Project Stealth

Archives => Presentation Forum => Topic started by: frvge on May 04, 2009, 12:00:12 AM

Title: Tick Tock (basic movement animations)
Post by: frvge on May 04, 2009, 12:00:12 AM
Tick...Tock...
Tick...Tock...

ETA: T minus 96 hours.

Tick...Tock...
Tick...Tock...
Title: Re: Tick Tock
Post by: I <3 U on May 04, 2009, 12:33:45 AM
Yer woo.

WHAT IS IT FURGE TELL ME WHAT IT IS!
Title: Re: Tick Tock
Post by: frvge on May 04, 2009, 01:22:46 AM
Let me state that I keep promises ;)
Title: Re: Tick Tock
Post by: Tidenburg on May 04, 2009, 02:49:16 AM
EVERYTHING EVAR.
Title: Re: Tick Tock
Post by: Succubus Dryad Of The Undying Comet on May 05, 2009, 11:55:46 AM
--some stuff that could cause confusion--
Title: Re: Tick Tock
Post by: frvge on May 05, 2009, 12:15:12 PM
Fine, I'll remove it :p I bet you don't mind if I change your quote?
Title: Re: Tick Tock
Post by: Succubus Dryad Of The Undying Comet on May 05, 2009, 01:02:47 PM
Quote from: frvge on May 05, 2009, 12:15:12 PM
Fine, I'll remove it :p I bet you don't mind if I change your quote?
Hah I DO mind, but if it's for the greater good.
LoL
PS is supposed to be released this year, right? ::)
Title: Re: Tick Tock
Post by: frvge on May 05, 2009, 01:12:42 PM
At least a beta... yes. That's the plan. The official stance is: it's done when it's done.
Title: Re: Tick Tock
Post by: LennardF1989 on May 05, 2009, 03:01:40 PM
Luckily I could fix the crash in 5 seconds, Steam shouldn't just update without a warning IMO.
Title: Re: Tick Tock
Post by: I <3 U on May 05, 2009, 06:34:30 PM
how much longer left furge?
Title: Re: Tick Tock
Post by: frvge on May 05, 2009, 06:38:01 PM
around 54?
Title: Re: Tick Tock
Post by: frvge on May 08, 2009, 12:00:05 AM
Tick...tock...tick...tock...

Booting data transmission system.
POST check... OK
Running unit tests... OK
Opening socket...OK
Securing socket... OK
Synching with data server... OK
Fetching comments... OK
Displaying comments: "Merc is mostly work-in-progress. Unlit room (no shadows or other effects that make it look better). Use right-mouse+Save... so don't stream please"

Transmitting data:

Sending data chunk #1:
Animations (http://projectstealthgame.com/public/video/ticktockanimations1_medium.avi)

Mirrors:
ModDB (http://www.moddb.com/mods/project-stealth/videos/basic-movement-animations-medium-quality#imagebox)


Closing socket... OK
Destructing resources... OK
Title: Re: Tick Tock
Post by: I <3 U on May 08, 2009, 12:12:25 AM
it looks like the merc /spy are gliding in the animations, is that because you've slowed the movie down or is it just an illusion because of the flooring:P?
Title: Re: Tick Tock
Post by: frvge on May 08, 2009, 12:17:14 AM
Animation speed isn't properly synched to the programming speed. Aka... animation is just... an animation. The magic happens when the steps of the anims are moved in the correct speed of the character. Then it suddenly looks like he is really walking. The slow-crouch is working ok already.
Title: Re: Tick Tock
Post by: OFFICER on May 08, 2009, 01:15:47 AM
Perfectly, I wish to see game process, I think will leave much more impressions from project stealth,than from other parts stealth games
;)
Title: Re: Tick Tock
Post by: frvge on May 08, 2009, 01:16:45 AM
Thanks :)
Title: Re: Tick Tock
Post by: Spekkio on May 08, 2009, 01:19:26 AM
My first thought was "wow that's small" until I saw that he gets bigger as you go faster. Very nice touch, I like.
Title: Re: Tick Tock
Post by: LoChang on May 08, 2009, 01:52:46 AM
Looks great!

