Tick...Tock...
Tick...Tock...
ETA: T minus 72 hours.
Tick...Tock...
Tick...Tock...
No wai.
Holy crap I can't wait!
I'd laugh if it went like this...
...3 days pass by...
TICK TOCK!
We have decided to scrap Project Stealth!
Quote from: Cronky on October 06, 2010, 06:09:27 AM
I'd laugh if it went like this...
...3 days pass by...
TICK TOCK!
We have decided to scrap Project Stealth!
Don't lie, you'd cry yourself to sleep.
Quote from: tigger on October 06, 2010, 06:23:59 AM
Quote from: Cronky on October 06, 2010, 06:09:27 AM
I'd laugh if it went like this...
...3 days pass by...
TICK TOCK!
We have decided to scrap Project Stealth!
Don't lie, you'd cry yourself to sleep.
No translating my posts! People are supposed to figure out what I actually mean with their own brains!
I'd run to the nearest living thing, kill it, then die.
Penis game
GUYZ ITS THE BETA
Honestly I hope it's the beta... though it's probably not :(
It's not. We basically just begun merging the code.
Quote from: frvge on October 07, 2010, 08:36:32 PM
It's not. We basically just begun merging the code.
Translation?
Beta is much closer than before we began merging code! yay!
Technically yes... but practically nope.
Dick Dock.
"Technically yes... but practically nope."
You sir, fail at keeping our hopes high
Quote from: MR.Mic on October 08, 2010, 05:38:44 AM
Dick Dock.
I hope he doesn't mean.....hmmm
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Flh3.ggpht.com%2F_Q2U5uycu3Uk%2FSdZh_7uBh3I%2FAAAAAAAAC7g%2FZymONi3was8%2F%255BUNSET%255D.jpg&hash=349234cf19637d1f59d8277400766ac4dfb7332e)
Lick Lock
*phew* I thought you meant the Urban Dictionary Dick Dock ><
Quote from: MR.Mic on October 08, 2010, 02:29:16 PM
Lick Lock
Mr Mic is giving me all these places to dock my dick and lick my lock. Can I kick my kock here as well?
Quote from: Farley4Fan on October 08, 2010, 07:36:57 PM
Quote from: MR.Mic on October 08, 2010, 02:29:16 PM
Lick Lock
Mr Mic is giving me all these places to dock my dick and lick my lock. Can I kick my kock here as well?
I'm going to sick my sock.
Tick...tock...tick...tock...
Booting data transmission system.
POST check... OK
Running unit tests... OK
Opening socket...OK
Securing socket... OK
Synching with data server... OK
Fetching comments... OK
Displaying comments: "Please do not stream. Use Right-click+Save As."
Transmitting data:
Sending data chunk #1:
Merc Reload (http://www.projectstealthgame.com/public/video/merc/reload.avi) (0:03, 2 MB) (updated!)
Sending data chunk #1.5:
Merc Reload When Empty (http://www.projectstealthgame.com/public/video/merc/reload_empty.avi) (0:04, 2 MB)
Sending data chunk #2:
Spy Walljump (http://www.projectstealthgame.com/public/video/spy/walljump.avi) (0:05, 0.4 MB)
Sending data chunk #3:
Interactive walkthroughs of Lakehouse via xfire broadcast will be held on Tuesday 12th and Wednesday 13th around 9am and 8pm (GMT +2 currently) for Tuesday and Wednesday respectively. Check back later for more exact timing. Times and dates are subject to change.
Sending data chunk #4:
Doors (http://www.projectstealthgame.com/public/screenshots/maps/asylum/asylum1.jpg)
Sending data chunk #5:
Entrance close-up (http://www.projectstealthgame.com/public/screenshots/maps/asylum/asylum2.jpg)
Sending data chunk #6:
Entrance (http://www.projectstealthgame.com/public/screenshots/maps/asylum/asylum3.jpg)
Sending data chunk #7:
Community site (http://www.projectstealthgame.com/public/screenshots/misc/communitysite.png) (work in progress)
Mirrors:
coming soon
Closing socket... OK
Destructing resources... OK
Shutting down system... OK
As you might have noticed, there are 3 screenshots of our new and second map, called "Asylum". Asylum is a mental hospital that, after some 'events', was closed down. Over the years the building's state got worse and worse, leaving the grim mood that can be seen in the present...
