Project Stealth

Archives => Presentation Forum => Topic started by: nubishdubishbone on September 04, 2010, 08:57:34 AM

Title: PS 3rd party custom map [Cancelled]
Post by: nubishdubishbone on September 04, 2010, 08:57:34 AM
i had another thread but finding things became difficult, here is what i have:

got a tech demo up: http://www.24-game.org/Limerick/Laos_TechDemo_PS_media/Laos_TechDemo_PS.wmv (http://www.24-game.org/Limerick/Laos_TechDemo_PS_media/Laos_TechDemo_PS.wmv)

got a shorter video with updated lighting: http://www.24-game.org/LightTestLate.wmv (http://http://www.24-game.org/LightTestLate.wmv)

wallpaper @ 1680x1050 for you guys http://www.24-game.org/PS2.jpg (http://www.24-game.org/PS2.jpg)

http://www.24-game.org/Updated_Rain.wmv (http://www.24-game.org/Updated_Rain.wmv)... implemented rain...



Title: Re: PS Map in Progress, 3rd party custom set in Laos
Post by: DreadStunLock on September 04, 2010, 11:26:03 AM
Dayum! This should be in beta O o
Title: Re: PS Map in Progress, 3rd party custom set in Laos
Post by: IncomprabLe on September 04, 2010, 07:55:02 PM
What you thing about including a burning fire ( dont know the exact word in english just take a look here - http://www.kitawolke7.de/img/lagerfeuer.gif ).
Title: Re: PS Map in Progress, 3rd party custom set in Laos
Post by: nubishdubishbone on September 04, 2010, 08:08:35 PM
yes, i have barrels placed, map is coming along, it has only started a week ago, i will add things like this but am busy building all areas of the map that will be playable. i have a fog material made and other particle FX like 'bon-fires' and water smoking is part of it.

thanks for the comments guys, i appreciate it.
Title: Re: PS Map in Progress, 3rd party custom set in Laos
Post by: nubishdubishbone on September 04, 2010, 10:37:22 PM
coop spot to sneak in the back of the old airport:
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fwww.24-game.org%2Fshortcut_cliff.jpg&hash=6d7d69fd83c9b89ae2c39198fb839841c1e512e5)
Title: Re: PS Map in Progress, 3rd party custom set in Laos
Post by: nubishdubishbone on September 04, 2010, 11:23:36 PM
new editor fly through showing a path to all 3 zones... http://www.24-game.org/3_Zones.wmv (http://www.24-game.org/3_Zones.wmv)
Title: Re: PS Map in Progress, 3rd party custom set in Laos
Post by: nubishdubishbone on September 05, 2010, 01:24:45 AM
new tents, i know small:
http://www.24-game.org/tents.jpg (http://www.24-game.org/tents.jpg)


Title: Re: PS Map in Progress, 3rd party custom set in Laos
Post by: MR.Mic on September 05, 2010, 02:09:20 AM
Why are the only shadows in your map from SSAO? Do you not know how to enable shadows?
Title: Re: PS Map in Progress, 3rd party custom set in Laos
Post by: nubishdubishbone on September 05, 2010, 02:27:15 AM
there are 2 versions of that map in the footage... one has ambient skylight.

also mic while i have you, i added a collision node to my particle system, how do i block it from going where i do no want it?
Title: Re: PS Map in Progress, 3rd party custom set in Laos
Post by: nubishdubishbone on September 05, 2010, 05:50:57 AM
added runway and abandoned tower (see lft of image): http://www.24-game.org/runway.jpg (http://www.24-game.org/runway.jpg)
Title: Re: PS Map in Progress, 3rd party custom set in Laos
Post by: nubishdubishbone on September 05, 2010, 09:50:35 PM
so i guess the question is why should i give this map to PS?  mean you don't have any modeling help to offer so i have to make "non-organic props" myself anyways... after reading how wonderful all of the "Join Us" posts were, and how ignorant that people that act like d-bag's in forums are often cool people IRL, why should PS start with an additional map, or should i make you guys sweat over it it... hmm. what to do, i am dimmy after all (as if going incognito doesnt admit guilt in the first place, i was trying to make a new start) and you played nazi LENNARD. you got lucky Lenny, that you got your postiion before someone else did. not a bashing thing, more like a "there's tons of applicants thing", but not for this game.

see im not in it for the fame, the women, the company, i am in it cuz despite the meat n' gravy shit i do for the public im fuckin' amazing. No it's ok take a look at the WIP's and rip on me, but you really havent seen my "quality".

and besides the alligator thing, and this rant, ive done my fuckin work without a peep except to discuss LoS objects which didnt need to exist (as if i didnt already think of that) anyways.

before you shock me with: FarleyFan is making a 100% clone anyways, don't bother i never wanted to work with you guys, its just easier to step on successful people when you're capable of being successful yourself.

