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Messages - LennardF1989

#16
General / Off-Topic / Re: Stealth games
September 07, 2011, 02:56:30 PM
There are different types of stealth, IMO there is the "I was never here"-stealth (sneak-stealth) and "Yes, I killed a few but none knew what hit 'em"-stealth (action-stealth) and a mixture of the two where you can't really do just one.

- Deus Ex Human Revolution has EXCELLENT support for both
- Thief 3 (didn't play the others) is a good example of the two combined
- Velvet Assassin (recently purchased), while it's a bit clunky, the "limited defense" makes the gameplay interesting, though the stealth is on the action side, as you are forced to get rid of the enemies on your path.
- Hitman Series
- Splinter Cell (NO WAI!)
- Metal Gear Solid
- Syphon Filter
- Commando's Strike Force, one character is a spy who can steal clothings and has a backstab :D I can't really count the full Commando's series as being stealth, though...
- Batman Arkham Asylum, the stealth is pretty fun in that one, looking forward to Arkham City later this year.
- Assassin's Creed is stealth in the biggest sense of the word, unfortunately, you always end-up blowing you're cover or being exposed by super-eyed AI.
- Chronicles of Riddick

Can't really think up any other stealth games, the list of available stealth games seems somewhat limited. The reason for this is pretty obvious. Stealth is a difficult genre. I have to come up with a stealth-game later this year for a class, it has to feature at least "light and shadow"-play, but what would you add beyond that point to make it qualify as stealth? Especially on a deadline, adding things like smart AI is time-consuming, so it comes down to a very important question you have to ask yourself in this topic: How do you define stealth? and then How does that make a game a stealth-game? Stealth itself is not just sneaking around in shadows, flying a plane under the radar and keep it undetected is also stealth.

Yes, I got bored explaining why things fit in a certain category after Velvet Assassin.
#17
Public Discussion / Re: Estimated date?
September 03, 2011, 01:16:07 PM
Quote from: ghinsu on September 03, 2011, 11:33:17 AM
Quote from: LennardF1989 on August 31, 2011, 08:11:48 PM
I was talking about the SP aspect of CT, not MP. MP is the SC1 engine, hence it looks so crap compared to CT itself.

My vid card got fried and now I'm using an onboard vid card.

If scct mp uses sc1 engine, how come sc1 crashes when I use thermal goggles, but scct mp doesn't?
Because the engine got tailored for use with MP, it's not like they could just take the SC1 engine and leave it as-is.
#18
Public Discussion / Re: Estimated date?
August 31, 2011, 08:11:48 PM
I was talking about the SP aspect of CT, not MP. MP is the SC1 engine, hence it looks so crap compared to CT itself.
#19
General / Off-Topic / Re: The **** is this?
August 31, 2011, 05:49:41 PM
Does it matter much? I mean, since it has the Splinter Cell name, it has to be endorsed by Ubisoft in some way as they are legitimate owners of the name.
#20
General / Off-Topic / Re: The **** is this?
August 31, 2011, 01:07:26 PM
Looks fucking awesome.

There is a movie coming in 2013 as well, but I don't put much hope in that. As them movie rights has been floating around between different holders since 2006.
#21
General / Off-Topic / Re: Deus Ex ARG Puzzle
August 31, 2011, 01:10:37 AM
Quote from: Cronky on August 31, 2011, 01:06:42 AM
Wait for what though!?

Glad you did all this, cause I would have never figured it out ;)
No idea, some say it's far from over.
#22
General / Off-Topic / Re: Deus Ex ARG Puzzle
August 31, 2011, 12:38:03 AM
More progress.

In the background-image of the site (http://13311tower.com/images/13311tower.jpg) some GPS coordinates were hidden in the EXIF-information. These lead to Ayers Rock in Australia, also known as Uluru.

Next there was a sound-file hidden in the HTML-source. It was morse-code, when playing the sound in reverse, the morse-code gave:
11M13clinic

Throwing these together, we had the login combination for the All-Seeing-Eye on the http://13311tower.com website. The following image is thrown back: http://13311tower.com/images/3CrsBcJciE.jpg

EDIT
According to the producer we solved the puzzle and just have to sit it out: http://twitter.com/#!/DavidAnfossi/status/108649283082911744
#23
General / Off-Topic / Re: Deus Ex ARG Puzzle
August 30, 2011, 11:45:09 PM
The next step has been reached! A smart person on the Eidos forums got us on the right track: http://forums.eidosgames.com/showthread.php?t=120594&page=18

The newsbar is now showing: http://13311tower.com

If you take all capitals from the long first message, you'll end up with:
MDDMMSBGIKOXBC