Asylum has been in (pre) production for about 3 months now. During this time Kon Artist (Level Designer) worked out the layout and general atmosphere. He made a lot of concept art (especially if you consider there was non for Lakehouse) and started working together with B1nArY_001, who is responsible for most props and the dressing/lighting of the room shown above. Other people who are involved with Asylum are Jazz_117, PMC and comicsserg.
More than 100 hours were put in the creation of the meshes in the room shown above and tweaking the lighting for the screenshot took about 10 hours to get just right. This included doing research, so hopefully getting stuff right for new rooms won't take as long :p.
We're very happy with the result and we hope you like it. Get ready for some creepy stuff guys!
Woah, awesome!!! The animations look so smooth, and the new map looks great.
Quote from: Shadow on October 07, 2010, 07:12:17 AM
Honestly I hope it's the beta... though it's probably not :(
When... (if) the beta is released, It will probably get a much bigger fan fare then just another tick tock thread.
Nice work! Finally the "Maps" section of the website will actually be plural rather than singular. :) It looks like a spooky map and a good complement for Lakehouse. Can't wait to see more! I am assuming it is a 2 wing map where one merc will go to each side.
EDIT: I also love the new look to the website. The fan locator looks awesome. I was hoping you had something like that in mind.
Quote from: Lord Zed on October 09, 2010, 01:10:23 AM
Quote from: Shadow on October 07, 2010, 07:12:17 AM
Honestly I hope it's the beta... though it's probably not :(
When... (if) the beta is released, It will probably get a much bigger fan fare then just another tick tock thread.
Too true. It'll get a Tick Tock thread AND a Twitter post!
Seriously though, it all looks great. The new map looks like it could actually have some scary parts (reminding me of CT's Orphanage), the reload looks smooth as butter, and the wall jump looks...
...I'm probably the only one that thinks the wall run is a little much. The jump looks awesome as is, just the little wall run part looks like it could be taken out if used in game. (Unless it varies depending on speed. Would add even more awesomeness then)
Seems like someone was playing Prince of Persia when that was made ;D
Quote from: Cronky on October 09, 2010, 04:07:59 AM
Quote from: Lord Zed on October 09, 2010, 01:10:23 AM
Quote from: Shadow on October 07, 2010, 07:12:17 AM
Honestly I hope it's the beta... though it's probably not :(
When... (if) the beta is released, It will probably get a much bigger fan fare then just another tick tock thread.
Too true. It'll get a Tick Tock thread AND a Twitter post!
Seriously though, it all looks great. The new map looks like it could actually have some scary parts (reminding me of CT's Orphanage), the reload looks smooth as butter, and the wall jump looks...
...I'm probably the only one that thinks the wall run is a little much. The jump looks awesome as is, just the little wall run part looks like it could be taken out if used in game. (Unless it varies depending on speed. Would add even more awesomeness then)
Seems like someone was playing Prince of Persia when that was made ;D
<_< don't hate, i mean if anything i say this is more of like Hey Ubisoft, eat your heart out ! :D !
Whoa now. I never said I disliked anything I saw.
Just that the Wall Run was a little much. Again, Looks awesome as is but all I can see this turning into (also again, unless it varies with speed/angle at wall) something that makes a "LARGE" area needed to actually be used.
Imagine that if you wanted to make a spot that a Wall Jump was possible. You would need to make the hallway that long at the very least. That and it only gives you one place you'll end up. Without the wall run part you could end up in a few extra places within that hallway.