40-60 hours' (a week's) worth of time spent on... myself, sure you helped me with motivation specifically of the type: "hey can you build this?" and when i do all i get is a wow or 00h, or aww, from nobody noteable (sorry dread), it's a shame you have so much talent in specific areas but cannot get it together with communication.

why shouldn't i think back: "these are the same pukes that bashed me on my CT maps while none of them made any good ones", while i taught dizzle and red, not to mention a handful of GTA 3 modders how to use 3ds max, you think i fall short cuz im lazy? no i helped tons of people, with aliases you could only find in a month-long ritalin binging manhunt-search of the web...

Title: Re: PS Map in Progress, 3rd party custom set in Laos
Post by: tigaer on September 05, 2010, 10:13:58 PM
I don't understand that last post... are you asking to be a dev member? Cause that post was the shittiest way of asking I have ever read. You successfully bashed our entire team, and called out Lennard.

???
Title: Re: PS Map in Progress, 3rd party custom set in Laos
Post by: Kon Artist on September 05, 2010, 10:18:21 PM
i must have missed something... all the people that I work with here have been pretty cool.  Also, if your map is a WIP, who cares what it looks like.  Focus on playability, flow and balance.  Once it's how you like, then put time into your assets.  That was probably your plan anyways.
Title: Re: PS Map in Progress, 3rd party custom set in Laos
Post by: nubishdubishbone on September 05, 2010, 10:20:15 PM
that last post is a summary of the way i have been treated on this forums, since day 1, and even how i was treated back in Ubi's CT editor forums... i have done so much more for the SC community, pound for pound, nobody realizes i am just like you, but i do have great differences in my core beliefs.

i am not asking for anything THAN AN ANSWER TO THE FUCKING QUESTION AT THE TOP...

1: i asked a question, stop using bs tact to "protect" your precious community and i won't attack you (i know they dont teach you this at the mall, but you, or in my dialect "youz" can be plural).
2: Lennard had that coming, go read "Limerick- Application to be a modeler".
3: since i am working like this with no communications from the dev's beyond a mozzerrella-stick-ey garble of "use moveable thpotliths", i think i want to know what are the benefits of making this map available to PS?

My Watchdog Agent hasn't been much company so i guess im jonezing for some Dev Love eh? forget 'aboout it.

i agree those who were not around during the CT mapping wars are more personable than the older, core members... besides element and Mic (watch theyll hop the fence just cuz i said that). can you not drop it? btw not deleting my post may gain exposure for you but it closes the door for me, i whs you'd see that gain has consequences.
Title: Re: PS Map in Progress, 3rd party custom set in Laos
Post by: Kon Artist on September 05, 2010, 10:29:05 PM
Quote from: nubishdubishbone on September 05, 2010, 10:20:15 PM
that last post is a summary of the way i have been treated on this forums, since day 1, and even how i was treated back in Ubi's CT editor forums... i have done so much more for the SC community, pound for pound, nobody realizes i am just like you, but i do have great differences in my core beliefs.

i am not asking for anything THAN AN ANSWER TO THE FUCKING QUESTION AT THE TOP...

1: i asked a question, stop using bs tact to "protect" your precious community and i won't attack you.
2: Lennard had that coming, go read "Limerick- Application to be a modeler".
3: since i am working like this with no communications from the dev's beyond a mozzerrella-stick-ey garble of "use moveable thpotliths", i think i want to know what are the benefits of making this map available to PS?

i agree those wo were not around during the CT mapping wars are more personable that the older, core members, can you not drop it? btw deleting my post may gain exposure for you but it closes the door for me, i whs you'd see that gain has consequences.

learning how to work well with other, oh and your map in a stand alone game.  I think this is kind of like going to a job interview and asking the future boss, "tell me a why I should work here, and it would be the dumbest decision in his life if he didn't hire you."

