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Messages - USAHOLIO

#1
Public Discussion / Re: Just some ideas.
January 02, 2007, 11:17:31 PM
some of the ideas i think would be a good idea like switching shoulders and attachments(but i think it should only be able to happen at the spawn to keep balance) but others i dont think are cool like ammo for spies and wifi hacking.

p.s. Im xbox player too  ;D
#2
Public Discussion / Re: Ammo for Spies?
December 24, 2006, 04:49:32 PM
no your not spekkio i love to play aggro and do on most levls, but some people think its unbalanced. I personally enjoy playing aggro spies as merc cause it gives me a chance to use my tazer xD.
#3
Public Discussion / Re: Concepts that look cool.
December 23, 2006, 01:06:10 AM
EAX is not a problem that im used to so even though i play with my volume pretty high, I usually cant hear camo when it de/activates, so fixing that never occurred to me.
#4
Public Discussion / Re: Concepts that look cool.
December 22, 2006, 10:45:07 PM
I agree with Psyichic. I don't know about the pc version but i know that on the xbox version, camo was easy to see unless you were far away or in the dark (or when a person had an xbox 360 they saw a green outline around people in camo which is, I know trust me, very gay), so nerfing it would just make it utterly useless.
#5
Public Discussion / Re: Ammo for Spies?
December 15, 2006, 08:43:29 PM
Lurxh makes a good point. I played CT on the XBox (no flaming please) and as i played (even deathmatch) theres always those situations where i regreted not bringing camo or snares or bullets, so there shouldnt be something that would make me not regret anymore cause that gets boring.
#6
Public Discussion / Re: Ammo for Spies?
December 13, 2006, 10:53:31 PM
i like GoodKebab's idea about triple nading. It makes perfect sense and wont be too limiting of aggro cause spies can work together to shoot the three nades.
#7
Public Discussion / Re: Announcer or not?
December 05, 2006, 01:36:13 AM
mike still sounds a little too computery but im sure it could be adjusted a little bit
#8
Public Discussion / Re: Some Mercenary Ideas
November 22, 2006, 04:47:23 PM
Quote from: Vega on November 21, 2006, 10:54:41 PM

...[about tazer](some cases it was a waste of a gadget slot, depended on the skill level of the spies).


that is a good point. I never take the tazer in story because there are more important things(i.e. mask, mines etc.) if it was simply another attachment that one might use instead of a scope or something, i would use it all the time.
#9
Public Discussion / Re: Ammo for Spies?
November 22, 2006, 04:42:43 PM
I think that all the guns should remain but the shotty should just be nerfed a little because in the hands of a host it is deadly from very long range.

p.s.

Quote from: a3c0i3d on November 22, 2006, 02:11:14 PM
yeah, he truly is a "uzi noob". But i put up with him because of his trully beautifull voice. Great ass also.

lolerskates u sound like my buddy when he talks about me :-*
#10
Public Discussion / Re: Versus level-design article
November 22, 2006, 04:37:12 PM
very interesting article im sure it will help to create new maps but arent the designers recreating some old ones first?
#11
Public Discussion / Re: Some Mercenary Ideas
November 21, 2006, 08:05:22 PM
wow some great ideas for these i especially like the different attachments so that the merc has more options. The tazer however i dont understand. How would making it slower be easier to fight off aggro spies?
#12
Public Discussion / Re: Ammo for Spies?
November 20, 2006, 11:28:54 PM
maybe there can be a way of "hacking" the lasers where u wouldnt need chaff or ammo but it could take a few seconds longer than it would to taze the lasers so people dont do it all the time
#13
Presentation Forum / Re: Some random Pics
November 20, 2006, 10:04:09 PM
i think he meant he will rule else but the same question remains  ???
#14
Public Discussion / Re: Spy versus spy footage
November 20, 2006, 10:01:01 PM
Quote from: MacBryce on November 20, 2006, 09:36:17 PM
* MacBryce thinks SvS can not be better than the crap that DA versus is, but I would like to see it in action nevertheless.
i like how u used the third person xD

and i think i would like the SvS because i was an aggro spy most of the time so it wouldnt be that far from what i was used to.
#15
Public Discussion / Re: Spy versus spy footage
November 20, 2006, 06:31:28 PM
he did a lan game just to show what the main point is. Thats why theres no opponents. Also, there are no tazers its just a regular gun that takes health when shot.