It's little, but just my opinion. Everyone already knows to ignore that so I wouldn't worry about it. ;)
The wall run to split jump is not a split jump. There is a basic split jump as well.
First of all: Wow. Awesome. Everything was a pleasant surprise except for the merc reload (I already saw that somehow I can't remember) but the merc reload is still awesome sauce-ome anyway. Great job. Ayslum looks very atmospheric. Orphanage-like.
Speaking of the wall run/jump, would a wall run be a good idea just on its own? It would be cool for avoiding a merc's charge hahaha kind of max payne/matrix. A spy can already do a backflip off the wall and now a split jump off a wall run, maybe a wall run move could work. Seems like the animation is (more or less) already made!
Is there more coming from this tick tock?
Hmm. I see.
This walljump will probably depend on the angle and velocity. A normal walljump (like press jump twice) will also be in. We are looking into wallrun possibilities, but that would probably only be useful in certain areas.
An explanation of the wallmoves:
- wallflip: run vertically up the wall and make a backflip. There is no 180 degree turn in our version.
- walljump (at speed, when there's enough space): horizontally run between the two walls, alternating until you are at a certain height. Then stabilize with one foot on each wall.
- walljump (low speed): push off against one wall, then push off against the other wall and then stabilize with one foot on each wall.
- wallrun: a relatively short horizontal dash on a wall. (unconfirmed idea)
Farley, there will be two live Lakehouse walkthroughs (see data chunk #3). Apart from that, this is it.
Quote from: frvge on October 09, 2010, 02:08:24 PM
This walljump will probably depend on the angle and velocity. A normal walljump (like press jump twice) will also be in. We are looking into wallrun possibilities, but that would probably only be useful in certain areas.
An explanation of the wallmoves:
- wallflip: run vertically up the wall and make a backflip. There is no 180 degree turn in our version.
- walljump (at speed, when there's enough space): horizontally run between the two walls, alternating until you are at a certain height. Then stabilize with one foot on each wall.
- walljump (low speed): push off against one wall, then push off against the other wall and then stabilize with one foot on each wall.
- wallrun: a relatively short horizontal dash on a wall. (unconfirmed idea)
Farley, there will be two live Lakehouse walkthroughs (see data chunk #3). Apart from that, this is it.
Binary and Frvge for the confirmation.
Wall run is perfectly acceptable now. I could see it being useful, but it'd depend on the map. A move more geared towards keeping your momentum going, instead of say... jumping, stopping, then running again.
Give spies a more "Free Running" type of experience... If they chose to be as noisy as possible. (Tactical Evasion!)
I loved that wallrun animation :D
Frvge my dear friend! Now we're talkin finally! Good job! I hope I'll manage to see the broadcast cause it might be hard to do during the week for me... though I still wish to see the mercenary walking around the map, we haven't seen much of that. Keep it up! Can't wait for the beta!
PS: Farley the reload animations were simiular to those shown by the guy who was applying for the weapon animation in "Join us". ;)
Quote from: puuusianka on October 09, 2010, 08:38:58 PM
Frvge my dear friend! Now we're talkin finally! Good job! I hope I'll manage to see the broadcast cause it might be hard to do during the week for me... though I still wish to see the mercenary walking around the map, we haven't seen much of that. Keep it up! Can't wait for the beta!
PS: Farley the reload animations were simiular to those shown by the guy who was applying for the weapon animation in "Join us". ;)
Walking mercenary around a map you will never get it, probably because you will have to wait for BETA.
Quote from: DreadStunLock on October 09, 2010, 09:41:04 PM
Quote from: puuusianka on October 09, 2010, 08:38:58 PM
Frvge my dear friend! Now we're talkin finally! Good job! I hope I'll manage to see the broadcast cause it might be hard to do during the week for me... though I still wish to see the mercenary walking around the map, we haven't seen much of that. Keep it up! Can't wait for the beta!
PS: Farley the reload animations were simiular to those shown by the guy who was applying for the weapon animation in "Join us". ;)
Walking mercenary around a map you will never get it, probably because you will have to wait for BETA.