Stroking yourself isn't the best way to get on board, regardless of what happen previously.  And if your really not interested in joining PS, whats the point of all this?
Title: Re: PS Map in Progress, 3rd party custom set in Laos
Post by: frvge on September 05, 2010, 10:34:04 PM
We don't have modeling help to offer because we need the time of the modelers ourselves. That's a pretty obvious reason. If you want help, you'll have to ask other people. It has been like that from the start, so yeah... =/

The map looks IMO visually good (some variation in plants would be welcome tho), but I'm not sure about the gameplay. You said you only worked on it for 2 weeks, and I don't really see a well-thought out plan with the chokepoints, overviews for Mercs etc. The lack of corridors means the gameplay is less directed, so it'll be hard to balance.

The balance should be thought out before you even start the basic BSP. If you can see it working, feel free to pass it to us after we release the gold version of PS, and we will grade it. If it's good enough, we'll distribute it. If we choose not to distribute it, people can still download it from your own site and then play it together.

Just continue and maybe we'll have it in PS one day :)

In reply to your questions:
1: You should if you feel like it.
2: No comment
3: Please give me where it states that we _must_ answer questions. We answer when we have time, know the answer and feel like it.

We encourage community-made maps, but that doesn't mean we'll make your props or answer questions. If we do, lucky for you. If we don't, well, you'll gotta do it yourself.
Title: Re: PS Map in Progress, 3rd party custom set in Laos
Post by: nubishdubishbone on September 05, 2010, 10:36:20 PM
no it's more like "ohh limerick you;re inspiring the community to map" after all the shit they've given me, and while i gave it right back there is no comfortable medium in this relationship... basically im sying if you dont start answering simple questions that help me build a map at a faster rate than Excrcitating, then i quit and you take take all your ideas about having community maps at Releae and shove them in your ass... i dont jack off cuz i like it, its cuz itll fuckin knock down anyoen who doesn't, i can taalk but i can walk too.

if you didnt have your panties in a twist right now you'd see i'd be an asset with a tough city-guy nature who's not ignorant, instead of "her her, heyy he's makin' fon of os, a herr der".
Title: Re: PS Map in Progress, 3rd party custom set in Laos
Post by: nubishdubishbone on September 05, 2010, 10:38:31 PM
well i dont feel like making a map with no friends on the team, no help in cases where its real simple but the answer is buried in you tube spam, and basically because the "im too busy to answer a 15 second" question isnt acceptable to me, fuck off.

before i pretend to leave to see what myriad of unrelated shit is thown into this i asked 3 times how to stop emitters from going inside buildings, simple eh? not for you hotshots tho.

[stalker edit] if you need modelers to make your game, and this map is supposed to be part of your game, how do you not see it fit to offer a little bit of service to "part of your game", you're a scientist right? did you drink what you were working on and cook your cognac'?
Title: Re: PS 3rd party custom map [Cancelled]
Post by: frvge on September 05, 2010, 10:48:38 PM
Sucks to try so hard and getting closer and closer to actually being a nice community member, but then snapping over the fact that we can't live up to your personal expectations. If you can't keep your rage under control when things don't go the way you want (dude, you're making DEMANDS from a free indie team), then please just go away. I've had enough of your multiple tantrums. It's a shame you'll have to take your good-looking map with you.
Title: Re: PS 3rd party custom map [Cancelled]
Post by: nubishdubishbone on September 05, 2010, 10:50:49 PM
the shame is you wont answer a fucking question but have plenty of time to counter-attack (are we playing a game rifght now? if so it feels like im stuck with a tazer and big men are shooting at me, with UZZII PWNED).

the "im too important to handle things the right way because that's not how the rest of the world works" is too bad, not the map i made that will be replicated by release.

Make a game that's fun not gimmicky.

btw i didnt try hard all i did for the past 1 week i've been building this map is smoke legal herbal pot substitute and have fun, all i did was post massive amounts of media updates, and ask feedback on what should be different/ better... sounds like working hard at The Job It Is To Create Content for Someone's Game.

anyone who builds games based on Gam Play> Realism either is just out to make money, is part of NAMLBA, or is deathly afraid of being in a situation where what they;'re playing could be what their real job is. pussy's.
Title: Re: PS 3rd party custom map [Cancelled]
Post by: frvge on September 05, 2010, 10:55:56 PM
I'm not going to argue with you. We do the best we can, when we feel like it.
Title: Re: PS 3rd party custom map [Cancelled]
Post by: nubishdubishbone on September 05, 2010, 10:58:36 PM
again communications has broken down... didnt ask for argument, asked how to stop emitters from going into unwanted places.

im glad you dont read what i say cuz it makes me feel better that you shy away from real people with real issues, you should work for BP's Victim's Relations.

get your fatass workin' farley, they're gonna want a 1:1 in about 96 hours... lol.