Apply the find and replace technique, and you'll end up with:
13311tower.com

It was so simple!
#24
General / Off-Topic / Deus Ex ARG Puzzle
August 30, 2011, 09:27:44 PM
First message:
okM8-+Ds4Dui?lMh$Mzvm14SBqe7;G.I6=u74b?mkh-45Ki6Od+98XBpCku7

Second message:
5 - /! f/ f q / x c/ q y / d 3 / ? x / t $ / j#

Stephane D'Astous on Twitter:
a d / u k / w 0

David Anfossi on Twitter:
r 5 / i e / y p

Jean-François Dugas on Twitter:
7 2 / m 1 / . 4

Facebook:
b o / z v / 3 n / 4 h / 9 b / $ = / = 8 / s t / - 9

Reddit:
c m / n 7 / p g / g w / + j / # s / 2 a / 8 z / 0 !

Eidos Community site:
o . / l l / e ; / 6 u / ; 6 / h + / v ? / k r / 1 i

Combined:
5 - / ! f / f q / x c / q y / d 3 / ? x / t $ / j #
a d / u k / w 0 / r 5 / i e / y p / 7 2 / m 1 / . 4
b o / z v / 3 n / 4 h / 9 b / $ = / = 8 / s t / - 9
o . / l l / e ; / 6 u / ; 6 / h + / v ? / k r / 1 i
c m / n 7 / p g / g w / + j / # s / 2 a / 8 z / 0 !

SOLVE IT! NOW! I tried numerous of combinations, but it's fun to pull some of you guys in I guess.

People believe it's a find and replace (5 becomes -). But if you keep doing this, you eventually end up at exactly the same value (there are like 5 infinite loops).

Also, the l becomes l is suspicious, it might be a hint (see fourth sequence).
#25
Public Discussion / Re: Estimated date?
August 25, 2011, 03:08:28 PM
Quote from: DreadStunlock on August 23, 2011, 11:19:36 PM
I think they want to cut costs and go with the older engine they already own. Also, a new engine would probably need a lot of tweaking to get it to work for consoles. Look at Assassin's Creed for example, they all use the same engine and that's been going for some time. What ever Revelations may bring it's just a bucket load of glossiness covering up the signs of ageing of the engine. A new engine in this case would slow progress. Meaning they can't pump out sequel after sequel every 1,5 to 2 years thus reducing profit.
Double Agent for PC was actually a mix of all previous engines (Ubisoft upgraded the engine slightly with each SC) + some Unreal Engine 3 elements (shaders, for most of it).

Conviction on the other hand, is basically CT's engine (the devs didn't even know about what the hell Ubisoft did with the DA engine) meets Unreal 3.

Though, it must be stated that CT's engine at his time was far more superior than Unreal Engine 3. Only recently Unreal Engine 3 is coming close to the features CT already pumped out based on the Unreal Engine 2, for example: Lit particles, Lightmass - CT calls it Global Illumination - and Kismet - Ubisoft developed his own version called Pattern.
#26
Quote from: tigaer on August 18, 2011, 11:01:21 AM

You might want to pick one of the later concept-art, the "trident" goggles could be a legal issue hence why it was changed later on. Or Photoshop it away (best option IMO), then it's alright :)
#27
General / Off-Topic / Re: Need a new CPU :|
August 19, 2011, 12:43:07 AM
I'll do a quick Crysis 2 DX11 benchmark on my PC tomorrow, I have it all installed, just never tested it.
#28
Quote from: frvge on August 18, 2011, 12:22:41 AM
Spies, with their latex rubber suits and acrobatics on the other hand... uh...
Spies should get a V in that case (obvious The Da Vinci Code reference is obvious).

Anyway, I like Tigaers design, it also has a touch of Battlefield Bad Company 2 interface, which I like. But somehow, it doesn't fit with the logo. Maybe make the logo more blueish, or make the blue more greenish/gray - but it could be the placeholder background ruining it.

I also like STON3's layout better, usability-wise: http://www.imagebam.com/image/d55205145558209
#29
Public Discussion / Re: Estimated date?
August 18, 2011, 08:10:50 AM
If you look through the bugs, SCDA for PC is fun to play. I also played the PS2 version on the PC (PS2 emulators are getting better and better!), which was basically CT - interface and engine wise -, which automatically made it a better game. I can recommend you guys play it if you want to enjoy SCDA (it has a completely different story-line, too).
#30
Public Discussion / Re: Estimated date?
August 16, 2011, 10:13:40 AM
We're pretty damn close to first rough gameplay. Slow progress has been mostly caused by me, but I can assure you that even in my absence the team continued working on a lot of elements.

As for the rest: It's done when it's done, but I hope it's soon ;)