Actually we had that, but not in the current stage. Aka: we had a lot of different features, but we took it all apart to combine it later. And later is now.
Yeah, this is just the split jump intended for 3x the height. The normal split jump is also done. We added this as a way to get additional height in the game and will obviously require a minimum length in the hallway for it to be executed.
Hah a funny idea occured to me right now. What if you could use that jump to get to some hacking panel or a box with cables to cut? Maybe you already considered that?
Actually puuu I think Comicserg accidentally linked us to a page that had that exact animation on it a long time ago. He deleted it to minimize the damage :D
Or imagine using walljump to place a bomb on let's rocket. Great thing!
Hi guys!
I have been following very closely this mod and I wanted to congratulate you on these amazing pieces of hard work! I am really looking forward to playing this amazing mod whenever it becomes available, I will wait 10 years if I have to.
Eat that, UBI!
Congratulations again, guys, AWESOME job!
Quote from: Darkoso on October 10, 2010, 08:20:52 PM
Hi guys!
I have been following very closely this mod and I wanted to congratulate you on these amazing pieces of hard work! I am really looking forward to playing this amazing mod whenever it becomes available, I will wait 10 years if I have to.
Eat that, UBI!
Congratulations again, guys, AWESOME job!
see that dread! Don't have to be a member to follow the mod. ;P
Quote from: Darkoso on October 10, 2010, 08:20:52 PM
Hi guys!
I have been following very closely this mod and I wanted to congratulate you on these amazing pieces of hard work! I am really looking forward to playing this amazing mod whenever it becomes available, I will wait 10 years if I have to.
Eat that, UBI!
Congratulations again, guys, AWESOME job!
ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!ITS NOT A MOD!!!
It's a mod, not?
Oh man guys I can't remember is this a mod or not?
We're indie, because we don't need a normal game. Yay for us!
http://www.youtube.com/watch?v=617lGZjYyNo (http://www.youtube.com/watch?v=617lGZjYyNo)
If you're not indie FUCK YOU
Ok, so it is not a mod.
Sorry.
First live broadcast is scheduled to be in 9 hours (see my post-time to relate to your timezone). That's an aim, because other things might get in the way (or I oversleep lololol).
Quote from: Darkoso on October 11, 2010, 05:43:53 PM
Ok, so it is not a mod.
Sorry.
Don't be sorry. Some people overreact. Because they're silly.
There are some problems with xfire not detecting the game after an update of xfire. Please wait.
http://www.xfire.com/live_video/psxfirevideo/
and we're done. An edited version will be made after the next walkthrough.
Will you upload it on TUBE?
Boooooo! I missed it!
Send out mass emails so I get a notification.
Otherwise though, that offline screen looked SLICK...
...I'm done now.
lollerskates
nice stuff ;D
how's the code coming along?
The untextured reload anim will be replaced by a textured version. And another reload anim will be posted.
All after tomorrow's Interactive Lakehouse walkthrough.
Is there going to be a broadcast now?????!
No, in 23 hours.
Quote from: puuusianka on October 12, 2010, 08:59:52 PM
Is there going to be a broadcast now?????!
Był o 9 rano.
Frvge was just faster.
@Puuusianka
"Times and dates are subject to change."
Lol you said in the morning and in the evening? or...?
Quote from: frvge on October 09, 2010, 12:12:32 AM
...
Sending data chunk #3:
Interactive walkthroughs of Lakehouse via xfire broadcast will be held on Tuesday 12th and Wednesday 13th around 9am and 8pm (GMT +2 currently) for Tuesday and Wednesday respectively. Check back later for more exact timing. Times and dates are subject to change.
...
YOU DID SAY IN THE EVENING AND MORNING...
Quote from: puuusianka on October 12, 2010, 09:08:50 PM
Quote from: frvge on October 09, 2010, 12:12:32 AM
...