Lyfe Out!
Title: Re: PS 3rd party custom map [Cancelled]
Post by: tigaer on September 05, 2010, 11:03:42 PM
???
Title: Re: PS 3rd party custom map [Cancelled]
Post by: unskilled on September 05, 2010, 11:08:15 PM
Sorry, but I can't understand what happened.  ??? ??? ??? Can someone explain me that ?
Title: Re: PS 3rd party custom map [Cancelled]
Post by: CurdyMilk on September 05, 2010, 11:11:45 PM
All I can say is...is...is...is...it's a shame.
Title: Re: PS 3rd party custom map [Cancelled]
Post by: AgentX_003 on September 05, 2010, 11:36:29 PM
Quote from: nubishdubishbone on September 05, 2010, 10:50:49 PM
the shame is you wont answer a fucking question but have plenty of time to counter-attack (are we playing a game rifght now? if so it feels like im stuck with a tazer and big men are shooting at me, with UZZII PWNED).

the "im too important to handle things the right way because that's not how the rest of the world works" is too bad, not the map i made that will be replicated by release.

Make a game that's fun not gimmicky.

btw i didnt try hard all i did for the past 1 week i've been building this map is smoke legal herbal pot substitute and have fun, all i did was post massive amounts of media updates, and ask feedback on what should be different/ better... sounds like working hard at The Job It Is To Create Content for Someone's Game.

anyone who builds games based on Gam Play> Realism either is just out to make money, is part of NAMLBA, or is deathly afraid of being in a situation where what they;'re playing could be what their real job is. pussy's.


1. interms of inspiration ; I was the one who said what your doing is great because its inspiring others to make maps , so it has nothing to do with the team having said that.

2. Just because the team can't help you at the snap of your finger doesn't give you the right to blow up on them, alot of the team has other things on the go, Oh I dunno a full time job, Kids ? / working full time at a game studio / teaching 3D design classes ( you know who you are ) .


3. You seem to think that the team put a gun to your head saying , MAKE US A MAP NOW , Now as I told you via Xfire you wanted to created this map which I might add was done out of your own inspiration, which I and many others were looking forward upon completion cause it had so much potential But No you Blow up n go off the chain / crushing everyone's hopes , whats Up with that ? you have alot of people backing you up, I dunno how much moral support one would want than that.


4. Some times i just wish you would just take a step back.  Ya uve been wondering the question of how to stop rain coming down threw a roof of a building . Fine. No need to blow up .

Finally You complain at the fact that Im getting paid and your not ,well the fact of the matter is this , NO i don't get paid to tell people about project stealth as much as Id like to.

and Project stealth's mission was to be a free independent game. If people wanna donate money out of THIER FREE WILL , thats up to them.

Title: Re: PS 3rd party custom map [Cancelled]
Post by: frvge on September 05, 2010, 11:40:00 PM
Quote
again communications has broken down... didnt ask for argument, asked how to stop emitters from going into unwanted places.

As said before, we answer when we can. I don't know the answer. Therefor I can't answer it. I think it's pretty simple to find in a Cascade tutorial tho. Which goes back to: DO IT YOURSELF.

edit: OMG you think we get paid? From where? That big donate button on our website? The enormous list of donators on a special page on the website? Uh? And Agent is not on the team and never will be.
Title: Re: PS 3rd party custom map [Cancelled]
Post by: nubishdubishbone on September 05, 2010, 11:57:56 PM
how are you even able to make any progress (which is shockingly slow, though i know it is free time) at all? you have twitter for fans, let alone the comms for dev's, it's not that you can't answer the question it is you won't.

im not thick so to anyone receiving this bs from them: you're right you can''t answer and im a douschbag for wanting to help a MOD (as you once were) grow.

since you asked agent to be annoying as well, he could have nagged someone who knows in .38 sconds off the top of their head how to enable emitter collision.

it's not what you say, it's how you either say it because it is fuckin rude, or it's a lack of an answer because of some bs that i don't care about.

if what i said and what you hide is true... you will make a good amount of money off of this travesty of a game. it's indy, why would i think you cannot sell it? You defeated the copyright issue about STEALING an ENTIRE GAME in like, what 8 months? and maybe it's because building a game that is lack-luster in features (just group all the security together, add some static-electricity nerdy things, oh yeah and screen filters, and all you really have left is 3 brightly lit guys with guns vs. 3 guys in matte black trash bags with tazers. i didnt offer to map because i like the game, i did it because some of you are actually part of some good memories. ignoring me now erases that and all im left with is "i dont want to know you"... dev is more than just Make a Map, and Do it yourself, its supposed to be about team-work.
Title: Re: PS 3rd party custom map [Cancelled]
Post by: frvge on September 06, 2010, 12:05:45 AM
Hint: Try looking at DampingFactor after collision. Yes, that's 2 mins of GOOGLE. No, I didn't test it so it can be wrong.

