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Messages - Succubus Dryad Of The Undying Comet

#1846
Public Discussion / Re: Idea about MT
May 30, 2007, 11:35:23 PM
Yeah, and if you managed to get a chaff and a smoke in the way, you can get about double distance without being spotted (at a straight escape)  ;D
#1847
Public Discussion / Re: The Premise
May 29, 2007, 01:46:44 PM
Maybe "Dark Decade"???
But that would conflict with the story somehow - it would force to close the whole story in one decade, wich kinda sucks, yet it would explain why the gadgets didnt suffer evolution (i mean no new technologies)  8)
#1848
lol sry didnt take that into account -> my fault.
But then we must say that the mix is just the best, cuz every1 plays as a spy, and next as a merc, wich now makes me think that we should make new moves for the mercs :P
#1849
Yes, i did play it, and i didnt like it - the spies was not like the ones from PT/CT (wichever u want)...
Besides, i didnt say that the spies shouldnt give away their presence - i said that they shouldnt bee seen. It makes a big difference (for me at least)  ::)
#1850
Yeah, yet the game itself was about stealth, and i think that the spy should never be seen by a merc - if the spy is good enough, anyway ;]
#1851
Public Discussion / Re: The Premise
May 27, 2007, 07:45:59 PM
Guess a good name for it would be: "Neck Fury" :P
Marvel would kill us - remember "Nick Fury"??
#1852
Presentation Forum / Re: new merc
May 27, 2007, 03:14:48 PM
Yes, teh second painting is better, but i think that if we want to have neck-breaking, the merc shoould have less armor there, because it seems unlikely that spies can break a neck that is covered with metal.
^Just my opinion ;]
#1853
Public Discussion / Re: Idea about MT
May 27, 2007, 03:11:42 PM
Yeah, the thing in Main Hall in Factory is really annoying - and it gets even worse, when the guy is a good sniper -.-
#1854
Public Discussion / Re: Spy Moves --Parkour
May 27, 2007, 12:31:28 PM
Yeah, parkour would be nice on some "open" maps - say some "ruins" owned by the military for unknown reasons, or a simple "escape" level where mercs got sniper rifles and are on some rooftops, and the spies are running away with their objectives and stuff in city-like environment. I don't mean that it would be open like GTA or something, but it would be cool it we had like 4-6 streets crossing through the map  ;D
#1855
Presentation Forum / Re: new merc
May 27, 2007, 12:20:20 PM
Maybe... yet i still would like to see a merc in the SaS suit from CS - the gasmask could be removed, but everything is ok with the model :)
#1856
Presentation Forum / Re: sticky camera idea
May 26, 2007, 11:42:16 PM
Hope not -  i could do the "lag-feel" thingy too, until i changed my connection to better
(had a 56k modem - now 512k cable) ^^ so if you can feel the lags with a ping of 20, you're my mast3r ;]
#1857
Public Discussion / Re: Oh Dear.
May 26, 2007, 11:20:46 AM
Yes they did take away his googles  :'(
And they programmers suck, and worse, they cant do simple algorithms for AI...
I mean you just split the whole NPC_Guard AI into smaller pieces, then into smaller ones that you actually fix, and then he should be okay. But making AI is quite a difficult task (i had made a bot for Q3, wich own3d on any serv ^^) it takes a lot of time (time = money) so it was easier to make simpler AI with all that daylight crap.
^That's my opinion, i don't mean to insult Ubi's programmers, they did a great job on CT, but all they do now is CRAP.
#1858
Public Discussion / Re: Idea about MT
May 26, 2007, 11:06:15 AM
Or instead of rats we can have some remote gadget for the spies that makes MT crazy :P
Say you are on Mount Hospital - rats are ok there, but what about Vertigo plaza or some maps that are Hi-Tech (Krauser Lab)? There the spies should get a gadet that you can plant, and remotely activate to fool mercs, or just to prevent MT camping.
^Thats just my opinion - rats on dirty/ abandoned maps - additional gadget on Hi-Tech maps  8)