Sending data chunk #3:
Interactive walkthroughs of Lakehouse via xfire broadcast will be held on Tuesday 12th and Wednesday 13th around 9am and 8pm (GMT +2 currently) for Tuesday and Wednesday respectively. Check back later for more exact timing. Times and dates are subject to change.
...
YOU DID SAY IN THE EVENING AND MORNING...
as in Tuesday 13th at 9AM, Wednesday 14th at 8PM
Quote from: LennardF1989 on October 12, 2010, 10:20:56 PM
Quote from: puuusianka on October 12, 2010, 09:08:50 PM
Quote from: frvge on October 09, 2010, 12:12:32 AM
...
Sending data chunk #3:
Interactive walkthroughs of Lakehouse via xfire broadcast will be held on Tuesday 12th and Wednesday 13th around 9am and 8pm (GMT +2 currently) for Tuesday and Wednesday respectively. Check back later for more exact timing. Times and dates are subject to change.
...
YOU DID SAY IN THE EVENING AND MORNING...
as in Tuesday 13th at 9AM, Wednesday 14th at 8PM
you forgot to underline those two :P
It's worded correctly as far as I know. 4 walkthroughs is a bit much :P.
Will you post them later?
The walkthroughs will be edited and encoded and so on. Can take some time, because it'll be like 70 GB of raw video...
Wah, ile jest tu Polakow ? :D
Just figured theres a bunch of Polish people here :P
Quote from: Shadow on October 13, 2010, 01:06:09 AM
Wah, ile jest tu Polakow ? :D
Just figured theres a bunch of Polish people here :P
obstawiaÃ...‚bym, Ã...¼e tak z poÃ...‚owa membersów to polacy...
* that is a digression not worth reading!
Quote from: puuusianka on October 13, 2010, 01:50:53 AM
Quote from: Shadow on October 13, 2010, 01:06:09 AM
Wah, ile jest tu Polakow ? :D
Just figured theres a bunch of Polish people here :P
obstawiaÃ...‚bym, Ã...¼e tak z poÃ...‚owa membersów to polacy...
* that is a digression not worth reading!
You know you guys... I can slam my hands all over the keyboard also. Doesn't make it a real language.
;)
Hahaha.
Cronky es funny!
Quote from: LoChang on October 13, 2010, 03:45:36 AM
Hahaha.
Cronky es funny!
Teehee
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Ffarm3.static.flickr.com%2F2344%2F3534601979_beaf75cf0e.jpg&hash=47e03977f34d51edcc37864a4c5335a745746866)
Gotta give myself reasons to keep coming to this thread. I'm not missing that second broadcast deal.
11 hours left
Hey can somebody record it? I'm not able to be there :/
I'll record.
Quote from: puuusianka on October 12, 2010, 10:31:14 PM
Quote from: LennardF1989 on October 12, 2010, 10:20:56 PM
Quote from: puuusianka on October 12, 2010, 09:08:50 PM
Quote from: frvge on October 09, 2010, 12:12:32 AM
...
Sending data chunk #3:
Interactive walkthroughs of Lakehouse via xfire broadcast will be held on Tuesday 12th and Wednesday 13th around 9am and 8pm (GMT +2 currently) for Tuesday and Wednesday respectively. Check back later for more exact timing. Times and dates are subject to change.
...
YOU DID SAY IN THE EVENING AND MORNING...
as in Tuesday 13th at 9AM, Wednesday 14th at 8PM
you forgot to underline those two :P
I didn't on purpose actually, the 'respectively' made more sense if you read just the bold words.
We'll be starting in 9 minutes!
http://www.xfire.com/live_video/psxfirevideo/
Awesome presentation, even though I only seen 9 minutes of it. Amaazzzzzzing stuff, looks very BioShocky in terms of the graphics, the layout is way better than the inspiration too (clubhouse). Loved it, can't wait to play :)
Frvge... and I thought you didn't care...
Going through another run through for the price of a "Please".