Mercenary must have a small...erm, PAIR OF HANDS.
Title: Re: Tick Tock (basic movement animations)
Post by: neth on May 08, 2009, 11:43:14 AM
Really impressive. Spy looks cool when running, like an animal predator, except for it doesn't look best from behind. Great job anyway, very professional.
Title: Re: Tick Tock (basic movement animations)
Post by: Bubbaganoosh on May 08, 2009, 04:12:28 PM
Nice work guys. Looks like things are coming along nicely.
Title: Re: Tick Tock (basic movement animations)
Post by: Verex on May 08, 2009, 10:58:32 PM
Looking sweet! I have only one criticism, the roll. He dives straight in front, and roles on his spine. In real life, to do a proper and efficient roll, we have to enter with a shoulder(lets say the right shoulder) and exit on the opposite hip point(left side hip). Thats spreads all the force across the body so not to damage your back. I know its pre-alpha and you might know this, but i thought i would give my opinion. :)
Title: Re: Tick Tock (basic movement animations)
Post by: frvge on May 08, 2009, 11:05:37 PM
As you said: in real life ;) Luckily, we're not 100% restrained by that. IMO this looks way cooler than CTs dive.
Title: Re: Tick Tock (basic movement animations)
Post by: Verex on May 08, 2009, 11:10:25 PM
I cant remember how the CT dive looked(trying to get my game back off my friend to check it out again lol) but imo it looks cool from the side, but from behind it just doesnt look natural. But as you said, its a game, and if japan can have 30ft robots, we can roll straight! :D
Title: Re: Tick Tock (basic movement animations)
Post by: frvge on May 08, 2009, 11:17:18 PM
Of course, we'll try to have realistic animations. But 100% realism is not key.
Title: Re: Tick Tock (basic movement animations)
Post by: Tidenburg on May 09, 2009, 02:23:41 AM
I still haven't seen it. It's just audio for me.
Title: Re: Tick Tock (basic movement animations)
Post by: frvge on May 09, 2009, 02:30:25 AM
Try http://www.moddb.com/mods/project-stealth/videos/basic-movement-animations-medium-quality#imagebox
Title: Re: Tick Tock (basic movement animations)
Post by: Westfall on May 09, 2009, 02:43:31 AM
I love that the spy runs like a velociraptor  :-*

Nice work guys!
Title: Re: Tick Tock (basic movement animations)
Post by: Tidenburg on May 09, 2009, 03:02:24 AM
Hehe, the merc was hunched like an old man. ;D

Everything else was great, I love the slow movement, it's alot more how you'd expect someone to sneak in real life. Though I have to agree with Verex that the roll not only looks wierd, but would destroy your spine after a few gos. :P
Title: Re: Tick Tock (basic movement animations)
Post by: OFFICER on May 09, 2009, 01:33:39 PM
its really cool move, I remain happy when I look as spy runs
:)
Title: Re: Tick Tock (basic movement animations)
Post by: frvge on May 09, 2009, 02:24:04 PM
Don't forget that the Spy has a spine-protector. :p
Title: Re: Tick Tock (basic movement animations)
Post by: OFFICER on May 09, 2009, 02:32:46 PM
Quote from: frvge on May 09, 2009, 02:24:04 PM
Don't forget that the Spy has a spine-protector. :p
They will help during game,or so it is simple for appearance?:)
Title: Re: Tick Tock (basic movement animations)
Post by: Snakebit. on May 09, 2009, 02:46:18 PM
I didn't see charge for merc , the rest was okay , but why the hell merc has such tiny hands ?
Title: Re: Tick Tock (basic movement animations)
Post by: LennardF1989 on May 09, 2009, 05:06:56 PM
Quote from: frvge on May 09, 2009, 02:24:04 PM
Don't forget that the Spy has a spine-protector. :p
UHHHHHHH! Low punch ;D
Title: Re: Tick Tock (basic movement animations)
Post by: goodkebab on May 10, 2009, 09:50:06 PM
There are a lot of cool animations that didnt did not make it into  the vid,  like split jump, wall flip,  (and a new move that does not exist in the original splinter cell series)


