There are different types of stealth, IMO there is the "I was never here"-stealth (sneak-stealth) and "Yes, I killed a few but none knew what hit 'em"-stealth (action-stealth) and a mixture of the two where you can't really do just one.
- Deus Ex Human Revolution has EXCELLENT support for both
- Thief 3 (didn't play the others) is a good example of the two combined
- Velvet Assassin (recently purchased), while it's a bit clunky, the "limited defense" makes the gameplay interesting, though the stealth is on the action side, as you are forced to get rid of the enemies on your path.
- Hitman Series
- Splinter Cell (NO WAI!)
- Metal Gear Solid
- Syphon Filter
- Commando's Strike Force, one character is a spy who can steal clothings and has a backstab :D I can't really count the full Commando's series as being stealth, though...
- Batman Arkham Asylum, the stealth is pretty fun in that one, looking forward to Arkham City later this year.
- Assassin's Creed is stealth in the biggest sense of the word, unfortunately, you always end-up blowing you're cover or being exposed by super-eyed AI.
- Chronicles of Riddick
Can't really think up any other stealth games, the list of available stealth games seems somewhat limited. The reason for this is pretty obvious. Stealth is a difficult genre. I have to come up with a stealth-game later this year for a class, it has to feature at least "light and shadow"-play, but what would you add beyond that point to make it qualify as stealth? Especially on a deadline, adding things like smart AI is time-consuming, so it comes down to a very important question you have to ask yourself in this topic: How do you define stealth? and then How does that make a game a stealth-game? Stealth itself is not just sneaking around in shadows, flying a plane under the radar and keep it undetected is also stealth.
Yes, I got bored explaining why things fit in a certain category after Velvet Assassin.
- Deus Ex Human Revolution has EXCELLENT support for both
- Thief 3 (didn't play the others) is a good example of the two combined
- Velvet Assassin (recently purchased), while it's a bit clunky, the "limited defense" makes the gameplay interesting, though the stealth is on the action side, as you are forced to get rid of the enemies on your path.
- Hitman Series
- Splinter Cell (NO WAI!)
- Metal Gear Solid
- Syphon Filter
- Commando's Strike Force, one character is a spy who can steal clothings and has a backstab :D I can't really count the full Commando's series as being stealth, though...
- Batman Arkham Asylum, the stealth is pretty fun in that one, looking forward to Arkham City later this year.
- Assassin's Creed is stealth in the biggest sense of the word, unfortunately, you always end-up blowing you're cover or being exposed by super-eyed AI.
- Chronicles of Riddick
Can't really think up any other stealth games, the list of available stealth games seems somewhat limited. The reason for this is pretty obvious. Stealth is a difficult genre. I have to come up with a stealth-game later this year for a class, it has to feature at least "light and shadow"-play, but what would you add beyond that point to make it qualify as stealth? Especially on a deadline, adding things like smart AI is time-consuming, so it comes down to a very important question you have to ask yourself in this topic: How do you define stealth? and then How does that make a game a stealth-game? Stealth itself is not just sneaking around in shadows, flying a plane under the radar and keep it undetected is also stealth.
Yes, I got bored explaining why things fit in a certain category after Velvet Assassin.