Can't sell it because I generally try to not break promises.

If you feel like complaining, please do it somewhere else. If you can behave, feel free to stay here. I'm done with you and this thread.

Title: Re: PS 3rd party custom map [Cancelled]
Post by: nubishdubishbone on September 06, 2010, 12:09:29 AM
yeah it does help searching the answer to the question, however it doesnt help someone without a clue to advance...

no thanks, you aint done with me until you have the balls to ban instead of your Swiss policy against invaders. Scientists deserve to be paid more because they cant enjoy life if they knew what it was... besides the big-boobied chicks that only do you for money, i mean cuz you're so handsome.

i get the answer now, like i said you tube is bloated, there really should be a place like 3d buzz (now commercialized PoS) that does only tech videos, you know like i used to do dozens of for dizzle and other mappers in CT.text might be ok for someone who has experience with a system ttheyre working with but since UE 3 is pretty new and i've been out of graphics for 2 yars you'd think that might hint you in to: "a video tutorial might work for this guy!"
Title: Re: PS 3rd party custom map [Cancelled]
Post by: frvge on September 06, 2010, 12:14:03 AM
As always, I try to grant the user's wishes if I can. You asked to be banned, which is in my power, so be it.
Title: Re: PS 3rd party custom map [Cancelled]
Post by: Farley4Fan on September 06, 2010, 12:15:14 AM
Woah...
Title: Re: PS 3rd party custom map [Cancelled]
Post by: frvge on September 06, 2010, 12:18:34 AM
And with Farley's last words, and with nubishdubishbone banned for 30 days, I'd like to let this thread die.

Thank you very much,

Your secret best friend,

frvge
Title: Re: PS 3rd party custom map [Cancelled]
Post by: LennardF1989 on September 06, 2010, 01:13:36 AM
Quote from: nubishdubishbone on September 05, 2010, 10:58:36 PM
again communications has broken down... didnt ask for argument, asked how to stop emitters from going into unwanted places.
Really, we knew you were dimmy from the start. Start using different domains, you already used 24-game.org once and it's linked to your dimmy account at UDK (http://forums.epicgames.com/showthread.php?t=735190), which you also already used in earlier applications.

We just wanted to give you a change of acting like a normal community member, but for no apparant reason, you don't wait for an answer (like we keep F5ing the forum all day long) and instead call me a nazi and bash the whole team.

Sorry, you blew it, again. The map was looking really good.
Title: Re: PS 3rd party custom map [Cancelled]
Post by: Penguin on September 06, 2010, 02:26:43 AM
My only reaction to reading this thread is: What the hell? Nice looking map, apparently crazy creator.
Title: Re: PS 3rd party custom map [Cancelled]
Post by: ray mysertio on September 06, 2010, 03:20:43 AM
maybe he just jumped the gun on this... if you read what his other topic said, and given you guys don't like him much maybe he never expected a response at all...

btw some of you guys were saying the map has no purpose and is just a bunch of random hills and rocks... i seen the walkthrough to 3 zones and with only 1 zone populated that one looked great and sets thtojne for the rest of it... the airport needs work, but is very compelling, so far.
Title: Re: PS 3rd party custom map [Cancelled]
Post by: Farley4Fan on September 06, 2010, 03:31:48 AM
I actually thought of dimmy right when he randomly blew up on the dev team.
Title: Re: PS 3rd party custom map [Cancelled]
Post by: ray mysertio on September 06, 2010, 03:36:28 AM
treat people like alienate wierdo's i guess they act that way, wasn't he bitching about a 2 second problem in his map? coulda said "hold on"... frvge?
Title: Re: PS 3rd party custom map [Cancelled]
Post by: LoChang on September 06, 2010, 04:59:12 AM
Haha, wow. I thought of Dimmy, too, Farley.
Title: Re: PS 3rd party custom map [Cancelled]
Post by: ray mysertio on September 06, 2010, 05:15:03 AM
its because you stole a game that sucked then couldnt cope with the fact that someone who is good agrees that your game sucks. you should have ip banned form word 1... you are all faggots.
Title: Re: PS 3rd party custom map [Cancelled]
Post by: B1nArY_001 on September 06, 2010, 05:21:01 AM
There's really only one thing I can think of to say...

