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Topics - frvge

#201
Official information and announcements / The Name/Title
November 12, 2007, 01:39:32 AM
Dear PS fans,

We've decided that because we're already quite known with our current name, the final (unless we're forced to change it) name will be:

Project Stealth
Spy vs Mercenary

(subtitle is still subject to change)
#202
For legality reasons, we can not have lingerie or see-through undies.
There will also be minors playing it.

Discuss.

[ THIS IS A TOPIC MEANT FOR FUN ]
#203
Public Discussion / Server-rack maintenance
October 25, 2007, 07:16:33 PM
Dear PS community,

There's a possiblity we might go down tomorrow (2007/10/26 somwhere between 12:00 and 16:00) for a couple of minutes. (expected maximum is 30, but we're trying to get everything done as quickly as possible, which could also be 0 minutes downtime) Reason is relocating and moving of several servers in our rack. (two new quad-cores yay)

frvge
#204
Tick... tack.. tick... tack...
ETA T minus 72 hours
Tick... tack.. tick... tack...
#205
Public Discussion / System Requirements
October 06, 2007, 01:07:26 AM
Since the system requirements will be close to the same as Unreal Tournament 3:

Minimum System Requirements

    * Windows XP SP2 or Windows Vista
    * 2.0+ GHZ Single Core Processor
    * 512 Mbytes of System RAM
    * NVIDIA 6200+ or ATI Radeon 9600+ Video Card
    * 8 GB of Free Hard Drive Space

Recommended System Requirements

    * 2.4+ GHZ Dual Core Processor
    * 1 GBytes of System RAM
    * NVIDIA 7800GTX+ or ATI x1300+ Video Card
    * 8 GB of Free Hard Drive Space
#206
Public Discussion / Project Stealth or ProjectStealth
September 04, 2007, 12:22:28 AM
Name should typographically be attractive.
What is the TRUE way of writing it?

Pre-production people: please also post your choice.
#207
Public Discussion / New topic: Milestones
August 31, 2007, 05:07:52 PM
Please check out the Milestones topic in the Information boards for an important update ;)

http://projectstealth.splintercellnetwork.com/index.php/topic,389.0.html

#208
Public Discussion / New idea for Sticky Cams
August 21, 2007, 11:13:42 PM
Besides gas, they should also be able to release a tiny amount of chaff.

I only just made it up and I think it could be useful to disarm mines that aren't accessable by shooting a chaff (or shooting the chaff makes too much noise or whatever).

If you used gas, you can't chaff anymore and vice versa.

I have no idea what it'll do to gameplay, so I am asking your opinion on the pros/cons.
#209
Public Discussion / Composer wanted
August 21, 2007, 12:47:52 AM
Dear PS community,

PS is looking for someone who's got excellent skills in composing (multi-layer) music.
Preferaby orchestral, but artists experienced with electronics can also apply.

Main points:
- composing background music for menus, in-game music, music in trailers/teasers etc.
- Co-working with Lead Music/Sound.

We offer:
- a nice team of both professionals and amateurs, all addicted SC-fans.
- your name on the credit roll

Preferably, but not required:
- willing to release music under Creative Commons License and/or (full) chord-listing (MIDI also possible)

Post a sample of some earlier work you've done. Upload to youtube or any other upload-site.

Thank you


#210
Public Discussion / PunkBuster
August 16, 2007, 01:18:33 AM
Yes/No?

Note: we have no idea if it's even possible or if we have time to implement it or what the cost is.

Just, would you want it if it were possible?
#211
Public Discussion / Poll on Menu Music
July 01, 2007, 10:30:12 PM
Dear PS Community,

After reading the comments on hughi's and my music, I've come to the following obvious conclusion:

Some like Orchestral better than Electronic, others vice versa.

Of course we need to make a decision. So, please vote for the MAIN MENU. In-game will be different.
Main menu will most likely also be the theme of PS.

Cast your votes now.
#212
Presentation Forum / Menu music
June 30, 2007, 05:59:54 PM
I'll be posting my progress here on an orchestral main menu sound.

Old but high quality version and a newer version (uploaded to edit:not necessary anymore, check other attachment).

#213
Public Discussion / In-game ads
June 20, 2007, 03:01:28 PM
Hi,

What are your points of view on in-game ads?
Like in Single Player Chaos Theory?
Or at windows of shops or posters/graffiti.

#214
http://www.hetbinnenhof.org/

It's very nice on the picture, but currently, the plaster is torn off partly, which gives a very spooky effect.
It's located near some forest/wood. It has an Old-Mansion-like floorplan, with stairs. I've been in it (only ground floor) and it could make a map with some creepy athmosphere, but with different/modern textures, it can be an museum too.

Next to it is another kinda creepy-blackish-modern abandoned building (behind the villa on the picture, 3 pipes), which was a youth hostel in earlier days. 2 buildings separated by a small garden.

Your thoughts?