Quote from: Spark Mandriller on May 13, 2013, 05:04:09 AM
If you took three lives off them then don't you think they deserve to lose? Instead of the game just letting them keep going because they'd be sad if they couldn't respawn?
I don't really see how infinite respawns make things more complicated either. I mean, it does mean there's no way to kinda win by accident just by getting kills, but it also means going for kills to try and wear the mercs down is gone too. Removing possible strategies doesn't help make things complex.
I don't think they necessarily deserve to lose, I think the spies deserve to be rewarded. I think along with the obvious inclusion of points, the game rewards you by allowing you to get closer to the objective without one of the mercs in your way. It's not infinite respawns that make the game more complicated, it's the type of gameplay they facilitate. As a spy, you can keep going for the objectives, and although death is a huge setback, you've always got the chance to turn the tables. Death doesn't make that any easier, but it certainly feels a lot less punishing, which I think is a good from the perspective of pure fun and accessibility. As a merc it's harder to shut out the spies from a win, and you can't rely on the spies playing differently as a result of death, so you really have to keep on your toes, as they're going to be relentless in their pursuit to hack the objectives. I think that's AWESOME.
Just look at CT, the mercs were way over-powered. If you had even teams, the mercs would probably win 80% of the time. Anything to even the balance is a good thing. Some people have a problem with fast double kills for example, but I don't. And neither do the people who've actually played the game. The reason why is because the mercs should never bunch up in a corner in the first place, so if they do, it only makes sense that they can be dealt with quickly. Fast melee kills fit the pacing of the game without making it easier for either side; spies get a faster kill, but mercs get a faster respawn instead of waiting to be grabbed and then killed or knocked out, so it's actually more balanced in my opinion. Killing from the front still requires an ambush factor in order to work, because if they see you coming, you're going to be dead before you know it. So really, I don't think it's much different from having to get behind the mercs, even if it's a little easier to execute. They do have infinite lives, and the respawn time is still 10 seconds, so I think it helps bring balance back to both teams, given the state of things in Chaos Theory.