As far as the hands go,  technically,  merc and spy have equal sized hands.  Its possible to fix the thickness,  but not the length.
Title: Re: Tick Tock (basic movement animations)
Post by: MR.Mic on May 10, 2009, 10:22:07 PM
I think the hands look so small is that most other games have characters that could palm a basketball in each hand.

Like so:
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fimg55.imageshack.us%2Fimg55%2F8801%2Fut2k7r02.jpg&hash=60f89474a7e08c86e93d36fe6aa065167848014b)
Title: Re: Tick Tock (basic movement animations)
Post by: grajjio on May 21, 2009, 10:25:16 AM
is it some kind of special effect with the mercinary helmet? i saw that it was blinking or somthing from the backof his head. is it so the spies can see what kind of vision he is using?
Title: Re: Tick Tock (basic movement animations)
Post by: frvge on May 21, 2009, 12:12:38 PM
That is correct. There's a fading light in the color of the Merc's vision mode.
Title: Re: Tick Tock (basic movement animations)
Post by: Gawain on May 23, 2009, 04:08:57 PM
which is freaking awesome  ;D
Title: Re: Tick Tock (basic movement animations)
Post by: Roberto1223 on May 26, 2009, 02:39:20 AM
*when crouched and slow walking the arms look weird. they should look more natural.

they look as if hes surfing or doing some hawaiian dance and not even doing it correctly.

should let the arms be more loose and move a little more.


*and when running standing up, his head looks like a piggeons head eating seeds on the floor.

guys u should record some video of a person running. analyze and compare the movement.



*the mercs legs are very long and wide open. when walking crouched it looks weird.

Overall, it seems as if ur animations are heavily influenced on anime. its a shame.

Title: Re: Tick Tock (basic movement animations)
Post by: frvge on May 26, 2009, 11:05:13 AM
The Merc's animations will probably be improved. The Spy's are fine. You're nitpitcking. You have some points, but those are extremely small (hawai/surfing = it has to loop and is to stay in balance (like a cat's tail), so that's why it probably looks like that, pidgeon = your spine moves, so your head moves. Keeping it straight also doesn't look right).

If you want better animations, please contact me so you can send us a few hundred euros so we can pay for David to work parttime for half a day. Deal?

Criticizing work that's done for us by experts for free is fine, nitpicking is not and annoys me, TBH.
Title: Re: Tick Tock (basic movement animations)
Post by: Roberto1223 on May 26, 2009, 11:16:35 AM
whatever dude u interpreted things the way u wanted to.
if u dont want opinions then destroy the forum. lol.
Title: Re: Tick Tock (basic movement animations)
Post by: frvge on May 26, 2009, 11:17:43 AM
Reading isn't your strongest point it seems.
Quote
Criticizing work that's done for us by experts for free is fine, nitpicking is not and annoys me, TBH.

Only because it annoys me doesn't mean it's not allowed. ;)
Title: Re: Tick Tock (basic movement animations)
Post by: neth on May 26, 2009, 01:04:02 PM
I agree that spy's hands don't look great from behind, however i really like how his head moves. (Velociraptor style).

