Project Stealth

Archives => Presentation Forum => Topic started by: frvge on April 16, 2009, 12:00:10 AM

Title: Tick Tock done (Kismet)
Post by: frvge on April 16, 2009, 12:00:10 AM
Tick...Tock...
Tick...Tock...

ETA: T minus 72 hours.

Tick...Tock...
Tick...Tock...
Title: Re: Tick Tock
Post by: LennardF1989 on April 16, 2009, 12:17:40 AM
1st post w00t! I WONDER WHAT IT IS! ::)
Title: Re: Tick Tock
Post by: Tidenburg on April 16, 2009, 05:05:28 AM
PPPFFFFTTTT. No java/whatever clock?
Title: Re: Tick Tock
Post by: I <3 U on April 16, 2009, 01:40:22 PM
yay
Title: Re: Tick Tock
Post by: Succubus Dryad Of The Undying Comet on April 16, 2009, 02:38:35 PM
w0000
Title: Re: Tick Tock
Post by: frvge on April 16, 2009, 03:07:44 PM
Quote from: Tidenburg on April 16, 2009, 05:05:28 AM
PPPFFFFTTTT. No java/whatever clock?
No, IE fucked up and haven't gotten around to fixing it. I'm kinda busy ya'know :P
Title: Re: Tick Tock
Post by: AgentX_003 on April 16, 2009, 05:33:01 PM
all aboard the woot train , WOOT WOOT !!!!
Title: Re: Tick Tock
Post by: frvge on April 17, 2009, 12:01:04 AM
Tick...Tock...
Tick...Tock...

ETA: T minus 48 hours.

Tick...Tock...
Tick...Tock...
Title: Re: Tick Tock
Post by: greenday5494 on April 17, 2009, 07:04:52 AM
Yay  :D
Title: Re: Tick Tock
Post by: 2Face on April 18, 2009, 10:28:59 PM
w00t w00t 1hr and 30mins left  :D
Title: Re: Tick Tock
Post by: Gui Brazil on April 18, 2009, 11:56:11 PM
OH MAN OH GOD HOLY SHIT JESUS MAN!
Title: Re: Tick Tock
Post by: frvge on April 19, 2009, 12:00:08 AM
Tick...tock...tick...tock...

Booting data transmission system.
POST check... OK
Running unit tests... OK
Opening socket...OK
Securing socket... OK
Synching with data server... OK
Fetching comments... OK

Displaying comments: "Please do not stream. Use Right-click+Save As."

Transmitting data:

Sending data chunk #1:
Kismet (http://www.projectstealthgame.com/public/video/devcomments/PSKismetMedium.avi) (22MB, 7:20 min)

Mirrors:
Kismet (http://www.moddb.com/mods/project-stealth/videos/dev-comments-kismet1) - ModDB.com

Closing socket... OK
Destructing resources... OK
Shutting down system... OK
Title: Re: Tick Tock done (Kismet)
Post by: Succubus Dryad Of The Undying Comet on April 19, 2009, 03:03:06 AM
Awesome.
If only I had access to the editor right now ::)
Title: Re: Tick Tock done (Kismet)
Post by: frvge on April 19, 2009, 03:36:09 AM
You have... it's still for 99% the normal UT3 editor. We added stuff for Static Meshes (Vision Modes) and some nodes. That's basically it at the moment.
Title: Re: Tick Tock done (Kismet)
Post by: Succubus Dryad Of The Undying Comet on April 19, 2009, 04:46:51 AM
Well, true. I just need a better PC to actually be able to handle textures lol
Title: Re: Tick Tock done (Kismet)
Post by: Tidenburg on April 19, 2009, 05:10:30 AM
For some mysterious reason, Kismet lags like a bitch for me but the editor itself is fine. :/ Nice stuff though, I laughed when the spy was seemingly bouncing around the room at the end. :P
Title: Re: Tick Tock done (Kismet)
Post by: Tidenburg on April 19, 2009, 03:14:53 PM
I realise you're reworking the animations at the moment, but did the spy turn with the camera? I know obviously it's a mod of a FPS so it'd be expected, but he's still planned to turn with the keys in the end, right?
Title: Re: Tick Tock done (Kismet)
Post by: frvge on April 19, 2009, 04:31:58 PM
Currently he turns with the camera, like UT3 in third-person. In the end, he wont.
Title: Re: Tick Tock done (Kismet)
Post by: Ion.67 on April 19, 2009, 06:27:07 PM
I like the loading screen...
Title: Re: Tick Tock done (Kismet)
Post by: OConnor on April 20, 2009, 02:09:31 AM
So... its an .avi  1.

2.  i just hear audio, no video when downloaded.. whats the issue?
Title: Re: Tick Tock done (Kismet)
Post by: frvge on April 20, 2009, 03:14:43 AM
It's xvid encoded. Try installing a codec-pack. I use K-lite codec. (google it).
Title: Re: Tick Tock done (Kismet)
Post by: Bubbaganoosh on April 20, 2009, 04:54:17 PM
Very nice guys. Looks like things are shaping up and moving along nicely.

I use K-Lite as well and it works great. The best part about it is it will
let you play QT movies in Media Player Clasic which is a million times
better than having to download Apple bullshit.

I was going to ask. Those function blocks you guys use there, are they coded in C+ or VB or whatever
scripting language the editor uses? Did you code them from scratch or build on blocks already in the editor.

These may seem like dumb questions to some but I ask anyways.
Title: Re: Tick Tock done (Kismet)
Post by: MulleDK19 on April 21, 2009, 12:02:14 PM
Quote from: Bubbaganoosh on April 20, 2009, 04:54:17 PMI was going to ask. Those function blocks you guys use there, are they coded in C+ or VB or whatever
scripting language the editor uses? Did you code them from scratch or build on blocks already in the editor.

These may seem like dumb questions to some but I ask anyways.

The Kismet nodes are inheriting a native class (To allow us to use the Kismet system). The actual code of the nodes were made from scratch.

UnrealEngine's scripting language is UnrealScript, which has a C like syntax.
Title: Re: Tick Tock done (Kismet)
Post by: LoChang on April 25, 2009, 09:46:40 PM
Pretty cool guys. Good job!
Title: Re: Tick Tock done (Kismet)
Post by: scope2005 on June 14, 2009, 03:09:44 AM
Only just had a chance to check out the last few months worth of tick-tock threads, no point starting a new thread on it all. Just need to say the team has made Impressive progress as always.

Kismet looks like a very useful tool, especially since it can be used to effect events that happen in a level based on team-balance.

Genius.
Title: Re: Tick Tock done (Kismet)
Post by: AgentX_003 on June 14, 2009, 05:53:22 AM
Quote from: scope2005 on June 14, 2009, 03:09:44 AM
Only just had a chance to check out the last few months worth of tick-tock threads, no point starting a new thread on it all. Just need to say the team has made Impressive progress as always.

Kismet looks like a very useful tool, especially since it can be used to effect events that happen in a level based on team-balance.

Genius.


hmm it seems you always return to your roots, Scope so good to see ya buddy :) been a while :D !
Title: Re: Tick Tock done (Kismet)
Post by: scope2005 on June 15, 2009, 02:33:01 AM
Quote from: AgentX_003 on June 14, 2009, 05:53:22 AM

hmm it seems you always return to your roots, Scope so good to see ya buddy :) been a while :D !

That it has my friend, that it has.

Between work, familly and other distractions I am rarely able to check up on anything gaming related. I will definitely be an active member of the community once more when PS hits, of that I have no doubt. It's going to be massive and I will put my hectic life on the backburner for a while to find the time to enjoy it (and the old school forum rants too ;) ).