions worldwide.
That's just because people are stupid and easily brainwashed.
#19
Knooger.
#20
General / Off-Topic / Re: Memories...
May 03, 2011, 07:03:44 PM
Lol. I don't think they're smurfs, just different official names over the years.
#21
That's some pretty pro pecâque Robert. :D

btw
Quote from: DreadStunLock on May 02, 2011, 08:10:23 PM
I am 16 you <Zannen desu>...
ロバートさã,"はweeabooですã€,
#22
General / Off-Topic / Re: "Press Start" Wtf?
April 18, 2011, 09:19:42 PM
Quote from: DreadStunLock on April 18, 2011, 07:54:49 PM
But Frvge said that the Production Team has got an amazing in Project Stealth, so I am wondering what it's going to be like.
They've got an amazing? ...An amazing what?
#23
Public Discussion / Re: Oh, the destruction!
April 15, 2011, 03:25:49 AM
Quote from: DreadStunLock on April 15, 2011, 12:31:44 AM
Greek room? Kiosk?

Are you drunk?
He means "objective" I guess?
#24
General / Off-Topic / Re: Hey PS Forums
April 14, 2011, 05:39:42 PM
I'll do it as soon as Agent does...

:D
#25
Public Discussion / Re: To map or not to map
April 09, 2011, 09:22:41 PM
I'd like to give it a try.
#26
"Not available in your country". -.-
#27
Public Discussion / Re: Personal Requests
February 17, 2011, 02:45:28 AM
Quote from: DreadStunLock on February 17, 2011, 12:55:16 AM
Quote from: puuusianka on February 17, 2011, 12:02:11 AM
Sorry dread but I think it's a bad idea and from the technical point as frvge said they will have the file if you want them to see it. Anyway I don't get why you want customization in game like PS I mean the hell with it! You want a mercenary to tell you nice katana before killing you? Really let's leave such things in WoW there definetly after killing foot 24 h it's nice to stop and look at your unique character.

TLDR, don't bring WoW into this.
You obviously did read it, since he mentioned WoW near the end of the post...

Ok now back on topic
#28
Public Discussion / Re: Personal Requests
February 16, 2011, 08:36:03 PM
I like the idea of customising the way spies/mercs look in-game, but people should just make that kind of stuff themselves. I really doubt the devs want to waste their time making it. We could make our own 3D models and send them to get "approved" or something.
#29
Quote from: DreadStunLock on February 10, 2011, 12:45:59 AM
Quote from: Cronky on February 09, 2011, 11:10:43 PM
Against? No.

It is fun watching a team use an aggro playstyle and it work. Much in the same way as when watching a person play Counter Strike and using the Knife.

On the other hand, should it be treated as a legit alternative way of play (at least in Story mode)? No. (As in Gadgets/Moves that support Aggro)

In my mind though, aggro playstyle means actively searching for the Mercs and ignoring objectives. So perhaps I'm just in the wrong mindset.

I don't mean aggro to DM the mercenaries, Taze and Hack is quite sufficient.
Well I don't think you understand what aggro really is then...
#30
It can be annoying, but I guess it's not that big of a deal. It doesn't really make sense though, I mean what's stopping the merc from activating it after he's no longer tazed?