Sure it hurt my soul, but at least it looked nice! Now I stand by what I said before, send me a copy to run around in and I think we'll be even. :)
Ha, your runthrough was a lot faster and didn't have my uber sexeh voice-over. xD
I'll work on the new textured reload anims in about 1 hour.
Hopefully the recording that you will be uploading eventually will have double the amount of sexy voice over just to make it up for getting none on the special encore presentation walkthrough.
Don't you disappoint me.
I also am requesting an easter egg for Lakehouse where either team can rock out on that guitar. At the VERY least make shooting the guitar make a sound (Perhaps feedback out the amp). Either way, it should make sound.
BEEP
Updated/added data chunks #1 and #1.5 on page 2 with the textured Merc reload animations. :)
any chance you recorded those live walkthroughs?
Too bad I missed out. Oh well there were more important things to do. (but not as fun :()
Quote from: frvge on October 14, 2010, 12:50:57 AM
Updated/added data chunks #1 and #1.5 on page 2 with the textured Merc reload animations. :)
Ooooo I'm liking the subtleties that you all are going into.
Probably would have never noticed the difference if only seen while playing the game.
Quote from: Rambo on October 14, 2010, 01:31:40 AM
any chance you recorded those live walkthroughs?
Quote from: frvge on October 12, 2010, 11:23:18 PM
The walkthroughs will be edited and encoded and so on. Can take some time, because it'll be like 70 GB of raw video...
Quote from: Rambo on October 14, 2010, 01:31:40 AM
any chance you recorded those live walkthroughs?
he sure did both of em
Site has been updated. I won't be able to start working on the videos until after this weekend. Got other stuff to do and won't be at home.
when do you update projectstealth site and moddb.com site with asylum map, and also why is PS is still as mod and not indie in http://www.moddb.com/mods/project-stealth
Quote from: comicsserg on October 17, 2010, 11:34:48 AM
when do you update projectstealth site and moddb.com site with asylum map, and also why is PS is still as mod and not indie in http://www.moddb.com/mods/project-stealth
Because ModDB doesnt allow you to switch from Mod to Indie, we will have to make a new profile and specify ourselves as an indie.
Quote from: LennardF1989 on October 17, 2010, 01:41:17 PM
Quote from: comicsserg on October 17, 2010, 11:34:48 AM
when do you update projectstealth site and moddb.com site with asylum map, and also why is PS is still as mod and not indie in http://www.moddb.com/mods/project-stealth
Because ModDB doesnt allow you to switch from Mod to Indie, we will have to make a new profile and specify ourselves as an indie.
that's pretty stupid. you should tell the moddb admins about this issue.
Looks great! : )
Quote from: Rambo on October 19, 2010, 12:57:52 PM
Quote from: LennardF1989 on October 17, 2010, 01:41:17 PM
Quote from: comicsserg on October 17, 2010, 11:34:48 AM
when do you update projectstealth site and moddb.com site with asylum map, and also why is PS is still as mod and not indie in http://www.moddb.com/mods/project-stealth
Because ModDB doesnt allow you to switch from Mod to Indie, we will have to make a new profile and specify ourselves as an indie.
that's pretty stupid. you should tell the moddb admins about this issue.
For the record, we contacted an administrator and he he switched us to indie: we can now be found at http://moddb.com/games/project-stealth and http://indiedb.com/games/project-stealth
Haven't edited it yet. Will start tomorrow probably.
I've started editing, but a lot of time is 'wasted' by me answering questions and lots of annoying stuff in the xfire windows.
I'm going to record it myself and then use that version. I think I can get it down to 15-20 mins (originals were about 60).
will you upload it on youtube or indiedb or projectstealthgame.com ?
We'll see about that. Probably indiedb and psg.
btw you should edit links on indiedb e.g.: http://www.indiedb.com/games/project-stealth/news/camo-visual-effect
the link is referred to old modedb and doesn't work.
I'm also registered on indiedb and i'm now on the team yeaaaaa!!!!