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Messages - SteveTheCookie

#61
Public Discussion / Re: Sneakpeek
October 19, 2010, 01:44:48 AM
Quote from: AgentX_003 on October 19, 2010, 01:15:18 AM
Wow Dread, just Wow....... is all i can say due to the fact that I find your lack of faith disturbing.
Seriously stay out of everything, when it comes to balance / what needs to be implemented .

I know for a good fact that, Mr.Mic, Zedblade ,Frvge and element54 and goodkebab have been playing for quite some time to know what needs to be added, They aren't fools , They are gamers just like everyone else. Stop acting like they have no clue.

god your such a noob
you're*
#62
General / Off-Topic / Re: Community Map Pack Steam
October 18, 2010, 03:09:32 AM
Quote from: AgentX_003 on October 17, 2010, 11:49:47 PM
4.You wanna talk about about being annoying ?,  how come everyone told you to shut up on the live broadcast ? because you kept derailing the conversation, much like you just derailed your own thread,
Regardless if I recruit people or not, thats none of your business/ Thats my point again, You contribute nothing to this community, just a flap jack is all you are =/ of who gets butt hurt because I state facts about the community mappack. 

The map pack being a "gay piece of unbalanced shit" isn't exactly a fact...
#63
Public Discussion / Re: More than 4 players?
October 12, 2010, 07:38:42 PM
Quote from: KnoogeR on October 12, 2010, 02:38:44 PM
Quote from: B1nArY_001 on October 12, 2010, 01:49:09 PM
There would have to be specific maps for more than 2v2. Current maps are designed around 2v2, 3v3 or more would completely destroy the balance and turn into a frag fest for the Mercs. I personally enjoy the 2v2 dynamic and in my opinion if you want larger scale game play, there's plenty of games that offer that already.
I subscribe to this with my hands and legs.
I don't think I've ever read anything that made less sense than that. lol
#64
Public Discussion / Re: More than 4 players?
October 11, 2010, 08:12:01 PM
2v2 should be standard. Then in some big maps 3v3 would be ok. But 4v4 would just be ridiculous.
#65
Presentation Forum / Re: Tick... Tock?
October 09, 2010, 12:33:51 AM
Woah, awesome!!! The animations look so smooth, and the new map looks great.
#66
General / Off-Topic / Re: Dear Europe
October 07, 2010, 12:18:20 AM
Quote from: LoChang on October 06, 2010, 09:59:45 PMAnd the other good thing about America, at least for the time being, is I'm allowed to voice my pride, whether it be pro- or anti-[insert subject here].

:)
Yeah, although you can do that in pretty much any decent country, it's not like a special USA-only thing.
#67
Presentation Forum / Re: Tick... Tock?
October 06, 2010, 02:12:30 AM
Holy crap I can't wait!
#68
Public Discussion / Re: Time's up guys...
October 05, 2010, 09:19:39 AM
Quote from: DreadStunLock on October 04, 2010, 10:27:24 PM
The Sneakpeek was really great, looking forward to actually playing the game, after all the sneakpeeks we saw today and had a great chubby commentator fridge to tell us all about the lakehouse and answer our questions about THE GAME which is definitely worth to wait a bit longer. You guys haven't seen anything yet...
YOU SCHWEINHUND YOU KNEW I'D READ THAT AND LOSE!

But yeah, there's really no point in just complaining that it's taking too long.
#69
Public Discussion / Re: Dual monitor support?
September 21, 2010, 06:12:57 PM
Quote from: IncomprabLe on September 21, 2010, 04:44:55 PM
Maybe you use on the 2nd monitor the spy pip (if you will do it). So you can see what your mate does.
Yeah, if they do that, then a second monitor would be the perfect place for it! After all, it would take up kind of a lot of space on your screen. Maybe with all these ideas, people should be able to customize what they want on each monitor.
#70
Public Discussion / Dual monitor support?
September 21, 2010, 03:47:02 AM
I have two monitors hooked up to my computer, and I think it's very convenient when I'm just doing stuff on the internet, or chatting with people, etc. But I've always wanted to be able to use them both in a game. I've heard there are few games where on the extra screen, it shows a map; I think this would be really cool to have in Project Stealth. It could also show the player list, and scores, so it doesn't take up space on the main screen like in Chaos Theory. Some of you may think it would be unfair to all the people who have only one monitor, but the way I see it, it wouldn't actually make you any better at the game(btw you all just lost the game), it would just make it a bit more convenient. What do you guys think?


One other thing...would it be possible to add 3D support? Like for IZ3D, or those NVidia glasses, or whatever?
#71
I'll play. My xfire is stevethecookie. I forgot to add you Lennard when we were in that chat D:
Btw have you guys ever played 2142?
#72
Public Discussion / Re: Grab from the ledge.
July 13, 2010, 04:35:01 AM
Quote from: xJxAxCxKx on July 13, 2010, 04:21:58 AM
Please put it in, make up a lame animation for all i care...

What would make it interesting is if you pulled him off a ledge it'd have to be from a certain height:

a. death (high)
b. knocked out (medium)
c. gets back up (low)

This will make the game more realistic and strategic.

I agree. I always thought it looked stupid when you die from falling 3 feet off the ledge in the generators area in Polar Base.