"What artists/programmers are proud of"-thread

Started by frvge, November 25, 2010, 01:39:55 PM

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Tidenburg


frvge

What? You want MORE video?...






























































OK. Have some.
It's the Render of Merc FPS animations by comicsserg.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

DreadStunLock

Reload

The reload animation I really liked, especially the pulling hook or whatever it's called (I am not a gun specialist), would be nice to see an implementation of a magazine being dropped on a floor with a sound when it hits the floor and stay there for at least couple of minutes or forever if there will be an option to change that.

Idle

The idle animation is good, but you can also add a small animation of a mercenary putting a gun up and resting it on his chest with a barrel up, like in the concept art you have one of them.

Melee

Melee looks very similiar to CT, but you could make it so you can make a some sort of a hit vertically for more detail, like 50/50 chance. Also from the cheek pad to the buttpad you could make a bit of a graphical change since it looks a bit boring from my point of view, for example making some squared holes like the modern ones have or something like that.

Run

Run animation indeed looks smooth and it actually makes the rifle look better (can't wait to wield that baby)

Sprint

Sprint I hope it says what it is like in DA, but also if that part of the bullcharge, I think it needs a bit more of a head down literally, because if you are bull charging your head should be in front and the head should lean down a lot more. But I am hoping for a Sprint ability.

An Idea just popped, If you sprint into a spy, you get knocked down together, and it should be different to charge, charge is used offensively and knocks down the spy without you suffering from being knocked off balance, sprint should have that consequence.

Overall good job on the render very pleased with it. GG(As AgentX_003 always says every 3 minutes :) )

savov

It looks so damn good! The running animation could benefit from some more motion, but over all - I CANT WAIT TO SEE MOAR!!!111oneone ;D
Also the sound in the background is amazing, hope we get something like that in the menu and even ingame.

unskilled

#34
Oh dude, that who made that sprint animation good a beer from me.
That's 110% sprint animation as I wanted to see! ;)

Beta NAO! ;D
Quote from: DreadStunLock on November 29, 2010, 09:07:50 PM
Reload

The reload animation I really liked, especially the pulling hook or whatever it's called (I am not a gun specialist), would be nice to see an implementation of a magazine being dropped on a floor with a sound when it hits the floor and stay there for at least couple of minutes or forever if there will be an option to change that.

Idle

The idle animation is good, but you can also add a small animation of a mercenary putting a gun up and resting it on his chest with a barrel up, like in the concept art you have one of them.

Melee

Melee looks very similiar to CT, but you could make it so you can make a some sort of a hit vertically for more detail, like 50/50 chance. Also from the cheek pad to the buttpad you could make a bit of a graphical change since it looks a bit boring from my point of view, for example making some squared holes like the modern ones have or something like that.

Run

Run animation indeed looks smooth and it actually makes the rifle look better (can't wait to wield that baby)

Sprint

Sprint I hope it says what it is like in DA, but also if that part of the bullcharge, I think it needs a bit more of a head down literally, because if you are bull charging your head should be in front and the head should lean down a lot more. But I am hoping for a Sprint ability.

An Idea just popped, If you sprint into a spy, you get knocked down together, and it should be different to charge, charge is used offensively and knocks down the spy without you suffering from being knocked off balance, sprint should have that consequence.

Overall good job on the render very pleased with it. GG(As AgentX_003 always says every 3 minutes :) )
About that magazine on ground it could drop and dissapear after 10 seconds like body.

About sprint:
I hope it's also a charge. I don't think so we want to use all keyboard keys for movenement?:D

comicsserg

glad you like it guys  ;D I'll definitely will improve some parts later,
thx for the valuable feedback  ;)

CurdyMilk

Quote from: frvge on November 29, 2010, 08:49:08 PM
What? You want MORE video?...
MORE MORE MORE!   :P  Looking great.  As long as they look good from the spy's view too...

Farley4Fan

woahhh cool stuff

I have a question.  Is the "sprint" different from charge?  Or have you guys combined that into one like DA?

frvge

It's an animation. It could become a 'real' sprint move, but as far as I know, it's currently meant as part of the bullcharge. Not sure, but I hope when we got the animations in-game again we can provide some more clarity.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

monterto

superbly animated, very nice. I can't get over how silly that wrist thing is though...
http://sc2sig.com/s/us/329891-1.png[/img][/url]
Click to view my detailed stats![/url]

Farley4Fan

Let me help you get over it.

It's a fucking rolex.  And stuff.

DreadStunLock

Quote from: monterto on November 30, 2010, 04:27:55 AM
superbly animated, very nice. I can't get over how silly that wrist thing is though...

IT'S THE OMNITRIX!

Cmon silly? I think it looks way cool.

Cronky

Everything looks awesome. Reload looks reload-y. Idle looks idle-y. Melee looks like it might hurt a little. Run looks fast. Sprint looks faster.

On top of all this though should be a "Long Term" idle animation. Like after... 5 (10, 15, whatever makes sense) seconds of not moving a little shoulder shrug kind of thing should happen, or the Merc inspects his gun a little bit, or... pretty much anything can happen. A tiny visual cue subtly telling the player to move his ass.

Dread may have been talking about this with the "Gun to chest thing", and if he was then that would work also.
If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
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Farley4Fan

I have an idea for an animation after a long period of the merc being idle.  You have the merc take out a sharpie pen from his utility belt.  He takes off the cap.  He writes on the merc's screen (his own face) in backwards writing: "Oh hai, you have been gone a long time.  Imma draw some stush on ur visor lawls"  *the merc's hand/sharpie proceeds to draw weeners and boobs and things of that immature nature.  This way, mercs that go AFK will come back to get a bunch of things drawn on their screen and have to play with the handicap of multiple weeners on his sound indicator.

Cronky

If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
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xFire:Cronkbot | Steam:Cronky