Quote from: Spark Mandriller on May 13, 2013, 02:39:14 AM
If the devs bothered to add rewards for double kills/killstreaks then those double kills/killstreaks must be pretty common. Much more common then they were in CT. Which matches up perfectly with spies having instant kill melee from any direction, and having hacking where they can still move around and attack, which also takes ages so mercs can always get there in time so there's always a conflict.
Basically what I'm getting at is that this is a very aggressive game and I'm not so into that. Like DM in CT, it's just kinda hmm. If you like that then that's good for you and I hope you enjoy it.
Double kills are a mechanic in the game, that's why they're recognized by the system, not because they're common. Death from above is rewarded, and that's going to be far less common in a game without free jumping. The system exists because it's proven to be fun for millions of people across multiple games. It's implemented in BF3, a game with no killstreaks at all, and yet it's still a rewarding experience. In general, people enjoy the experience of working towards new equipment, and while the point system facilitates that in Blacklist mode, everything is open from the start in Classic mode.
There's a different between fast pacing and aggressive gameplay. There's a difference between dumbing down the game and removing a mechanic like grabbing, which only serves to slow down the process of snapping necks. And before you bring up grabbing mercs to immobilize them long periods of time, it would totally imbalance a game where spies can freely move around while hacking. Knocking people out is still possible, but you have to use gadgets like sticky cams in order to do so, which is still challenging.