Tick Tock (gamescom interview and trailer, updated milestones)

Started by frvge, September 29, 2009, 01:00:03 AM

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frvge

Tick...Tock...
Tick...Tock...

ETA: T minus 47 hours.

Tick...Tock...
Tick...Tock...
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Farley4Fan

Makes me want to sing beautiful music...


frvge

It's not really that much this time, but IMO still cool. :)
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Wh1tE_Dw4rF

If it wasn't worth showing you wouldn't have started this topic.

Anyhow, can't wait for whatever is going to be shown.

LoChang

I bet it's the beta and Frvge is throwing us off.   I bet I'm wrong though.  :(

LennardF1989

Quote from: LoChang on September 29, 2009, 11:57:58 PM
I bet it's the beta and Frvge is throwing us off.   I bet I'm wrong though.  :(
I bet you lose a lot of cash by betting all that.

frvge

He bet both yes and no.... the chang is ca-ray-zy.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Farley4Fan

Lennard, you fail.  He cannot lose.   :)

LennardF1989

That was not really the point of my joke, so, yea... :(

frvge

#9
Tick...tock...tick...tock...

Booting data transmission system.
POST check... OK
Running unit tests... OK
Opening socket...OK
Securing socket... OK
Synching with data server... OK
Fetching comments... OK

Displaying comments: "Please do not stream. Use Right-click+Save As."

Transmitting data:

Sending data chunk #1:
GamesCom Interview (2:41, 33.8MB)

Sending data chunk #2:
Updated Milestones

Sending data chunk #3:
GamesCom Trailer (0:43, 47.3MB)

Mirrors:
ModDb.com

Closing socket... OK
Destructing resources... OK
Shutting down system... OK
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Spekkio

Why, oh why, are you using Gamespy??!?

frvge

Because that's currently the way it is. We'll have to spit through some more EULAs first.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Tidenburg

I see a lennard.  ;D

I also see... bullet time? wtf was that about? :P

Spekkio

Quote from: frvge on October 01, 2009, 12:27:40 AM
Because that's currently the way it is. We'll have to spit through some more EULAs first.
Gamespy is one of the worst networking tools you can use in terms of stability and ease of use.

frvge

#14
Quote from: Tidenburg on October 01, 2009, 01:09:48 AM
I see a lennard.  ;D

I also see... bullet time? wtf was that about? :P
That's the slomo command to show off the details of the animations. If you play the anims on normal speed, it lacks the extra 'wow' factor it gets from slomo :P Won't be in the normal version of course ;)

In the last few seconds I (yeah, that's me) switched through some visions, because I heard the interviewer closing the interview. We unfortunately didn't get the chance to discuss visions or gadgets. But you guys already know the ins and outs of those so :P

edit: I'm uploading the GamesCom trailer now. Shows the wallflip better :)
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.