You sir... are an idiot.

I'm pretty sure that pretty much says it all in one neat little 5 word package.

[sarcasm]But we are certainly going to pirate that epic gator idea for Lake House.[/sarcasm]

Edit: Send this thread to oblivion imo Frvge.
Title: Re: PS 3rd party custom map [Cancelled]
Post by: ray mysertio on September 06, 2010, 05:22:52 AM
which you pirated form ubisoft... your maps look gay, your spy is chinese (which is biased and uunbalanced), you schoe the tavor and nothing else, and you copied CT, with a barret scope on an ACOG... this is what i hate about people that make CG for games, that are only artists.

plz dont fight back but in xifre you like to lick my balls
you never talk over me
and you always say i have a good point... all of you are done, i dont need to hurt you you suck all by yourselves


hey lo mein im glad you enjoy this game but you dont have any talent except button mashing math sequences and fake ass kung fu, lil whore.
Title: Re: PS 3rd party custom map [Cancelled]
Post by: CurdyMilk on September 06, 2010, 05:23:52 AM
Quote from: ray mysertio on September 06, 2010, 05:22:52 AM
which you pirated form ubisoft... your maps look gay, your spy is chinese (which is biased and uunbalanced), you schoe the tavor and nothing else, and you copied CT, with a barret scope on an ACOG... this is what i hate about people that make CG for games, that are only artists.
If you don't like it, then why are you here?
Title: Re: PS 3rd party custom map [Cancelled]
Post by: ray mysertio on September 06, 2010, 05:27:01 AM
oh no hide it cuz it makes it look bad, i mean cuz nobody would be interested... when people se whats really in the game if they actually enjoy it im happy for them, their special olympics of CT-Ripoff will be a fun time.
Title: Re: PS 3rd party custom map [Cancelled]
Post by: ray mysertio on September 06, 2010, 05:31:08 AM
God Awefulllll , god forbid the day someone tries to make this a real game and not a gimmick.
Title: Re: PS 3rd party custom map [Cancelled]
Post by: ray mysertio on September 06, 2010, 05:33:16 AM
you do realize that people who played CS upto 1.7 form the beginning, then bought CS: S, and thought it was "the baddest thing ever" are not meant to be game developers... im not saying you guys played CS, but you're those guys.

btw Ubisoft is the worst thing that ever happened to gaming.

btw this is better than pr0n. lol i love the way you are... dont change, really lol.
Title: Re: PS 3rd party custom map [Cancelled]
Post by: tigaer on September 06, 2010, 06:08:58 AM
What the fuck is going on?

Delete this thread already, this is just ridiculous.
Title: Re: PS 3rd party custom map [Cancelled]
Post by: Westfall on September 06, 2010, 07:09:38 AM
This is what happens when you don't ban someone. You give them false hope that they're worth something.
Title: Re: PS 3rd party custom map [Cancelled]
Post by: DreadStunLock on September 06, 2010, 09:20:24 AM
Quote from: ray mysertio on September 06, 2010, 05:22:52 AM
which you pirated form ubisoft... your maps look gay, your spy is chinese (which is biased and uunbalanced), you schoe the tavor and nothing else, and you copied CT, with a barret scope on an ACOG... this is what i hate about people that make CG for games, that are only artists.

plz dont fight back but in xifre you like to lick my balls
you never talk over me
and you always say i have a good point... all of you are done, i dont need to hurt you you suck all by yourselves


hey lo mein im glad you enjoy this game but you dont have any talent except button mashing math sequences and fake ass kung fu, lil whore.

I lol'd
Title: Re: PS 3rd party custom map [Cancelled]
Post by: Farley4Fan on September 06, 2010, 09:27:54 AM
I've missed you ray.  I'm like the next door neighbor that gets to listen in on the fight going on next door.

I'm sure the devs miss your feminine bitchy input.  It's like you are married to each one of them. 

You guys just need to divorce this fuck already.
Title: Re: PS 3rd party custom map [Cancelled]
Post by: frvge on September 06, 2010, 09:31:26 AM
Already done. Since you guys don't know when I'm hinting ('let this thread die'): locked.