It's not totally weird, you can see some similarities comparing to professional athletes:

Notice how Asafa uses his head to gain speed:

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Title: Re: Tick Tock (basic movement animations)
Post by: Gawain on May 26, 2009, 04:55:34 PM
as long as movement feels smooth and responds quickly i have np with some animations looking only 95% realistic. it's not like i cared much about ct animations, and ps animations pwn the crap out of ct animations any day. oh wait, there was one thing i cared about: not being able to get out of a started animation sequence, especially placing a bomb, hacking etc. but i guess that'll be history anyways.
Title: Re: Tick Tock (basic movement animations)
Post by: Cyntrox on May 27, 2009, 02:14:53 AM
Rambo: That's programming, it doesn't really have anything to do with the actual animations.
Title: Re: Tick Tock (basic movement animations)
Post by: LennardF1989 on May 28, 2009, 08:29:54 PM
He's just trying to say that as long as animations look acceptable and you won't have the many bugs from CT it's all right.
Title: Re: Tick Tock (basic movement animations)
Post by: Tidenburg on May 29, 2009, 07:11:39 PM
This _isn't_ nitpicking: Show me a video of you rolling like that without having to visit hospital afterward and I'll be fine with that animation. Otherwise it looks absurd for somthing that isn't a cartoon. >_>
Title: Re: Tick Tock (basic movement animations)
Post by: frvge on May 29, 2009, 08:01:14 PM
Show me an agency that only works with sticky shockers. Or an agency that puts mines next to the things they need to guard.

Animation is a lot better than CTs, except for your minor realism-argument thing.

They were AFAIK modeled after professional atheles, not fighters/soldiers.

The team likes it, so it stays. Else make a vote. If it has enough votes, we can change it later on, if David agrees.

The Spy has > 50 animations, not including blends. A normal FPS-shooter has < 15. We're already pushing our animation-resources to the max. And if I have to choose between David making a new animation that hasn't been done yet and redoing a part of an animation that looks great already but is slightly off (in your view), I pick making the animation that's still needed. Tweaking can be done at the end.
Title: Re: Tick Tock (basic movement animations)
Post by: Roberto1223 on May 29, 2009, 10:11:56 PM
guys

can u make it possible for "back to wall" animation to be fast and easy to get out of?

what i mean is like, if u get a frag shot at you, you can now escape from the "back to wall" by pressing

'S' or 'W' movement keys and not have to press "Z", wait for the 1.5 sec animation and then press "W or S" to run.


it be cool if u guys make all animations cancelable by the own spy and not just by a merc's smack etc.
Title: Re: Tick Tock (basic movement animations)
Post by: frvge on May 30, 2009, 02:22:47 AM
I think it's possible. We'll see about implementing that.
Title: Re: Tick Tock (basic movement animations)
Post by: Gawain on June 01, 2009, 01:33:55 PM
the back to wall animation shouldn't last 1.5 seconds in the first place...
Title: Re: Tick Tock (basic movement animations)
Post by: Tidenburg on June 01, 2009, 04:25:13 PM
Just played MGS again for the first time in AGES last night, I went onto the online mode and the Merc roll exactly like this (but theirs is less of a leap). But then, MGS was always for a of a stylised game, not to bent on realism. :)
Title: Re: Tick Tock (basic movement animations)
Post by: Spekkio on June 14, 2009, 05:38:45 AM
I agree with Roberto here; the PS devs should strive to get the animations as fluid and natural as possible. Games obviously don't have to be 100% realistic, but the way people move about should be. The spy's animations do look a bit...awkward.
Title: Re: Tick Tock (basic movement animations)
Post by: AgentX_003 on June 14, 2009, 05:55:37 AM
Quote from: Roberto1223 on May 29, 2009, 10:11:56 PM
guys

can u make it possible for "back to wall" animation to be fast and easy to get out of?

what i mean is like, if u get a frag shot at you, you can now escape from the "back to wall" by pressing

'S' or 'W' movement keys and not have to press "Z", wait for the 1.5 sec animation and then press "W or S" to run.


it be cool if u guys make all animations cancelable by the own spy and not just by a merc's smack etc.


that's why you should configure you controls like single player :P , q is back to wall  for the win = easy access in intense situations.